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Sparktimus

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About Sparktimus

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  1. Sparktimus

    Slaughterfest WADs: Pro or Anti?

    Just an average day on Doomworld.
  2. Sparktimus

    Deathless - an Ultimate Doom megawad (RC3!)

    Jesus. An entire UD wad in just over a week. You're a machine, Jimmy.
  3. I think Doom needs some more ancient ruin/Aztec themed maps. I've seen enough techbases and gothic/hell stuff to last me a lifetime.
  4. Sparktimus

    Slaughterfest WADs: Pro or Anti?

    I really don't understand the point of threads like these. Don't like slaughterwads? Don't play them. Do like slaughterwads? Play them to your hearts content. Being pro or anti whatever makes no sense since you have the option to choose what type of wad you want to play. Why do people think you have to choose a side? What about people who occasionally play slaughterwads but not often, and vice versa? There are too many grey areas to be completely pro or anti slaughter. This just seems like another roundabout way for someone to say "I don't like slaughter" without actually having to say it because they know it's a contentious subject. People are going to like what they like. If that confounds you, then I dunno what to say.
  5. Sparktimus

    Nightdive Teasing Blood

    It's clearly going to be Blood Bleeder Remastered. Surprising, since it was taken off the market.
  6. Sparktimus

    Cynical hates on NIghtdive Studio

    Considering that in this case the "fan-made passion project" was illegal warez with shoddy mouselook implementation and was made years before the Enhanced Edition made it obsolete, there's hardly anything to complain about here other than the fact that a free version of the exact same game was taken off the Internet, something that most every game company would do. At this point, this reads less like an argument about copyrights and more like unfounded rhetoric that all game companies are evil and just want to make life worse for us gamers. In this case, that could not be farther from the truth. Mod support, higher resolutions, more stable engine, open source. These are things we were never ever going to get as long as the IP belonged to some nameless insurance company. Now, if someone wanted, they could basically remake System Shock Portable exactly the way it was originally but with even better improvements. I cannot see how this is a bad thing. I cannot for the life of me reason why it would've been better that System Shock die out instead of this. The only argument I am seeing from Cynical here is that a game company has it now and is reselling it when Portable let you have a gimped version for free.
  7. Sparktimus

    Cynical hates on NIghtdive Studio

    I dunno what version you're using, but EE has never crashed for me at all, and with the Source Port update, it runs at a constant buttery smooth 60fps even on maximum settings while SSP struggled over 30 FPS at times on max.
  8. Sparktimus

    Cynical hates on NIghtdive Studio

    I'm sorry, but in what world does this make sense? Why should Night Dive have shied away from rebooting the franchise over something that was literally just a repackaged version of the original game that was just DOSBox with mouse support? Have you ever even played the SSEE version? It even has a classic version that comes with it so if, for some reason, you don't like the changes that were made, it's entirely possible to play it that way. You got on Night Dive's case earlier for apparently releasing games that are simply just DOSBox exes with a wrapper when that's literally what SSP was, so I'm not sure what the big issue is here. SSP worked for the time it was around because actually buying the game itself was almost an impossibility. As soon as ND bought the rights, I don't recall anyone protesting this because they were dedicated fans who were more than happy to support the game and people who obviously care about it. The ONLY advantage anyone would have for still using SSP is that they got the base game for free. Illegally, and with none of the fixes or new features, but free. That's all. As far as I'm concerned, Night Dive have only helped the franchise become more widely known, which is nothing but a good thing, but I'm supposed to believe their evil because they took down something that is essentially warez?
  9. Sparktimus

    Dusk - Hexen + Quake + Doom

    It's funny, 'cuz I thought that DUSK was just gonna be nostalgia fuel with no substance while STRAFE was gonna be the more authentic experience. Turned out to be a complete reversal.
  10. Sparktimus

    Cynical hates on NIghtdive Studio

    Remember earlier when I said the demo itself told you that it could be a lot different from the finished product? Because it does. Night Dive never actually said "yes, this is exactly what the game is going to be when it's released." They said "This is more or less just a rough representation of what the games basic mechanics are going to be." You say "plan" as if they brewed up this insidious plot to fool people, despite the fact that if they actually DID want to commit fraud (which they didn't and were not going to do), they probably would've went with a site that calls for much less transparency and doesn't require you actually show your progress. Hell, it's a whole lot easier to make 1.3M off of people other than pretending to be a game dev company. You aren't doing a very good job at reinforcing this narrative that Night Dive is this evil corporation that squanders people's money when you use the same exact argument over and over again despite it being proven false by several different sources. I'm more inclined to believe that this is little more than intentionally blind pessimism for the sake of it.
  11. Sparktimus

