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Liberation

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About Liberation

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  1. Liberation

    Level design tropes you use

    I like sticking to 45/90 degree angles for walls, minimal floor detail but plenty of ceiling detail. I try and make all my buildings logical as well. Also generally stick to the ground rules laid by Romero himself. I don't clean my automap lines as I'm lazy. @d-Illasera I've read your posts in utter disbelief, your opinion in the grand scale of things is worth just as much as anyones, but sure as fuck isn't worth more, wind your neck in.
  2. Liberation

    Which monster hater is most annoying?

    Not on the list but I find the people that complain about the gos are annoying, just saying that it's a spammer and that it doesn't serve a purpose as a boss. But I disagree, if used correctly then I think it could be very flexible and probably good fun.
  3. Liberation

    Do People Really Like Classic Doom For What It Is?

    If the wad I'm playing has custom weapons/monsters then I'm cool with it, tend to prefer dehacked style rather than decorate/edf/ddf (unless the changes are small). Don't use weapon/gameplay mods myself.
  4. Liberation

    Suspicious about this weird website... possibly run by bots?

    Nope, it was entertaining and the FPS bit was cool. The rock, Urban and Pike all did a good job.
  5. Liberation

    Suspicious about this weird website... possibly run by bots?

    The Doom movie was good though..
  6. Liberation

    The DWIronman League dies to: Doom 64 for Doom 2

    libd64d2.zip Died on map04. EDIT: Cat 1
  7. I should be around for more ass this month. @rf` That avatar is kind of ..... strange... One ideal for the theme could be no lighting above 128? Maps set at night?
  8. Liberation

    The DWIronman League dies to: Doom 64 for Doom 2

    Wishful thinking :-P
  9. my_demo.zip Cat 3 and still balls'd it up, Died on the first map. GG and all that :-)
  10. Liberation

    Doom Eternal won't have Snapmap

    I played a few snap map levels and felt that while it was a cool idea for console gamers, it was going to have a short shelf life. I'd rather we had official SP DLC, which I would've happily paid for, without question. Of course modding tools would be nice, but I'm not sure what people are expecting. This ain't Half-life with worldcraft bundled in and PC gamer magazine doing tutorials on how to make maps, Doom3 was complicated enough to stop a decent sized mapping community being built up and fuck knows where'd you start with a D16 map. And as stated, to the get whatever was used ready or adapted or even created for general consumption would a be a mission and probably more hassle than its worth considering the return. Lol by the time we have worked out how to make DE maps the new game will be out anyway. Some of the comments on this thread have been awful/retarded, especially giving someone shit who is actually in the game development industry and would clearly know about 99.9% more than the rest of us.
  11. Liberation

    [New HERETIC map] Village of Rotten Bones

    Nice looking heretic map, I'll give this a go!
  12. Phade?... Phade!?!! PHADE!!!!

  13. Liberation

    Personal Wads.

    A couple of my releases.
  14. Liberation

    magdump.deh

    My brain is still trying to process what is going on here. EDIT: Now that I've tried it, I understand, very amusing!
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