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DumbAssDoomer

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Everything posted by DumbAssDoomer

  1. DumbAssDoomer

    Lockdefs message

    Sorry but I got locked out of my account and I can't change my password for some reason but whatever...to continue I was having issues with my door messages. They only print the remote message for some reason for locked doors unless if I delete the remote message from the lump. I was able to get my language message working though but would still only read the remote message. This is what I have for the key cards in my lump. Clearlocks Lock 1 { MyRedCard Message "red key card required to access this area" RemoteMessage "red key card required to activate this terminal" Mapcolor 255 0 0 } Lock 2 { MyBlueCard Message "$PD_BLUE" RemoteMessage "$PD_BLUET" Mapcolor 0 0 255 } Lock 3 { MyYellowCard Message "yellow key card required to access this area" RemoteMessage "yellow key card required to activate this terminal" Mapcolor 255 255 0 } I can't figure out what I did wrong. I went by the example given by zoom wiki. I have been using this format for both Zandronum and GZDoom. There should be no reason why this is a problem. Can anyone help?
  2. DumbAssDoomer

    Lockdefs message

    Yup. Just tried that your right. But that's ok I won't include my own lock defs for this wad because I already completed building the levels and I don't want to have to go through all 32 levels to change some line. But that's ok, this was a learning experience, and I can make my own locks now. I'll just have to pay attention when setting arguments for locked doors and scripts. I have an idea on how to solve it but I'll save it for my next wad. Thank you for the help.
  3. DumbAssDoomer

    Lockdefs message

    i have been using general door linedef. Is raise locked door linedef what I want to use? Nope. Just tried that theory. Didn't work.
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