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Everything posted by Noiser
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Balancing and playtesting are required when changing stats in a game, that's far from effortless imo. On the topic, I honestly can't think of any moment where this term would make any sense. I mostly see them used when someone don't like an x type of challenge but want to dismiss it in a way that sound technical or objective.
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The Above Avatar is Fighting You. How Screwed Are You?
Noiser replied to thecringefactor's topic in Everything Else
Imposing and otherwordly. Looks like an interdimensional goddess or maybe an AI like SHODAN. 10/10 totally screwed -
Why wasn't Doom used instead of Wolfenstein on The Net?
Noiser replied to invictius's topic in Everything Else
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I think mapsets should be made with any rulesets we want to.
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The Above Avatar is Fighting You. How Screwed Are You?
Noiser replied to thecringefactor's topic in Everything Else
3/10 I would like to pet this creature -
Can you change damage values in whackEd?
Noiser replied to JetteboyTV's question in Editing Questions
@Gez explained much better than me lol... but yeah, action pointers triggers an specific event tied to a frame of the entity (weapon, monster, etc). There is an action pointer specificaly made for the punch, so by stacking them together you can double their damage value. Since the punch is very weak (without the berserk), you can have a good control of how much you want to add to it - just put zero duration on each extra "punch" you add, so they can activate all at once. D4V do that for the second fist attack, you can look there if you want a practical example of it! -
Can you change damage values in whackEd?
Noiser replied to JetteboyTV's question in Editing Questions
You can do it. Just stack one action pointer over the other as many times you need. -
3 small changes to the gameplay that would make the games better?
Noiser replied to Zirbiss's topic in Doom General
I swear to god, on my next gameplay mod I will double the hp of the lost soul just out of pure stubbornness lol -
Subsistence: Episode 1 release (Ultimate Doom Megawad, E2 - 4 Dev thread)
Noiser replied to NinjaDelphox's topic in WAD Releases & Development
No source port info :-( I would like to try it out on Crispy Doom -
This is amazing!!! *___*
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Anyone Else Had Trouble Getting Into Fighting Games?
Noiser replied to DSC's topic in Everything Else
Funnily enough, I don't mind the difficulty (I like hard games). The problem is what you need to do in order to play - there's a lot of memorization and too many buttons and actions. When I'm on a shumup for example I know I will go through a very punishing experience, but it's never difficult to control your ship. In fighting games, is quite the opposite. Even when I'm winning the round, It feels clunky. Idk, as I said, maybe I should go deeper to appreciate it more. -
Anyone Else Had Trouble Getting Into Fighting Games?
Noiser replied to DSC's topic in Everything Else
I don't get it as well. They go against everything I like in arcade games, which is simplicity (easy to understand, hard to master). It's almost "anti-arcade" in a sense where you have all these buttons and complicated combinations you need to memorize. Besides, they feel very repetitive and claustrophobic - as you are always confined on a single square. You are always there, stuck in a cage. But hey, I'm not saying they are bad or wrong, because they are not. Fighting games are very interesting and I can see a lot of quality and thought in them. But that's how I feel when I play, it's a similar distate I have with sport games. Maybe I need to go deeper so it can "click" on me - and I'm always open to that. -
It doesn't change the barons, but you may like this as well:
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More Night Dive Remasters Announced: Turok 3 and Dark Forces
Noiser replied to Kinsie's topic in Everything Else
Awesome! I'm liking all these remasters so far, however the levels in Dark Forces looks too plain in high resolution imo (due to the simple geometry of these maps). I would likely prefer to run it on 320x200 or 640x400, so I will leave this here as a suggestion 8D -
While I agree on level design, you are forgetting game mechanics: Weapons, enemies, itens - it's all there on the mega drive game and in that sense is undoubtedly Duke 3D. I don't think that's enough to be considered a port (it doesn't even try to be one tbh), but calling it a sprite mod is a bit unjustified imo
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A defination of Boomer Shooter that's been bouncing around my brain for a while
Noiser replied to Captain red pants's topic in Everything Else
Here's the Boomer Shooter: -
Not only Europe, in Brazil there was no crash as well. In fact everyone continued to enjoy the Atari 2600 through the 80's. Another thing that bogs me a bit is how people believe in that myth that Atari (or even worse, just ET) was solely responsible for the crash. They really think it was due to "shitty games" (whatever that means) and lack of quality control, something that Nintendo never really cared about either. AFAIK, the crash happened mostly due to an offer\demand discrempancy with publishers and resellers - it was a new media at the time so there was a lot of trial and error involved.
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Episode 2 WIP in classic Doom style!
Noiser replied to Walter confetti's topic in WAD Releases & Development
This is a very charming 90's style map! Nice job on conveying that feeling, I would love to see more of this s2 -
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Cacowards 2023 Mentionation Thread: You Don't Need To Post Myhouse Again
Noiser replied to Obsidian's topic in WAD Discussion
Baculus s2 -
Was Doom mapping ever on a decline? If so, what saved it?
Noiser replied to Kwisior's topic in Doom General
First and foremost, I think what really made Doom survive all those years was the solid and simple gameplay. Doom is a really well designed game, especially considering the updated stuff from the sequel. Through Quake to Doom 3, we saw shooters changing or adapting their engines and for that reason it was easy to see Doom as obsolete (because that's how we see products/technology), however, games are also a form of art - and when things are great, they keep that way forever. The second reason, of course - is the source code and how modders can adapt the game experience through their POVs. Doom is so simple and straightforward that people can interpret and recreate it on their own terms - a survival horror experience? Sure. Action run and gun? Yep. Secrets, puzzles? It's here. Realism or abstraction? Yes. It's all under the "Doom" umbrella and that made it a lot versatile for players, modders and designers alike. -
Decomissioned Foundry [complevel 2]
Noiser replied to JonExMachina's topic in WAD Releases & Development
Eu sou brasileiro! heh :-) -
A Quake 3 campaign would be insanely cool! They could even use the more "otherwordly" characters as regular enemies, like Anarki, Gorre, Orbb and Uriel. Quake 3 have a lot of potential as a full game imo, especially taking into account that it's the closest id title to Doom Eternal and 2016.