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About ukiro

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    That's Bjorling with two funky dots over the o

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  1. ukiro

    Opinions on super-long levels in megawads?

    Why not though? =) If you listen to metal it's with "different ears" than jazz or hip hop; they're not trying to be the same thing, or to convey the same thing to the listener. Similarly, Doom levels come in an incredible range of genres, some more esoteric than others. I think Eviternity map19 is a good example of such an esoteric genre, or an acquired taste if you will. I can enjoy the map on sort of a meta level, where I think more about the author's intent and mindset than about my own immersion. This is similar to "musician's music", where the enjoyment isn't just for the music itself, but the fascination with how someone could compose and perform it. Another analogy would be endurance sports, where you pursue almost hypnotic flow states and where persevering just a bit longer, just one more hill, just one more corner, is central to its allure.
  2. To see what people can do with the textures, look at the screenshots for micro slaughter, heartland, cipher, tartarus, sigma-x, eviternity, and a bazillion others.
  3. ukiro

    Doom Pictures Thread 2021

    @DMPhobos I cannot stress enough how these shots are everything I imagine when making the textures, and then some. Just an absolute delight to see.
  4. ukiro

    Eviternity demos [-complevel 11]

    To see it with commentary, attempt 42 begins at 28:29 in the twitch video: Edit: Twitch embeds are clearly not working well but click the little ghost dude to get to the page.
  5. ukiro

    [FINAL RELEASE] Eviternity

    There must be something else going on, some obscure scaling option tripping it up, perhaps? Thousands of people have played in gzdoom and this is the first I'm hearing about this error.
  6. ukiro

    what are you working on? I wanna see your wads.

    I've been having your streams on in the background, lurk mode, and this level is looking pretty awesome. I'm terrified of the platforming though...
  7. ukiro

    Things about Doom you just found out

    Eviternity map26 uses this quite liberally, for example.
  8. ukiro

    What was the Doom community like back in the 90s?

    Initially a lot of the Doom hype was happening on usenet. Later it migrated to IRC channels, but there were also mailing lists specific to various projects. Web forums weren't really a thing until Doomworld, IIRC, but there were a lot of independent Doom sites for reviews, news, etc.
  9. ukiro

    The DWIronman League dies to: Eviternity

    I suppose I should post, since I did a run. It was on stream but the video expired, and it's not exactly entertaining anyway. I hadn't played any doom since the summer and I've always been terrible, but made it to map03. Died to a spectre as my settings made them almost entirely invisible. prboomplus cl11 Standard, category 2. ukiro_evi_iron.zip
  10. ukiro

    [FINAL RELEASE] Eviternity

    Please understand that "nobody" is not meant to be taken literally; Exceedingly few play using these legacy ports and engine versions. For anyone seeking an audience, making Doom levels is already a foolish endeavor, and catering to extremely niche sub groups within this already diminutive demographic seems to serve little purpose. Having fun with Doom can take many forms; Playing the game, making levels, creating textures, composing midi music, tinkering with engines, or going on compatibility expeditions in mostly forgotten corners of the game's history. With Eviternity we did a few of these, but not all. As did you. I hope what we built provided some enjoyment.
  11. ukiro

    Eviternity demos [-complevel 11]

    I never did a proper multiplayer item placement pass for map32 since it's so big and I was so late in completing it.
  12. ukiro

    Eviternity demos [-complevel 11]

    Checked the 21:38 of Anagnorisis and it's very impressive! but I have questions =) Why is it recorded as multiplayer? And why so much plasma use after you get the bfg? You also take surprisingly long to get to the plasma but the routing seems so intricate early on that I imagine you've simply found this more efficient.
  13. ukiro

    Post your Doom textures!

    Somewhat related to this thread; I made some videos. My Photoshop setup for 8-bit texture design, and intro to layer comps: Photoshop layer effects issue at canvas boundaries: My fix: Use indexed color with layers in Photoshop:
  14. ukiro

    Post your Doom textures!

    The discoloring wear around the edges on the colored crate variants is great. Other texture doodlers, take note.
  15. Necroposting to say I'll be streaming some texture noodling tomorrow, starting 13 hours from now (ish). (I'll also be playing the darkest music I can find in my archives so be warned.)