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grrfield

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About grrfield

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  1. grrfield

    Avactor Release !

    Can raise this lift and not entering it, breaking the map, coz it won't come back down (map06). Although It is meant for SP i hosted it on Zandronum and my surviving marine got caught here.
  2. grrfield

    Depths of Insanity - Now on idgames!

    Zandronum (3.0) gives me this: Execution could not continue. Script error, "depths.wad:DECORATE" line 80: Invalid state parameter a_spawnprojectile
  3. grrfield

    "Bloodline": new-ish Doom 2 megawad

    Currrently at map 10 and played it with 2. It is not that bad at all. The guy is experimenting with some stuff that turns out to be funnish. I like the style of hugheiness (if that is a word) of the maps. It could have used a few more monsters though. There is some nice detailing, but not very consistent. The teleporting spaceships are nice eg.. I will proceed with that mapset anyway.
  4. ok, i already found it but next time don't give away the solution so easily.... nojump would have sufficed thanks anyway i'm on for a goodlooking mapset
  5. does this require jumping? (just figuring out the zerk in map01) guess not, because i did not see the obvious way to it....lol
  6. grrfield

    The Age of Hell (megawad)

    Did God himself just started a mapping project?
  7. grrfield

    baby's first maps!

    link in OP is dead. How am I supposed to play this alleged masterpiece?
  8. followed the link: "no such file or directory" it said when trying to dl it....
  9. grrfield

    Interception II (Complevel 9, Boom Megawad -- Accepting Playtesters!)

    clap hands
  10. This is fantastic!! Only my pi does not love that map25 so much.
  11. grrfield

    Strange bug with UACVPRB map

    Moddb says: A very large map started in 2015, this map tries not to go much beyond the techbase style of The Shores of Hell, it is intended to be at the detailing levels of maps made around 2002~2005 where ZDoom was starting to have a more powerfull mapping. Source Port Required: GZDoom 2.2.0 or above IWAD: Doom 2 Mod compatible: Yes This map is intended to be played only with the features the engine has to offer by its own, jumping and crouching in case, but it is still compatible with any mod, difficulty adjusts the amount of monsters in crucial parts but don't affect items or ammo yet, it have one slaughterfest moment but it is not unfair at this point since the map will provide infinite supplies until the first half of that moment is completed, anyway most part of the time the map is fast-paced difficulty. This is also a GZDoom exclusive map, since it uses UDMF features to work properly, it contains certain non-linear gameplay, light ACS scripting and some objective making other than get keycards. P.S: If you want it to play it on Software, i recommend play it in OpenGL simulating Software renderer then, because Skybox and outside fog will break in Software mode. P.S 2: Zandronum currently can't handle this map due to it cross the 32767 limit of map extension, only GZDoom can run it by now due to have the floating point rewrite code for maps, removing of this extension limit.
  12. grrfield

    Main UAC Hangar - Demo 2 Released!

    Ok, thanks for the explanation.... i'm a multiplayer doomer and always play Zandronum and for the rest kinda ignorant bout technical stuff like that.
  13. grrfield

    Main UAC Hangar - Demo 2 Released!

    Started it with zan 3.0 and doom2 as iwad.......
  14. grrfield

    Main UAC Hangar - Demo 2 Released!

    I fired it up quickly with Zandronum, but i have a lot of textures missing (decorations, i think....). What can be the cause?
  15. Are you going to bundle this into some megawad kinda thing? That would be nice, but in that case i'm gonna keep up my impatience and do some binge playing when it's finished.
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