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Makazi

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Everything posted by Makazi

  1. Makazi

    NUTS

    A masterpiece.
  2. Makazi

    Share Your Marine

  3. Makazi

    Hackers already

    Me too! and I thought it was just latency or me imagining things.
  4. Makazi

    Hackers already

    Jesus fucking christ, no wonder it's felt like people have been hacking.
  5. No explosion involved; he just straight up died. Same thing happened to me when I glory killed someone and was subsequently killed by them with a rocket launcher after they were already dead.
  6. So not only does the game have latency issues and deaths seem totally random and not based on player skill, but the game completely makes shit up that never happened. What's going on in this image? Guy kills me, and then immediately afterwards it decides to slay him because I threw an imaginary grenade. This sort of thing happens way too often.
  7. It was kind of there and kind of not. Sometimes people would join and get sent to the team with less players, but upon seeing how stacked the teams were just left anyways, leaving the one guy to fend for himself. At no point did the game say 'Oh shit, the teams are horribly stacked!' and automatically switch players to the other team.
  8. Another thing that should be mentioned is that there doesn't seem to be any way to switch teams. Several times I've ended up in matches where the teams were horribly stacked. At one point it was 8v1. Seriously. With a server browser people would be able to look and see "Oh, there's a bunch of open slots; oh, and look! That guy's team is stacked. If I join I can help him out!" Browsers are also super useful for reconnecting to sessions you got kicked out of due to a crash or whatever. None of this party/matchmaking nonsense.
  9. A beta that's only a month away from release. Are they going to release a server browser? Since it's also designed for consoles, I doubt it. However, a separate application for server browsing such as Doomseeker would be really cool, as lots of my gameplay problems seem to arise from being automatically connected to servers with high ping. I want this game to succeed, I really do -- but in its current state I'm hesitant to pay full price. I'd also like to state that when I did get connected to servers with good ping, it was a blast. I enjoyed the speed, I enjoyed the feel of the weapons, glory killing people is super fun, customization is fairly limited but cool, sound design is okay but nothing really to write home about. Several times I've had people following behind me for ages and they end up killing me because there were hardly any audio cues to inform me that they were there. If a guy in a heavy metallic space-suit is stomping around behind me, I should be able to hear it. If they had a proper server browser and it didn't auto-connect me to servers with horrible ping, I might be tempted to give it a positive review.
  10. My reasons for downvoting the game: Most of the time my deaths seemed to be the game's fault and not my own, all because it connects me to a server with crappy ping and there's no server browsers so I can't choose a server with low latency. Also, game was doing pretty much everything in its power to prevent my friends and I playing together. Balance sucks. Vortex rifle and SSG are the only powerful weapons (and subsequently abused), plasma rifle is decent, everything else is pretty much useless and you only use them while closing the distance so you can swap to the SSG. In its current state it's broken af. Steam reviews are justified.
  11. Makazi

    Recommend me a wad and I'll play it!

    Not mine, but a favourite of mine (presuming you haven't played it already): http://www.realm667.com/index.php/en/component/content/article?id=466:the-city-of-the-damned-apocalypse
  12. Makazi

    Can't get ultimate doom visor working

    I was able to replicate your issue by launching it with Zandronum 2.1.2. If you want it to work properly, you'll have to use one of the 2.1 builds of GZDoom, which you can find here: http://devbuilds.drdteam.org/gzdoom/
  13. Makazi

    My first WAD - Hellslime (1 medium-large map)

    This is really great. It did feel a little cramped in places, but otherwise I'd say you did a stellar job. Sort of reminds me of something from the Alien universe. My girlfriend and I played through it and had a blast. :) As far as the music goes, you can change or remove the music via a script. Just append this to the end of your current scripts and recompile it: script 4 OPEN { SetMusic(""); }
  14. Makazi

    i made my first WAD!

