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ukiro

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About ukiro

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    That's Bjorling with two funky dots over the o

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  1. ukiro

    Commissioning mods?

    My texture WAD currently has maybe 250 distinct materials (not counting recoloring or pattern variations) for close to 1500 textures in total. I expect on average I spend 2-3 hours per material from start to all being finished with all pattern variations, chopped up into patches, and added to the WAD. (Sometimes this number is 20 minutes, sometimes it's 20 hours.) This does not account for gathering materials (when I'm in a new city I often spend hours walking around taking pictures of stuff I can use) or for when I decide a texture isn't up to the quality I want so I re-do it from scratch (this happens quite often lately). So a lowball estimate is still that I've put 600-700 hours worth of work into the WAD as it stands now. If someone wanted to pay me $15 an hour for that, almost $10k, I'd still say no. To give a buyer/financier exclusive rights to it, they'd have to pay way more. $50 per hour, a reasonable freelance rate, I'd consider.
  2. ukiro

    kmetal 2018

    There’s a learning curve of course, but I’d strongly recommend taking a few hours to get up to speed on gzdoombuilder. (I used to be a wadauthor guy too.)
  3. ukiro

    Post Your Doom Picture (Part 2)

    You have access to my textures, so you could make a custom PLAYPAL that shifts the blue's for example, and get something similar… if I would just make more blue skies =) If there's one you'd like to see as blue, let me know and I can add an alt.
  4. ukiro

    kmetal 2018

    Derek's around! As am I. I have a texture pack brewing, perhaps not as much tech as one would want quite yet, but getting there. PM me if you want in.
  5. ukiro

    Post your Doom textures!

    That's not in the palette though, in case you care about that. In my upcoming texture pack there's green nukage and more pale green/brown sludge like this.
  6. ukiro

    Post Your Doom Picture (Part 2)

    The Darkening E2 textures were all made on an incredibly shitty CRT monitor, which might explain why I seem unable to make similar color blends now that I actually see what I'm doing. I was absolutely certain that most levels were pink, for example.
  7. ukiro

    Post Your Doom Picture (Part 2)

    There are 34 other skies (as of right now) and only one more is blue =)
  8. I made Tantrum when I was 16 (but released a year after it was made, since I didn't know about idgames at first!). I guess a majority of mappers were kind of that age back then.
  9. ukiro

    Post Your Doom Picture (Part 2)

    Shit looks cool, yo. But more seriously: I do take inspiration and symbols from real world references a lot of the time, but Doom has always been super loose with this and just broadly flirts with the aesthetic. This is consistently true all the way from 1993 to 2016, and I continue in that spirit. So I might turn something upside down or add something or juxtapose things, and it's kind of fun to seek out the more obscure stuff, like in this shot from Dragonfly's post.
  10. ukiro

    Post Your Doom Picture (Part 2)

    Now we're talking! Want some textures? =)
  11. ukiro

    what are you working on? I wanna see your wads.

    Thanks! This will be released on December 10th, in whatever shape it might be. There's not a whole lot of structure yet but this map is meant for my series of levels inspired by black metal albums, where only 1 level is done so far... so unlikely to become the megawad I once intended. Serious satanic cred for anyone able to figure out which album this might be for—there is a clue in the picture.
  12. ukiro

    what are you working on? I wanna see your wads.

    put some more work into this hellish arena thing. (I'm slow because I keep making new textures instead of mapping with what I have)
  13. ukiro

    Post Your Doom Picture (Part 2)

    You pussies
  14. ukiro

    what are you working on? I wanna see your wads.

    Testing some hell/flesh textures. (didn't get the gif loop seamless, but blood flat has no glitch in game)
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