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have fun https://images-na.ssl-images-amazon.com/images/I/B1Wla2g2v8S.mp4
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Hard to say nowadays since most models are much lower in polycount than they look, as devs no longer try to push the boundaries regarding polycount (at least most). Still I guess the polycount from Soulsborne is a fair bit lower than from Doom.
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Both Bloodborne and Dark Souls 3 have a bigger active enemy count than Doom 2016, plus fully persistent corpses. What you notice with both is that active enemys are for example rendered at a lower FPS regarding their animations when they are (very) far away, so it nearly looks like step motion, so basically some kind of animation level-of-detail depending on distance.
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Haven't noticed this in both Bloodborne or Dark Souls 3, so I guess they improved it. I remember backtracking a complete (large) level in Bloodborne and every corpse was exactly where I killed it.
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IIRC, depends on difficulty. I currently can't be arsed to look it up, but I think beneath ultra-violance, it was spectre-free within the boss room. So maybe the first time someone encountered them (depending on difficulty) stuck to their mind.
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Yep! IMHO, even better than Doom 1 and 2, and it was close to perfect (for the time) there. I can't understand why they don't touch this, both in Doom 3 hell, and now Doom 2016 hell. It's what made episode 2 so perfect, because you constantly imagined what was happening there, even with the limits they had to work with regarding map design. It was perfect.
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Techno-Hell theme/UAC base half-way consumed by hell
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Nearly the same here. I thought I have to shoot them, shot at them and was sure I hit them (basically impact smoke directly on the thing you have to shoot), and no reaction. So I guessed it's some kind of "jump at the right time" puzzle. Died about five or six time to it, until I tried shooting the lasers again, and bamm, it worked. And I am so damn sure I hit them the first time when nothing happened...(at least that's what I tell myself)
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Ask it.
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https://www.youtube.com/watch?v=n09xmhsvIuU&feature=youtu.be It's old as fuck, but if it'S even half as funny, you achieved something great :)
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Good? That is one of the best ways I have ever seen (and basically the only permanent one, apart from "free to play" weekends) to solve the typical DLC dilemma in multiplayer. I have to tip my hat to id. I can only assume that if you would suggest something like that at other companies, you'd be laughed out of the room.
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Is it random, or at a moment where maybe new assets are loaded that weren't used before (parts of the map, enemies etc.)
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It reminds me somehow of this: https://www.youtube.com/watch?v=jT3lc0CeKDY (you won't understand most of it if you have no clue about 40K) Same level of "humor". They put quite some effort into it, and are pulling one fan service regarding other series after another. Yet I couldn't watch more than 5 minutes of it, because it simply is not my kind of humor. I not even chuckled. Trying too hard to be funny. This, of course, is totally MHO, and I'm sure others will love it. Still two thumbs up for the effort! Just not my taste.
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Sure? I never enabled Vulkan on my notebook, and it refuses to run without internet connection, in OpenGL mode.