

Krechet777
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Everything posted by Krechet777
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Hi! How can I change next map? When I use "Exit_Normal" starts next level by number (?). Is there script to spawn player on self defined map?
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Hi, is there any way to declare global variable, which will be accesable in script on different maps? For example I declare varaiable A in first level, can I get this value when player leave map?
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Hi! If I add resources (f.e. textures) as .pk3 do I need to destribute this pk3 whith my game or it saves into map's wad?
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>You can try using numbers instead of Script names Yes, I know it. But it is epic fail to use numbers instead of string names
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Hi, can anyone expalin me how to use named scripts? In code editor I have: script "test" (void) { Exit_Normal(0); } And I have a 80 switch with checked "named script" with "test" script name. But when I start map - there is error: "Error: Script number 65535 exceeds 999!" If I set numeric sript ID to swith - there is no error. What I'm doing wrong?
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You probably right :( Some parts of DooM engine hardcoded I tested it, f.e. you cannot use Teleport_NewMap with random map name, but maps with "MAP"XX work correclty
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Guys, can anyone tell me how to change starting map if I have more than one map in wad (GZDoom builder)?
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Thanks, but seems it work only with maps MAP*, if mapname starts with another string (not "map") it will give you error: "No player 1 start" (but there it is)
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No, with MAPINFO I can create two exits: standart and secret, but I want to MORE next maps Edit: There is RETURN trigger whitch act when player RE-enter level, so I'm sure there is way to manage next level. but I dont know how...
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There is no questions about MAPINFO, I got it. But second question is stil alive)
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Oh, this is good idea! But two questions (i'm newbie, sorry) 1) What is MAPINFO? (I'm using GZDoom builder) 2) Two next maps (standart and secret) is good enough, but is there any way to start map by my choise (e.g. Exit(my_map_name))?
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Thanks. But, is there any way to have two exits on map leeding to different maps?