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Chalibluefin

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About Chalibluefin

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    Warming Up

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  1. Chalibluefin

    how do get brutal doom?

    Bruh Thread
  2. Chalibluefin

    how do you aim down sights in brutal doom?

    how to become invisible with the businessman?
  3. Chalibluefin

    Cacowards 2020 Mentionation Thread

    TNT: 2
  4. Chalibluefin

    Cacowards 2020 Mentionation Thread

    ++++ For Refracted Reality A really passionate driven project made with blood sweat and tears and really bringing out that vaporwave/surreal architecture that is seldom seen in Doom Projects. Refracted Reality deserves a chance for a cacoward.
  5. Chalibluefin

    how can i make a source port for doom

    this thread feels like a giant shitpost.
  6. Chalibluefin

    TNT Forever (formerly Convilution) development thread

    I thought everybody loved Dreadmill.
  7. Chalibluefin

    TNT 2: Devilution (Clean thread, new updates)

    I'm interested in helping to test, but you see me like everyday anyways lol
  8. Chalibluefin

    TNT 2: Devilution (Clean thread, new updates)

    Shipping to boot this coming Tuesday so probably won't get to play this for a good while :(
  9. Chalibluefin

    TNT 2: Devilution (Clean thread, new updates)

    It's good to see Convilution is still going to be a thing, and will wrap up the whole Devilution/Revilution duo. I always wanted to try the infamous Dreadmill by Kyka. If you get the chance link me to that project thread.
  10. Chalibluefin

    TNT 2: Devilution (Clean thread, new updates)

    I remember seeing "Europa" in the old Revilution development thread and was disappointed that it wasn't included in Convilution.
  11. Chalibluefin

    TNT 2: Devilution (Clean thread, new updates)

    That's a fair point, as the gameplay quirks with TNT were certainly the LOWEST parts of TNT. Nobody wants a remake of Administration Center or Mount Pain. At least...not without it's problems fixed. My biggest issue with TNT: Revilution is that alot of it's map design did away with the wide openness that the original TNT had. It plays a bit closer to Plutonia. While TNTR is certainly a good wad ,and the wide open level design of the original TNT had it's problems, with a little polish and proper enemy arrangement(no fucking chaingunners sniping you from the other end of the map), this open map style could've been much more fun and challenging for the player. I would like to see TNT2 keep the aspect of TNTs wide open areas while also making them fun to play.
  12. Chalibluefin

    TNT 2: Devilution (Clean thread, new updates)

    Can't help but agree, Visually, Eviternity is a near masterpiece, but its gameplay really lacked flow and inspiration. What I liked from playing TNT: Revilution was that it's combat felt like something from the original TNT, despite its modern enemy placement and style.(No hitscanners in the wide open like Mount Bullshit) That's what I am hoping for with TNT2: Devilution. A flow similar to that of the classic TNT, but with modern polish and gameplay design. As much as I liked habitat, I know everyone else thought it was a pile of crap.
  13. Chalibluefin

    TNT 2: Devilution (Clean thread, new updates)

    I can't wait to play an actually good version of habitat. I'm probably the only one who liked that map. Not enough flats!
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