-
Content count
11 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by mickmaus
-
Excuse if this is in the wrong section! Not techincally a wad yet but I'm interested in buildings and environments that are reminiscent of doom architecture; things that could be almost fully recreated with sector-based construction or parallel a lot of the brutalist blocky stuff that happens there.
-
Hey, just stopped by my mom's house in the suburbs and took some photos of 'interesting' architecture there. Obviously these are old blocky buildings but not so much in the SUPER COOL category, more just makes me wonder about their construction and intention... - - There's a level of awkwardness to these containing things like dentist offices and bridal shops that reminds me of the strangeness of virtual worlds like doom. - - - Lots of detailing here close up - - - This type of super flat water feature is soooo a sector-based trick!
-
https://upload.wikimedia.org/wikipedia/commons/f/f8/Ranakpur-Jain-Marble-Temple-pillars-Frescoes-Apr-2004-02.JPG this is just jaw dropping omfg
-
-
YES YES YES! im all of this!
-
First draft of a new map, started adding secrets, not super satisfied with the ending but I think I put some cool geometry there. I swear it's not all green and brown, but I don't wana give it away :) DOWNLOAD BigBiz.wad
-
Thanks for the input everyone! This is my third map technically but i'm pretty new to doom in general, not really a good player so its hard to estimate difficulty of groups of monsters outside of ammo rationing. I also apologize for all the texture alignment, I knew everyone would catch all the problem spots, but as i got close to the end of the map I wasn't convinced it was worth polishing. I think the very end is kinda flat. To kmxexii's comments about organic base design, I think that toxic area was the one I enjoyed the shapes of most when building. Turns out making giant boxy rooms because they 'look cool' isn't my forte. I guess next map i'll try a lot of tight hallways and height differences to make more interesting fights. Thanks so much everyone!
-
that was my initial intention, wanted to make it a large grid of tunnels that all used the same tag. the idea would be lots of monsters trapped between different sections depending of on your timing of opening the doors they'd move around to random rooms kinda. I gave up quickly after having no fun copypasting in doom builder haha
-
EDIT: Added a new second map download link! Hello, Unlike most of you i have a pretty small amount of experience directly with doom. However! I love making 3d(ish) maps in various editors, thinking about the architecture, texturing and lighting, and visual design within major restrictions. My total playtime on doom/2 is probably about 20 hours, and most of that was years ago. THAT SAID: here's my first map that i'm teaching myself doombuilder with. There's a lot of poorly aligned textures, and i think i used stuff for walls that's supposed to be not walls, but hey. Download #1 HERE UpperTek map #2 Download
-
Added a second map, with custom midi file! Check it out ^^^
-
Bumping, added screenshots and updated map file!