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About Xyzzy01

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    Stellar Somniumnaut

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  1. Xyzzy01

    Things about Doom you just found out

    Pain elemental has a lost soul coming out of its mouth and another through its eye when it dies. I only noticed it through a smooth sprite animation since the lost souls are red (blending in with he pain elemental's inside) and only show for one or two frames originally.
  2. Xyzzy01

    [vanilla] "linedef" scripting

    Sorry, only just noticing this now. I used whatever mikoveyor prefab was the last one uploaded in that thread, I guess?
  3. Xyzzy01

    [vanilla] "linedef" scripting

    Plugging my own less impressive map here that just yoinks the vanilla conveyor setup NIH and Ling made like a donkey :P
  4. Final Fantasy Doom strollers E1M1 in 0:26.06 E1M2 in 0:38.06 E1M3 in 0:50.94 E1M4 in 1:32.46 E1M4s in 1:15.37 E1M5 in 1:06.06 E1M6 in 0:33.46 E1M7 in 2:24.91 E1M8 in 0:37.40 E1M9 in 0:11.31 bonus nomos E1M1 in 0:11.09 E1M2 in 0:14.00 E1M3 in 0:22.06 ff11str026.zip ff12str038.zip ff13str050.zip ff14str132.zip ff14str115.zip ff15str106.zip ff16str033.zip ff17str224.zip ff18str037.zip ff19str011.zip ff11o011.zip ff12o014.zip ff13o022.zip
  5. Xyzzy01

    Walking in the Void: A Short Love Letter

    Evidently, I've made dozens of void areas or maps. You're probably already aware of Farfarout and Axolotl. I'll shill give a few more examples c: My first void map seems to be Abstract Zone, there's not much void seen in these screenshots but it's there (and instadeath!): The second map of Fricassee here floats entirely in the sky. It also has a tiny section (not shown) where you run across a series of hexagonal platforms that lower into said sky. Be sure to not actually play in vanilla exe or choco because there's HOMs in that area that at the time I didn't know how to fix: Both of my 64KB Challenge maps, but Shutter Trance takes the the cake: My Hexen map is the king when it comes to Xyzzy-Void maps at the moment: But then...: And then...: So yeah, you might say I'm fond of void stuff like this, too, but I'm starting to see it as more of a crutch for me to fall back on wrt mapping out an area now :P
  6. Xyzzy01

    The DWmegawad Club plays: 1000 Lines 3

    Saves also work in complevel 9 demos, for what that's worth. Just need to exit the game and run it again using the same demo name to "load" your save IIRC.
  7. Thanks a lot for showing this mapset some love, Dubzzz! :D Weird, it seems to work fine on my end. Here's a demo using DSDA-Doom 0.19.7 -complevel 2 (intentionally lacks a text file so it doesn't get uploaded to DSDA). Did you mean to say it doesn't work in the vanilla exe and choco because of the IOS and not so much -complevel 2 entirely? The WAD's textfile does make note of that.
  8. Xyzzy01

    The DWmegawad Club plays: 1000 Lines 3

    I'd like to point you to my post here :) also that secret where the revenant came from is where you got the rockets.
  9. Finally some good fucking food.
  10. Xyzzy01

    The DWmegawad Club plays: 1000 Lines 3

    Well, it's secret map day and I made one. Since this is only my second time getting DWMC'd I figured I'd take the opportunity to explain myself and give a little background about the map I made here. First off, I'm glad my level seems to only slightly perturb people without doing much else. Looks like I pulled off the narm feel of Doom 3 well enough. I finished with about 200 linedefs to spare, so I used the rest on detail. This is only my second time faffing about with OTEX, the first being when I made a random Abyssal speedmap and had no time to discover the ins and outs of this texture pack I've never seen before. I'm happy with how Farfarout turned out in the end and am glad to be a part of 1K3 c: Second, this was the first map I ever made and playtested with a mouse (I'm a keyboarder and use to work with my laptop touchpad for mapping you see) and it wasn't even bespoke for 1K3. I had announced a quick level I made elsewhere before it soon found a home in this WAD. That explains why it doesn't make much use of the resources besides textures; there's no ambient sounds or monsters to speak of, except a couple in multiplayer added later. Having little experience using a mouse to play Doom, I made Farfarout (and MAP07 of Axolotl) more as little training exercises for myself. In this case, I was able fight/dodge revenants and archviles in a dark enclosed space either one at a time or as many as I'd like, but in order to do the latter I'd have to maneuver myself past all the skeletal foes currently spawned in the map to get to the next switch! Then it's a matter of would I prefer to punch 'em all or grind them down with the shotgun (it was vanilla speed when I built the level, heh). The secret rocket launcher is only there so the two archviles unleashed can't run too rampant when resurrecting baddies or fighting me. I wonder if anyone noticed the monsters spawn in the map at slightly different locations almost every time you play? This shotgun vs. lone monsters gameplay reminded me so much of Doom 3 that I decided to shove in a bunch of imps on the other skill levels to bring that feeling home. This "Mars City" of sorts makes for a nice contrast with the bright outdoor hell you're sent to immediately after. Wouldn't you agree?
  11. Xyzzy01

    The Official 'Trying to Find a Specific WAD' Thread

    Thank you for your efforts, you're a life saver! :D
  12. Xyzzy01

    The Official 'Trying to Find a Specific WAD' Thread

    I'm looking for BTSX Episode 3, the complete versions of Sunder, Deus Vult II and Scythe X, Vaporware (not just the demo map), Kama Sutra 2, Sigil 2, TNT2, Plutonia 3, DBP69, ASS69...
  13. Xyzzy01

    What's your Doom mapping bucket list?

    My only objective since mid-2015.
  14. Xyzzy01

    What's a map you never get tired of playing?

    Mr. Z's Playground and Stomm. Very few people know what those maps are...