    Not bad! It was a fun little WAD to play through. :) A couple of things to note: Firstly, the platform that the chaingunner descends from, don't have those linedefs set to upper and lower unpegged--it'll look much better. Secondly, there's a hall of mirrors here: Also, if you want a bit of a tip! I'm not sure if you know this already, but if you're using GZDoom Builder, you can select the walls you want in 3d view and press Ctrl-A to automatically align them horizontally and vertically. Of course, this doesn't always net you perfect results, and if you've already gone through the process of aligning stuff manually it can ruin some things; but it's a good first step in texture alignment, after which you can supplement it with manual alignment to perfect the details. You can also use Shift-A to just align the textures vertically, and A to align them horizontally.
  15. Makazi

    First Wad: "Sacreligion" (WIP)

    Huh, odd. I've tried GZDoom 2.1 pre-1159, 2.1 pre-1666, and even my old 1-8-02. For Zandronum, I've tried 2.1.2 and the development build of 3.0. The teleporter didn't work in any of them.
  16. Makazi

    Creepy WADs?

    I'm going to have to say City of the Damned: Apocalypse. http://www.realm667.com/index.php/en/component/content/article?id=466:the-city-of-the-damned-apocalypse
  17. Makazi

    TNT soundtrack appreciation

    Love Metal. Have you heard Lorcan's version of it? https://www.youtube.com/watch?v=U-HzIuq5ZjI
  18. Makazi

    First Wad: "Sacreligion" (WIP)

    What source port are you using, and which version specifically?
  19. Makazi

    First Wad: "Sacreligion" (WIP)

    Something like that, haha.
  20. Makazi

    First Wad: "Sacreligion" (WIP)

    Yeah, it is. I just tried putting the action on the panel behind the teleporter, but it still isn't working. I wonder if it's something to do with the sector itself? Something really weird is going on here.
  21. Makazi

    First Wad: "Sacreligion" (WIP)

    If it came down to it, I think that would be a viable alternative--but then they would have to create some other way into the secret room that the teleporter is supposed to go to.
  22. Makazi

    First Wad: "Sacreligion" (WIP)

    Played it and it's coming along really good. I'm not sure what's going on, but the teleporter after the super shotgun in Map01 still isn't working for me. I tried it both on Zandronum and GZDoom. I even opened it up in GZDoom Builder and messed around with it for half an hour, and I'm practically tearing my hair out over this. I looked at the teleporter in Map02 that works just fine, and I looked at the teleporter in Map01, and it's set up pretty much the exact same way. So after some messing around I discovered that the sector that the teleporter is on is tag 8, which is incidentally the sector that the lines are supposed to teleport you to. So I was like "A ha! The game doesn't know what to do because the teleporter is trying to teleport to itself!" So I removed the sector tag on the teleporter, and...well, it still didn't work. So I figured "Okay, maybe it's because there's two sector 8s and the game doesn't know which one to teleport to.", so I made it so that there's only one, and it still didn't work. I then noticed that Map02 had a teleport destination thing, and I checked Map01 and the teleport destination was present. I also tried deleting the whole teleporter and rebuilding it from scratch, mimicking the Map02 one perfectly, and it still doesn't work So I don't know what's going on here, but I'm going to resign from trying to figure it out. Does the teleporter work for you, by any chance?
  23. Makazi

    First Wad: "Sacreligion" (WIP)

    Zandronum, but as far as I know most maps work with it. From what I can see in GZDoom Builder, it appears the linedefs on the portals are flipped the wrong way. Try walking at it from a different angle.
  24. Makazi

    First Wad: "Sacreligion" (WIP)

    I don't think it's a compatibility issue so much as a problem with the map itself. Hopefully we'll hear back from the author about it soon. :)
  25. Makazi

    First Wad: "Sacreligion" (WIP)

    Not bad, not bad. Still not too difficult, but I like how map two is coming along so far. There's some errors I ran into while playing (images below): Now that the conspicuous errors are out of the way, I'll talk about a couple of thoughts I had while playing. Firstly, this room here: If you expand its size, it has decent potential to be an arena-type area with monsters trying to swarm the player. Secondly, the way this window opens when you walk up was a little confusing: I thought it was a way out of the room, and then I realised that it's just a window I can't go through. It might work better if it's just open by default (and maybe with some bar textures in the middle) so there's no confusion. That's all for now. Keep up the good work! :)
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