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Everything posted by 00_Zombie_00
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kb1 I appreciate your criticism, soon I will make the corresponding adjustments. Meanwhile, in the download link, the .PSD file of each animation is included, so that easily, each sprite can be modified in photoshop, with the arrangements or alterations that doomers artists wish to develop for their projects.
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Thank you ! soon, more deaths!
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Thanks Turok I extended the city, so I decided it would be a separate map. now there is a "nocturnal" section, very hostile. The download link is already updated.
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The map is finalized and published, I hope you enjoy it.
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The final fight was extended to our world. The "After Doom" map has been updated. This new battlefield, is where you will face the final boss. On Earth, there are still brave Marines fighting, and with their last breath, they will join your slaughter of demons.
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The final fight was extended to our world. I am doing some last tests in search of bugs, before publishing it definitively.
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Drawing !Long life to the crayons.
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ogrelabs.wad
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"""Cryocubus"""
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My Very First DOOM Map!
00_Zombie_00 replied to AlluringEmerald's topic in WAD Releases & Development
With a few details, each area can be better differentiated from another. You have a good basis to go into details. -
My Very First DOOM Map!
00_Zombie_00 replied to AlluringEmerald's topic in WAD Releases & Development
I suggest that some areas have less brightness than others, for example in indoor areas. In outdoor areas, so they are not empty, you could decorate with trees, impaled people, or the decoration you prefer. As for the gameplay, it's okay, it's a funny map, there could be a little more ammo in some areas, or enemies that drop ammo. -
Based on the unfinished hd sprites, made by thief666. Add more details and complete the death animation, it is functional when used without rotating sprites
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Melee revenant
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Wip : is not finished yet, use it however you want
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What did it felt like when you guys started mapping?
00_Zombie_00 replied to Catpho's topic in Doom General
It was frustrating! I never understood completely, how to use wadauthor. I greatly appreciate the doombuldier's existence. -
what are you working on? I wanna see your wads.
00_Zombie_00 replied to everennui's topic in WAD Discussion
The planet devastated by demons -
The Ultimate Doom II : Doom II levels reimagined
00_Zombie_00 replied to Gardevoir's topic in WAD Releases & Development
Those screenshots look spectacular. I like that each level is easily recognizable despite having so many different details to the originals. -
Job, I thank you very much for your support, sorry for disappearing for so long. In this time I learned some interesting things to do better projects. I've been learning about custom monsters. Here I leave what I have done so far. http://www.moddb.com/members/00-zombie-00/addons CyberDemonEmpress, I appreciate your concern, I promise not to be discouraged. SuperCupcakeTactics, Fonze, Walter confetti, SavageCorona, Average, Thank you for your comments. I'm glad you enjoyed the map. Caleb13, scifista42, DeathMetalAccountant, I have made changes to the map, taking as reference some of the weaknesses that you mentioned to me. I hope I can give you a better experience. spiritmaze,thanks buddy, I appreciate your words. I will keep you up to date on my progress.
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CapnClever,Thank you for taking the time to thoroughly analyze all aspects, as well as defects and virtues. Exactly, it is not really a challenge, this map does not have a high difficulty, and in the event that the player is defeated in any area, very possibly would not happen again to know the dangers of that place. My intention is to encourage exploration for those who want to get the% 100 dead enemies. You mentioned three important defects that will be corrected when the second map is finished, these defects would be the lack of traps that would accompany the atmosphere very well, and the exaggerated distribution of the ammunition. In connection with the battles with the bosses, for now I have only made a few adjustments with the battle against Mastermind.
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Gentlemen, I have made many changes taking their views. I hope you have a better experience.
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Hi Job. I love the athmosphere of PSX Doom, all of my maps will have that style. I really appreciate that you noticed the simple story I tried to tell, including Phobos Anomaly's portal. I didn't register the time it took me to make this map, but I believe it was like 3 or 4 intense months. Thanks for standing up for me, I'm new and I don't know the rules very well, I don't even know how to write in english. I took some of the critics in order to enhance the gameplay of the map... altrough now I'm focusing more on the map series.
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Caleb13 I'm sorry, I didn't know that it was illegal to include in the wad the sound files, it's my first map, this project helped me learn a lot of things. About the ambient sounds, you're right, they might become/feel repetitive.