instead of the rivers flowing with blood im getting grass rivers, I suspect i'm not doing arrays correctly.
#library "myscript" // Name of the library
#include "zcommon.acs"
script "Randomize" open // A unique name is less likely to conflict with other maps with scripts
{
//replace outdoor textures
str outdoor_flat[5] = {"GRASS1","GRASS2","MFLR8_2","MFLR8_3","MFLR8_4"};
str Water[2] = {"BLOOD1","FWATER1"};
//outdoors
ReplaceTextures("GRASS1",outdoor_flat[random(1, 5)]);
ReplaceTextures("GRASS2",outdoor_flat[random(1, 5)]);
ReplaceTextures("MFLR8_2",outdoor_flat[random(1, 5)]);
ReplaceTextures("MFLR8_3",outdoor_flat[random(1, 5)]);
ReplaceTextures("MFLR8_4",outdoor_flat[random(1, 5)]);
//water
ReplaceTextures("FWATER1",Water[random(1, 2)]);
ReplaceTextures("FWATER2",Water[random(1, 2)]);
ReplaceTextures("FWATER3",Water[random(1, 2)]);
ReplaceTextures("FWATER4",Water[random(1, 2)]);
//blood
ReplaceTextures("BLOOD1",Water[random(1, 2)]);
ReplaceTextures("BLOOD2",Water[random(1, 2)]);
ReplaceTextures("BLOOD3",Water[random(1, 2)]);
}