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Akira1364

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About Akira1364

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  1. I've never really found that the flashlight makes the game more or less difficult either way, personally. It's most useful just for finding pickups that are lying around which would be impossible to see otherwise. The only mods it can't run are ones that actually used their own custom game DLL, as opposed to simply modifying scripts and assets. Additionally, I do really wish that mods specifically aiming to improve visuals (like Redux, and Rivarez) would target BFG (or more specifically the custom versions of it like Doom 3 BFA and RBDoom 3 BFG) instead of the original game. It / they are far more capable of handling high resolution assets, have more advanced lighting and shadows to begin with, and so on and so forth.
  2. Well, after going back and looking, you're right about regular RBDoom 3 BFG not having that particular flashlight option, though it does have other gameplay options that weren't in the original version. Either way, my point was mostly related to the superior modern renderer found in RBDoom 3 BFG / Doom 3 BFA versus the original Doom 3 one.
  3. RBDoom 3 BFG is the best way to play Doom 3 on PC, IMO, and has options to make the gameplay the same as the original release as far as stuff like the flashlight.
  4. Akira1364

    My review post

    I'm really enjoying the game so far. Love all the new mechanics, even the platforming stuff. There's some noticeable graphical bugs at the moment though, which I feel like are likely a side effect of the transition away from megatexturing. Lots of misaligned textures, and various textures that seem to be displaying at a lower resolution than they're supposed to (particularly a lot of the environmental stuff such as lava, snow, etc). The monsters mostly look far less detailed close-up during glory kill animations than they did in Doom 2016, also (particularly the Cacodemon). I'd be interested in hearing a dev explain exactly how the texture resolutions work versus the first game. Like, what exactly is the difference between "Virtual Texturing Page Size" (which I was able to set to Nightmare in the first game) and "Texture Pool Size" (which I can't set above Ultra in Eternal).
  5. Incorrect! Honestly, I'm not a troll. I had an Asus P4P800E mobo, ASUS V9999 Geforce 6800 Ultra, Prescott P4 3.4 HT, and 2GB ram.
  6. Akira1364

    The New Cacodemon

    Too much like the Doom 3 Caco for my tastes..... would vastly prefer an accurate modern take on the old "Red-Horned" Caco.
  7. I bought it at release in August 2004, and owned a PC at the time that was easily able to play it at max settings. Even back then, I was INCREDIBLY disappointed by the indiscernibly low-res textures and the ugly, clay-like, ridiculous looking character/monster/weapon models. I legitimately don't understand how anyone could have ever considered the game to be some sort of graphical benchmark. Anyone want to weigh in? Don't get me wrong, by the way.... I am and was a massive fan of the earlier Doom games. Doom 3 was just a huge letdown though, in my eyes.
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