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Malrionn

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Everything posted by Malrionn

  1. Malrionn

    NOVA III [LINK TO NEW THREAD IN OP]

    I want to sign up for a backup slot in the Hell Episode. I have already begun a map (roughly 20% done), and I may be able to finish it before the first deadline.
  2. Malrionn

    Pcorf Community Project 2 (Finished)

    Speaking of bugs and of solo/multi-proof, I got the achievement to get stuck in my own map. So, in Isolated Outpost, at the yellow key, the switch's action is currently in "Once". It would be better if that switch's action is in "Repeatable" to avoid getting stuck. Otherwise, this map is multi-proof as there are two keys and only one of them is required to exit. I have played the first third of the main episode, I will continue playing it later this evening. Edit: typo.
  3. Malrionn

    Pcorf Community Project 2 (Finished)

    Hi, I made a third map. It's a Boom Compatible (-complevel 9) level named "Demons Dungeon", designed for single player and co-op (the difficulties are set). As always, it requires the PCCP2TEX.wad (it's in the archive). Some screenies : This map feels more like a bonus level. And yes, the only secret area is kinda unimaginative. Download link : http://www.mediafire.com/download/i5z145fn8ko1quk/PCorfCP_Malrionn_DemonsDungeon.zip
  4. Malrionn

    Pcorf Community Project 2 (Finished)

    I have made some tweaks to the Mesotamia 2048 map, detailing a bit the roof of the cavern side of the map and changing some monsters (like the double archviles trap). If any feedback don't require to do more polishing, the map can be considered done. Download link (Mesotamia 2048 v2) : http://www.mediafire.com/download/vb108xv77gygc4w/PCorfCP_Malrionn_Mesotamia2048_v2.zip
  5. Malrionn

    Pcorf Community Project 2 (Finished)

    Hi, I have made another map, named "Mesotamia 2048". A Boom Compatible (-complevel 9) level harder than the previous level I made, designed for single player and co-op, not really for Deathmatch (player start only). The difficulties are set and the size of the map is 2048x2048. As the other map, it requires the PCCP2TEX.wad. A screen of the map : Download link : http://www.mediafire.com/download/v04asbjzvwcikuz/PCorfPC_Malrionn_Mesotamia2048.zip
  6. Malrionn

    Pcorf Community Project 2 (Finished)

    I have done some gameplay tweaks on my map, taking account as much as I can of the critics. And I change the map name to Isolated Outpost. The download link is at my previous post above.
  7. Malrionn

    Pcorf Community Project 2 (Finished)

    I made a map, a tech base level named The LiftIsolated Outpost. It's a Doom 2 Limit Removing (-complevel 2) map designed for single player and co-op (with difficulty setting), but not for deathmatch. Its size is 2048x2048. It requires the PCCP2TEX.WAD to run correctly. Download link : http://www.mediafire.com/download/znh0okbgkg9f6sb/PCorfCP_Malrionn_TheLift.zip Download link : http://www.mediafire.com/download/ru6slrl1mh5lysb/PCorfCP_Malrionn_IsolatedOutpost.zip
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