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Malrionn

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Everything posted by Malrionn

  1. Sign me in, I may be able to release a map.
  2. Hello everyone, Industrial Outpost is a remake of my map Isolated Outpost (MAP04) from 2048 Unleashed. For this remake, i mainly took inspiration from the other maps from the 2048 Unleashed megawad like how they best use the 2048x2048 area or creating an environment and even putting monsters outside of the playable area. The 2048x2048 limitation was also my main issue as some places can feel cramped and easily becoming too crowded with monsters. If I make a new map, I will not use this limitation or any other imposed limitations. This is a limit-removing map (-complevel 2) for Doom 2. It has a linear progression with a secret alternate path and a rather medium length, a first playthrough should take between 10 to 20 minutes. The difficulties are set, the general difficulty is rather easy maybe medium. The map has co-op support with player starts and multiplayer monsters, though I advise to allow item respawn. Fun fact, the multiplayer only monsters were meant for single player but I found it made the map too crowded and the first half harder. Some other screenies : I consider this release as a beta, any feedback is appreciated. Download link : indupost.zip Edit : The final version of the map is available on /idgames : download link
  3. The map is now available on /idgames, you can find the link either below or in the OP. /idgames download : link Changelog :
  4. Thanks for the feedback Walter. There is no item that is unreachable, although where your screenshot show the texture clash, there are two tricky jumps which are not easy but possible to do. These two jumps are how you can get some items (ammo and medikit/armor), and to have the access to a secret door. I will fix the crate texture clash, and if nothing else needs to be changed, I will upload the map to /idgames.
  5. Anyone ? I'll wait a bit. If no modification is needed, I will consider this version final and upload it to /idgames.
  6. Malrionn

    The DWIronman League dies to: Vanguard & Lunatic

    It's been a while since I have done an Ironman. Anyway, category 2 for Vanguard (I did an playthrough of it on HMP several years ago) and category 1 for Lunatic (never played before). I did Vanguard first and Lunatic second. Deaths : File : Malrionn_DWIronman_Vanguard_Lunatic.zip
  7. Malrionn

    Akeldama - Now on Idgames!

    I like both huds, it's hard to decide. But like others already said, the Hell Revealed inspired one (the second one) does fit better with the M_DOOM.
  8. Malrionn

    How many maps have you created and released?

    Directly taken from my profile : For a total of 4 created and released maps.
  9. Malrionn

    The DWIronman League dies to: Fomalhaut

    A category 1 run, totally blind, played neither this map nor the wad before... and I beat it first try, joining the big group of ironmen surviving this map. 900 monsters killed out of 935, 2/3 of the secrets found, and I took my time with a run of 1h11min24sec. There are a few close calls and I could have died right at the beginning of the map, but I survived and got to the exit. This is a great map that I really enjoyed playing it. Love the non-linearity, the exploration and... scavenging for ammo. Yes, ammo was quite tight and the secrets came in handy with the extra ammo. File : Malrionn_DWIronman_Fomalhaut.zip
  10. Malrionn

    The DWIronman League dies to: Hellfire: Dreams

    Category 1, died in MAP03 (Kills 11/90), the total runtime is 20min57sec. I was more than ready to play quite anything this time, otherwise I would have died problably in MAP01. File : Malrionn_Ironman_hfd.zip
  11. Malrionn

    Akeldama - Now on Idgames!

    I'm interested to make a map for this project. I'd like to take an E3 slot if possible.
  12. In Bioshock, you take photos of splicers, big daddies and little sisters to earn bonuses from them.
  13. Malrionn

    [released] Doomworld Mega Project 2018 (beat your own map)

    Unfortunately, this map isn't finished, it's roughly 3/4 done. So, it is maybe for next year.
  14. A question : Is a demo valid if you accidentally restart the map just when you die even if you quit the game very shortly after ? It is because I press the "use" button the same time I died, I wanted to activate a lift in panic. Anyway, the demo file is below, category 1 and died in E4M2. File : Malrionn_Ironman_udtwid.zip
  15. Malrionn

    [released] Doomworld Mega Project 2018 (beat your own map)

    A work in progress of my entry, a limit-removing map, if I can finish it this year (screenshots done with Crispy Doom) :
  16. I did a category 1 run of TNT: Renascence last week-end where I died stupidly in MAP06, but unfortunately I discovered that no demo was recorded, so there is no proof of my run. I believe this count as a DNF. Also, I'm not motivated to do another run in order to have a demo file.
  17. This is only for TNT: Resistance (I will do TNT: Renascence probably next week). So, this is category 1, totally blind, never played this wad before. I died in MAP05 to a trap, the runtime is 1h06min38sec. Even if I played only half of the mapset, I did like playing it. I may finish playing this wad later. Also, special mention to MAP04 that I really enjoy. File : Malrionn_Ironman_TNTRESIST.zip
  18. Malrionn

    The DWIronman League dies to: Doom 64 for Doom 2

    Category 2, I remember playing this megawad in TNS a while ago, though I believe it was more spectating than playing because I have little memory of the maps. It is a "half-blind" run in a way. I took a break of half an hour just to wind off because I was stuck in MAP06 seeking the red key and it was getting annoying (the doomguy was staying in one place thinking about his life choices). Then I came back, magically solve the red key puzzle (it's wonderful a break can do), and finally I died in the same map because in the meantime I lost patience and focus. The "half-blind" run and the half an hour break give a runtime of 1h34min50sec. File : Malrionn_Ironman_D64D2.zip
  19. Category 3, I have played Community Chest 4 several times as it is one of my all time favourite megawad and I have done some practice runs of the two maps before doing my run. File : Malrionn_Ironman_CC4-Shaman.zip
  20. Malrionn

    Post Your Doom Picture (Part 2)

    These two screenshots are from TNS. I have around a hundred screenshots of TNS, some of them not worth showing imo. I can upload them to an Imgur album if some people want to.
  21. Catagory 3, a prepared run with a casual playthrough, though I have already played Plutonia in solo and in coop before. I didn't survive the hunt, died in MAP11 (Kills : 5/18). The runtime is 1h05min26sec. File : Malrionn_Ironman_Plutonia.zip
  22. Hi, just to say that I'm leaving this community project and open the MAP17 slot to others, the culprits are procrastination and the lack of motivation. Actually, I had made little progress on my map, mainly trying general themes, architectures, etc... I had some ideas and a beginning of a layout, but only on paper. So anyone motivated can now take my slot. Sorry for the inconvenience.
  23. Category 1, totally blind, I have never played both wads before. Both wads are rather easy, lots of low-medium tier monsters with few very dangerous monsters like revenants and archviles, although the Darkening E2 is scarce on health and ammo. Unfortunately for me, I died in both episodes... by the environment. The blind run is to blame I guess. I have really enjoyed playing the Darkening E2 during my run. I may replay and finish this episode later. Deaths : File : Malrionn_Ironman_Darkening.zip
  24. Malrionn

    The DWIronman League dies to: Rush

    Category 3, I did a casual playthrough on UV until half of MAP09. I never have played this mapset before. Even if it's slaughterish, the short size of the maps makes them fun to play. I find that most of the secrets areas were rather easy to find. Also, some maps reminds me of Whitemare 2. Deaths : File : Malrionn_Ironman_rush.zip
  25. Malrionn

    The DWIronman League dies to: Double Impact

    Unfortunately, with my shitty Internet connexion, I won't be in a TNS session anytime soon. I can't participate in a eventual TNSBowl even if I'd like to.
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