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Status Updates posted by Xyzzу
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@Xyzzу I can finally be pinged like this without hassle; worth the year-long wait.
In other news, I'm a kb+m player now; I've far surpassed my skills as a keyboarder and can't go back anymore. To think this all started by "L" key being broken (I used IJKL for movement), growing impatient waiting for a replacement and deciding to play all of Dark Forces and the Build Engine trinity in the meantime... I accidentally red-pilled myself into realizing the tremendous power gained from full control of my movement, aim and widescreen resolution! -
I can't believe it took me seven years to figure out I can get rid of those dumb numbers at the end of my name by
SpoilerUsing Greek letter Chi in place of my X.
Now, I have the handle I've always wanted... more or less 😉
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You know, I've seen these threads pop up of people posting levels they made one by one and updating the thread every once in a while with a new map for people to play. I might follow suit, given there's two or three Xyzzy maps that have been completed for two-and-a-half years now.
I just can't keep this whole "top secret hush-hush" charade up for much longer when I risk never releasing these maps at all. This works better for team projects where everyone naturally comes to a definitive release date by sheer manpower; I'm just one guy the weight of the whole project lies on. Plus, this development approach would probably be less overwhelming for me as it would be for others as they get to discuss and review Stella one map at a time rather than all at once.
I can take a helluva long break between updates to this hypothetical WIP thread and people would be okay with that, right? Even if it never ends up getting finished in a timely manner, this project is a reality to me; it could be for you all reading, even if it is but glimpses shown sporadically over a long period of time...-
It took me ages to actually finish a map anyway lol. seriously though, I think it's generally a better option to update the wad consistently, since there are people who might very enjoy your style. I chose to do it that way because 1)There are practically none ammo conservation combat puzzle maps nowadays. 2)I really don't have the determination to finish a wad that will take years to complete without people's feedback.
Still can't wait for more xyzzy maps. ;)
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Quote
2)I really don't have the determination to finish a wad that will take years to complete without people's feedback.
Yeah, I learned my lesson when the scene for unusual maps no one has done before started to go on without me these past few years, as evidenced by a couple of the later text screens in Xerxesia.
I can't really update Stella "consistently" because IRL is actively taking my focus away from this mapping hobby for more important stuff, but I'll do what I can to still be somewhat present here.
As for the next Xyzzy map, I'm currently trying to pay respects to a game I haven't made a single map for yet! c:
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"Rank : Evil Member"
Ah......
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For how long do you want to keep being a an evil member :O?
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As long as inhumanely possible XD
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Welp, I am now old enough to drink.
*sits down, twisting the cap off a nice cold bottle of Berry Blue Kool-aid and drinks*- Show previous comments 3 more
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Happy birthday to you, Xyzzy! Please don't try to drink too much alcohol today. :D
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Happy birthday!!
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It pains me to realize just how much the default settings of PrBoom+ warped my perspective on what the Boom mapping format really is; -complevel 17 or -1 or whatever. The altered monster infighting behavior was probably the deal breaker for me, but there's also the fact that pretty much nothing MBF works in -cl9 when I played ANTAXYZ.WAD the other day with it set; friendly monsters became unfriendly, the beta BFG straight up didn't fire, stuff like that. Not even the physics are the same, I've found at least a couple map features I've made in the past, usually relying on carrying sectors, broke in regular Boom compat when I thought -cl9 and "latest PrBoom" were the same T_T
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I am seriously at my wit's end mapping for Hexen.
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Happy birthday to me. *blows out candle*
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/conf256
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/conf256b
^ Here we go!
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Congrats on getting old ;)
Jk, Happy bday!
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nice
Umm I mean yoooo congrats on not being a teenager anymore!
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Y'know, I originally wanted to make 32 maps just like every other noob starting out their mapping career, but I only had the strength and creativity to make like 20 of 'em. So where's the rest of the maps?
Release Canidate comin' in like 12 hours or so 'cuz I need to sleep! >_<
Oh, yeah, and I also bugfixed/polished up the original:
Spoiler -
HAVE ALL MY LIKES! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!
(But seriously, I hope I'm not annoying anyone by liking all the posts I genuinely like looking at, you all make fantastic stuff! Sincere apologies if I do!)
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Funny thing is I can't like this reply right this moment :P Hi SOSU!
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I was just surprised when a notification took me to a post I made 5 years ago :P
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Smash that like button!
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If a frame doesn't have a codepointer, it cannot be given one.
This is easily the biggest restriction I've discovered in DeHackEd :/ -
420 posts...? Dank Marine...?
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I love it when you're playing Doom, your computer turns off while you're not using it, and when you turn it back on the background MIDI catches up on all the notes it was playing while you were gone in a massive cacophony of instruments playing at super speed! XD Always makes me laugh
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I find it fascinating how demos only record the player's input in Doom, and the monsters react to the player's actions the exact same way they did when the game was actually being played, without fail.
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Hey you! I wish you the very best outcome in whatever situation you're going through in life right now.
Now leave my presence!
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Can I get a list of all the WADs Chillax "borrowed" maps from?