Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Xyzzy01

Members
  • Content count

    820
  • Joined

  • Last visited

Everything posted by Xyzzy01

  1. Xyzzy01

    dsda-doom source port [v0.22.0]

    Ah, I see. I made this example dehacked by hand after seeing WhackEd4 make something similar to that so I just assumed that's how the fixed point values worked. *pulls out calculator* It works now! Thanks for the help, Xaser! :D
  2. Xyzzy01

    dsda-doom source port [v0.22.0]

    It already is 20.0, in fact I made sure every arg with a fixed point number had ".0" at the end in the DEH posted, same result unfortunately. I made this DEH partially as an excerpt from a WAD I'm working on, so maybe I'm doing something wrong with the MBF21 codepointers. There seems to be no actual WADs that modified the weapons yet so I can see how it's done, heh.
  3. Xyzzy01

    dsda-doom source port [v0.22.0]

    There seems to be no way to open an issue on Github so I'll just post here :P Are the arguments for the MBF21 weapon codepointers broken or am I missing something here? Example DEH Here, the shotgun has been modified to have a spread of 20 degrees and a different damage roll, but in-game it has zero spread and has its default damage/dice. The fist has also been changed but doesn't work at all. If I were to remove Args5 from its attack frame, then the player can punch things but still do no damage.
  4. The Tarakannik trilogy's monster roster is the work of a brilliant madman.
  5. Xyzzy01

    [Heretic & Hexen] ⛀ [Wads & Mods]

    Disgusting self-shilling but HEXEN = STRATOSPHERIC DOMAIN, perhaps?
  6. Xyzzy01

    post your sector art!

    DBP20 MAP07: Also NOVA III MAP09: HUMPMINI E1M8: DMP2020 MAP01: STELLA MAP01:
  7. Xyzzy01

    AI Generated Title Screens

    Sorry I'm late, but I just spent like four hours taking map names with either "Alfonzo" or "Tarnsman" in them and making a whole album! There's some other random map names from the Abyssal Speedmapping Sessions in there, too. https://imgur.com/a/jgnDQn8 NSFW/L warning, obviously... :P
  8. Xyzzy01

    The Official 'Trying to Find a Specific WAD' Thread

    Sounds like MAP35: KSP of Slaughterfest 2012.
  9. Xyzzy01

    dsda-doom source port [v0.22.0]

    May I request a feature to disable cheats from other games? I know I'm probably the only one who wants this but sometimes I accidentally activate Heretic's "kitty" cheat for noclip because my kb-only setup uses IJKL for movement and TY for strafe πŸ˜…
  10. Me, myself and I. I've worked with three mappers so far, two of which was for a project that I was clearly too green for, so I guess I'd just pick those three to collab with again
  11. Oh, that'd be really cool! It was only a couple WADs now that I think about it:
  12. Thank you for working on this port, I see it still has the compat options menu where I can turn things on or off; I was missing that when trying to play my older WADs that needed it in DSDA-Doom!
  13. Xyzzy01

    Fractured Worlds [Final Release]

    What a year tbh πŸ’™
  14. Greetings. I just downloaded this port to see if this WAD runs in it as someone asked in the release thread and for the most part it went smoothly. However, there's a part in MAP09 where the player must hide from a purple marine shooting at them with a rapid fire BetaSkullAttack dealing 1-8 damage. I noticed it didn't seem to work at all in Woof while it works as intended in DSDA-Doom. I made sure the default complevel was set to MBF21 as well. Is this an oversight?
  15. Xyzzy01

    axolotl.wad [11 maps] [/idgames]

    Very late response I'm sorry but it seems to work on my end after having just downloaded Woof!
  16. 11 narrowly playable gimmickmap vignettes made over the course of two months (a map a day but long breaks between each map to prepare the resources and such). If you're on the fence about Xyzzymaps in general don't even bother downloading this. -complevel 21 tested only in DSDA-Doom 0.19.7. no difficulty settings. sr50 is not required. wad: fake.xyz/zy/doom/axolotl.zip EDIT: Patched out biggest skip in MAP05, only the biggest one, though. Sorry!
  17. Xyzzy01

    axolotl.wad [11 maps] [/idgames]

    This is MAP01, right? That's the point :P Also it's too late to be giving me feedback now; I'll reiterate what I said earlier:
  18. Xyzzy01

    axolotl.wad [11 maps] [/idgames]

    Nooo, come back! Your music knowledge proves to be valuable ;_;
  19. Xyzzy01

    axolotl.wad [11 maps] [/idgames]

    And with that last edit to MAP05, I'm done. Thank you all so much for the support! Hope you continue to enjoy this... thing c: Going on a mapping hiatus, of sorts.
  20. Xyzzy01

    axolotl.wad [11 maps] [/idgames]

    I just gave you one for your post :P On a serious note, really appreciate the awesome max demo, David! Thanks a bunch!
  21. Xyzzy01

    axolotl.wad [11 maps] [/idgames]

    I take it you're not a pain slut? And do you mean MAP04 because in MAP03 you shoot the purple guy to progress and then teleport back to the center after the four outer switches are pressed. If this is some issue in a "Z" port, I ain't the one to fix it :P Thanks for your review though, I appreciate it! Thanks everyone for you comments, they legitimately warmed me up inside as I've just been inactive for a bit 😊 Fun fact about the color scheme, the blue and purple happen to be the inverse of the red and green colors of Ribbiks' Frog series of WADs!
  22. I guess it's no surprise to say I adore these kinds of maps, though I'll admit as soon as maps get bigger than 10242 the distinct feeling of confinement (or congestion) is lost on me.
×