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Demon_XIV

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About Demon_XIV

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  1. Demon_XIV

    How to Show door color on automap?

    *FIXED* just switched from brutal doom - november test release to the newly released bd21. that fixed my problem.
  2. Demon_XIV

    How to Show door color on automap?

    It already is set to custom, but still not working.
  3. I couldn't find a way to have the doors colored by their corresponding key color in the automap. I'm using Zandronum 3.0. how can i achieve that?
  4. I couldn't find a way to have the doors colored by their corresponding key color. I'm using Zandronum 3.0. how can i achieve that?
  5. Demon_XIV

    Knee-Deep In the Jungle

    will this work with Project Brutality?
  6. Demon_XIV

    Hexen respawning

    =\ what is a lump? i guess i have much to learn...
  7. Demon_XIV

    Hexen respawning

    but which of the editors should i use? can anyone guide me through this?
  8. Demon_XIV

    Hexen respawning

    I'm playing Death kings of the dark citadel which (i think) does not include Korax... Anyway, i cant seem to find such a mod... is it possible to somehow do it with slade or doom builder?
  9. Demon_XIV

    Hexen respawning

    is there a way to disable monsters from respawning on Hexen? I use the gzdoom source port so i tried disabling it through the "Gameplay options" but it doesn't work :\ suggestions anyone?
  10. Demon_XIV

    An idea worth spreading?

    Jesus people! binding keys with console commands isn't so obvious!
  11. Demon_XIV

    An idea worth spreading?

    good to know! thanks!
  12. Demon_XIV

    An idea worth spreading?

    totally awkward indeed.... but nevertheless, an eye opening experience... As i was trying to bind a key for a flechette in Brutal Hexen, i realized that the class name for warrior flechette was changed from "artipoisonbag3" to something else... iv'e been trying for about an hour until i guessed it right. its "brutalartipoisonbag".... after finding that out, iv'e tried searching "brutalartipoisonbag" on google but ended up with zero results... so there you have it... at least we've learned something new ;) thank you for sharing the info. that's going to bring my gaming satisfaction to a whole other level :)
  13. Demon_XIV

    An idea worth spreading?

    Hello everyone, I am a long time doom fan and have known this forum for years. i decided to join because i think i have an idea worth spreading. I just thought of something really useful which, to my knowledge, is yet to be implemented in the doom engine. When playing Hexen or Heretic, we get all kinds of items in our inventory. However, if overwhelmed by hordes of monsters, choosing the the right item turns to be a very cumbersome task. For example, if you're about to die and you haven't set the healing potion as a primary item then you'll most likely die while trying to choose the potion. Another example would be playing as the warrior in Hexen and trying to throw a Fl├ęchette (grenade) at the monsters. If you miss the right moment, you'll end up spending too much time selecting the item and throwing it with precision. My question is, would it be possible to designate a specific key for a specific item in the game? Does anybody know about such a thing? If not, is it doable to develop it from scratch? p.s, i'm not a developer.
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