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Royal_Sir

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  1. Royal_Sir

    3dm: 3 Deathmatch Maps

    I enjoy mapmaking, but abhor things placement and designing carefully orchestrated battles, so I figured I should map for multiplayer matches, so I could avoid that. https://www.dropbox.com/s/9qowh759iagkk8p/3dm.wad?dl=0 3 small maps, ideal for 4 players but can handle at least 8. Boom compatability... not that it really matters. ...as made by a guy who's never once played a multiplayer match :P
  2. Royal_Sir

    How do you add a hit marker

    There's blood sprites that emit where an enemy has been hit. Modifying those sprites into a hit marker and then doing some wizardry to add a sound to it should do the trick.
  3. I dunno. But if it is it's probably just better to make a separate thread that talks about the finished project, some screenies, and the download instead of this mess.
  4. Royal_Sir

    Random Image Thread

  5. Royal_Sir

    The Official 'Trying to Find a Specific WAD' Thread

    Looking for a texture pack that includes the animated gray and brown water waterfalls.
  6. Royal_Sir

    The Doom Confessional Booth

    I hate placing things and orchestrating effective monster fights. The real reason why I'm working on a few Deathmatch maps right now.
  7. Only if I get a prestige rank like in call of duty
  8. Royal_Sir

    Random Image Thread

  9. Royal_Sir

    Most Favorite Level From Episode 5

    I'll be honest folks, this was supposed to be a joke thread but as it turns out there really is a 5th episode wad. It's like sending someone out for Blinker Fluid and he actually comes back with some.
  10. I'm building an island map in Boom Format and want to have the water surrounding the island stretch out infinitely. How would I go about accomplishing this?
  11. We've had the Most Favorite Level From Episode 3. We've had the Most Favorite Level From Episode 4. Now its time to discuss our favorite level from Episode 5! What was your favorite level in the episode, and why?
  12. Royal_Sir

    Does a doom level have to be long to be fun?

    If the 1024, 312, and 256 mapsets are evidence, no.
  13. Slade3 had a habit of occasionally purging every file in the folder I had for doom wads. Irretrievable. So I made another folder called SafetyZone and now all my wads are there. If I want to modify a wad in Slade I copied and pasted to the original folder for work. Also, I usually send wads to my brother so he can play test them. So he usually has a copy of beta and finished wads
  14. Visually they perform pretty much the same thing. I want to know if performance wise they differ.
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