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3_nights

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About 3_nights

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    Green Marine

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  1. This is an obligatory blog post. I discovered I could do this under the persona I've adopted on the doomworld forums and I figured, what else to do than to document my ill-fated game modding exploits?
    Maybe if I get good enough at making crap levels, I can be a big deal on the website doomworld dot com. That's kind of a joke. Not really.
    I have attempted doom levels thrice before. One of them only has like two sectors and I was like "yeah screw this." In a later blog post, I might export some images to paste onto this verbal diarrhea. At the moment, I'm making more of an effort to finish a WAD, probably only a level long, for Heretic. Something about the high-fantasy style of Heretic is more intuitive to me than the spacey corridors of Doom. You can get away with more merciless monster placement, too, but I'm not a sadist. If I finish it, which I probably will - I did get a better way through my latest Doom wad - then it'll be the first thing I post on Idworld and hopefully i get a little bit of critique. I see the public eye of judgement as a trial by fire for mediocre levels. Trouble is, it's a Heretic wad, and I'm a little scared that even the act of creating the wad is overestimating the playership of that game. Still, better than no output at all. One can only accumulate experience and find their style by just hunkering down and doing stuff.
    I think this blog will be kind of a development blog. A window into my bizarre work ethic, where I update my progress somewhat regularly (as in, when I can be bothered).

    I'm gonna round this out with an interesting fun fact: My favorite work music is the David Bowie album "Scary Monsters (and Super Creeps)"

    1. SavageCorona

      SavageCorona

      That formatting hurt my eyes.

    2. Cupboard

      Cupboard

      3_nights said:

      I see the public eye of judgement as a trial by fire for mediocre levels. Trouble is, it's a Heretic wad, and I'm a little scared that even the act of creating the wad is overestimating the playership of that game.


      Both of these things are not as dramatic as you are intimating.
      a) it's a 21 year old game engine, people are open-minded about what makes for a fun level
      b) Heretic is famous just because it is the best Doom total-conversion around. Also it added a lot of great options to ZDoom and other ports so people are familiar with the premise. In fact there is a recent Heretic community project in progress right now: http://www.doomworld.com/vb/wads-mods/71584-rop-2015-alpha-compilation-updated/

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