    Cynical hates on NIghtdive Studio

    Okay. Since when is saying that you're going to make an AAA game a bad thing? Damn you, Night Dive! How dare you desire a decent budget and mainstream promotion for your highly ambitious project! I know a lot of "gaming journalists" like to throw around the term "AAA" as if it's an inherently bad thing, but I personally see nothing wrong with a company wanting to maximize their profits as much as they can for something they're obviously going to be pouring a lot of time and effort into. Hell, they can still do that with their current incarnation. If they really honestly were fraudulent about anything, they would've either released something completely different or just not have done anything at all. Again, do some research. Blindly going "URGH, BIG GAME COMPANY BAD!!!" at someone over that is extremely short-sighted. As far as "buying other people's work" goes, do you realize that Kaiser was working on the original Turok remaster all by himself? There wasn't even a source code or anything to go off of except the extraordinarily shoddy original PC port. It's not like they took all of his work and gave him none of the credit. He actually works at the dang place now, so no. I don't think Night Dive are squatters or rent-seekers or whatever for actively reaching out to the community itself and getting people to actually make these things a reality. You're tripping all over yourself to not give them any credit for anything and actively disgracing the people who did work on these games in the process of doing so.
  12. Sparktimus

    Cynical hates on NIghtdive Studio

    These are some pretty outrageous claims you're making. So, because an original plan fall through (which can happen a lot with any big ambitious project), suddenly it means they were going to commit fraud? There are many other cases in which early concepts for games are nothing like their demos. They even tell you straight up when you start the thing that the content in the demo may end up being nothing like the finished product. How in any way is that fraudulent? Because some dude wrote an article based on their own perception? We even have ND employees on this very site that can tell you way more about what was going on than someone who was as close to the project as the rest of the backers. Perhaps what actually happened was that they realized that they were straying away from their original intention and didn't want to disappoint people who were expecting a System Shock 1 remake and decided to reconfigure the project with way more transparency than you're implying. There are easier ways to commit fraud than to be like "Well, I'll just pretend I'm actually making a game faithful to the original material, then not do that, then actually end up doing it anyway! HAHA, SUCKERS!" I suggest actually doing a bit more research on the company itself and they other projects they've been involved with rather than looking for one thing that supports your unfounded bias. So far, they have made good on a lot of their promises and have communicated with the community a great deal. Plans can change and new directions can be taken when you're making a game, especially if you are trying to do another game justice. Just look at the betas for games like Doom and Half Life. The latter especially looked way different from the game that we got and you can bet that there was some internal frustration over it. It turns out it's pretty difficult to make games. So before you slander the creators, maybe try understanding things from their perspective before making such rash judgements.
  13. Sparktimus

    Nightdive Teasing Blood

    BloodGDX is an absolute god send for the game and the way I currently prefer to play myself, but a game company who actually gives a shit about the IP itself getting the rights to it and releasing the game with an official source port of their own would only help the game. With all of the quality of life features ND gave to System Shock, it would be very keen to have something like that.
  14. Sparktimus

    Cynical hates on NIghtdive Studio

    For one thing, the System Shock Portable thing, while not only being technically illegal, is also made pretty much obsolete by Night Dive's port, which adds a ton of fixes and even mod support. You say they "demanded" it be taken down as if they barged into his home and held a gun to his head or something, too. SSP was made during a time where the rights for the IP were up in the air and there was no other avenue to actually be able to play the game on a modern machine besides DOSBox, so while I can definitely see the reason for it at the time, someone actually owns the rights now and is selling the game, so why would they let all of the assets for the game be freely available online? No game company (and yes, Night Dive is a game company) would allow that to happen if they had any sense. Also, Night Dive have started exactly one Kickstarter in their career, so no idea where that last statement comes from.
  15. Sparktimus

    Cynical hates on NIghtdive Studio

    Barring the System Shock situation, Night Dive have handled most of their IPs they've acquired pretty well if you ask me. The remake looks like it's back on the right track as well. I don't see how one fuck up that they're recovering from already means they mismanage their projects. Honestly, considering what they were originally going for with the remake, I'm glad they're reevaluating their priorities.
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