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Everything posted by MrFlibble

  1. You should be able to effortlessly create an IWAD with Freedoom graphics and the dumped levels either from Freedoom's source, or, even simpler, get all the Doom levels into a WAD and merge it with the Freedoom IWAD. That should work with the vanilla Doom executable with every asset preserved intact, no need to convert anything.
  2. Freedoom graphics are by definition 100% compatible with the original Doom palette, not sure why they did not work for you. Converting them to a different VGA palette like this only resulted in very noticeable quality degradation.
  3. The new textures are pretty cool, can someone please throw together a quick test WAD to show what they look like in-game?
  4. MrFlibble

    ''Military shooters are too brown and grey''

    Personally I quite enjoyed the shareware episode a while ago. You have an overhead map of the level which shows secret areas that you have found so far (and a percentage of those found), making the hunt for them more fun and less random than in Wolf3D. There's a good variety of textures even within the same episode, and way more different enemies than Wolf3D has. There are also some gameplay elements not very often used in other games of the period like friendly NPCs and vending machines you can buy stuff to replenish health from. Get the shareware version here. There's also a source port you can play this with in higher resolutions.
  5. MrFlibble

    Yet another 90s inspired shooter

    KillPixel, thanks for sharing your thoughts on design philosophy, I agree completely, and it's also nice that you put level design first on the list.
  6. MrFlibble

    Why Does Wolf4SDL's Controls Suck?

    Apologies for possibly steering this off the original topic, but is Wolf4SDL being updated still? I remember it being pretty hard to find any centralised place to download it, the former official site being only accessible via the Wayback Machine. My impression was that Wolf4SDL is a pretty conservative, accurate port but last time I checked it lacked the option to run at the historically correct 4:3 aspect ratio.
  7. I liked the game although admittedly I only played a bit, for some reason it feels very nostalgic for me although I did not know about it back when it was new. Personally I prefer the pre-v2.0 releases which have hand-drawn monsters, the new pre-rendered sprites only brought art style inconsistencies and they aren't really better aesthetically. I know what you're talking about, but I found Chemical Warfare quite well designed and pretty challenging. It's absolutely different from all those stock 3DGCS games floating around, give it a try.
  8. The screenshots are from Operation Serpent, which as far as I gathered from the readme is a proof-of-concept project to show the modding capabilities of ECWolf. It claims to require the registered version of Wolf3D but runs just fine either with the shareware episode or on its own altogether (using the -iwad parameter). All the graphical and sound assets used in the game are documented with their sources and credits in the readme file. More info in the release announcement thread at ZDoom forums. Oh, and I totally liked the sorta tongue-in-cheek premise of the game, it breaks/subverts a few established tropes of the genre :) There's one thing though which made me wonder, it seems that the girl's HUD face (which comes from some old Female Marine Doom mod) might have not been actually intended to be used with aspect ratio correction - you can compare the stretched and unstretched versions because ECWolf doesn't correct the aspect ratio in the main menu, including the difficulty selection screen (which shows various expressions of the HUD face for different settings, similar to Wolf3D).
  9. MrFlibble

    Feedback on Archvile and Revenant replacements

    The Archvile concept was originally created by Urric and first mentioned in this post (the animated GIF is still available via the Wayback Machine). At some later stage Raymoohawk apparently contacted Urric and IIRC it was decided that they would either combine their efforts to complete the sprite sheet or Raymoohawk would do it alone (I can't find the relevant posts ATM, sorry). Either way this hasn't been finished yet (but would be great if it were). HorrorMovieGuy has been working on a more polished version of the current sprites. In addition Raymoohawk also proposed his own version of the same concept (and I also remember a creepier variation too, but can't find it right now), but again, it's very far from being complete.
  10. Those are all very nice! I think the redbrick wall texture could use some details like dirt, scratches, unevenly laid bricks, chipped off edges and/or other irregularities to make it look more natural. Unless of course you're aiming for that clean look in the first place.
  11. MrFlibble

    New name without "Doom" in it?

    Mike Strikem Matt Splattem Jay Slayem ...?
  12. MrFlibble

    Are the Catacomb games worth getting?

    Don't forget the time-freezing powerup. It's always fun to plant those multiple fireballs in the path of frozen enemies which then all strike in rapid succession once the time flow is restored to normal.
  13. MrFlibble

    Are the Catacomb games worth getting?

    I have only played The Catacomb Abyss, and I quite liked the diversity of enemies and level themes. Almost every level has a different feel to it, and the monsters in it correspond to the theme. Of course, this is balanced against pretty hard limits of Wolf3D-esque level architecture, but the gameplay is overall quite varied to not become boring quickly.
  14. MrFlibble

    Are the Catacomb games worth getting?

    This thread hasn't been updated for a while, so here's some useful info for anyone interested: Catacomb series games are available at GOG.com: https://www.gog.com/game/catacombs_pack You can get the shareware version of The Catacomb Abyss here, and the original Catacomb game (the top-down shooter one) is actually freeware, available here. Furthermore the first-person Catacomb games can be played natively in Windows and other modern platforms thanks to the source port/recreation called Reflection Keen. Yeah, it also includes a Keen Dreams port because apparently this game shares some code base with Catacombs stuff.
  15. I would greatly recommend WinROTT GL over the other ports as this is the only one so far to properly address the aspect ratio issue.
  16. MrFlibble

    Free Doom Legacy (Wad Proposal)

    The old shotgun is probably one of the better unused sprites, but there's a reason why the game sticks with centred weapons. Without a crosshair, this shotgun is pretty hard to aim — I've played the old IWADs where this is used (and also newer ones with the leftover PWAD) in MBF, and this is really not convenient.
  17. MrFlibble

    Free Doom Legacy (Wad Proposal)

    The first version of Freed∞m that I played was v0.7, and I still have very fond memories of it. Since the massive art updates thanks to our awesome contributors, the thought of a retro IWAD occurred to me several times. As far as I can tell, there are two possible approaches: a) Take the most recent retro style IWAD (v0.8) and polish it, since a lot of art and maps have been replaced since this release and are completely different from their current counterparts. By "polish" I mean stuff like making sure all letters in the old font have the same width, clean up the edges of the Pain Lord sprites etc. b) Take as many usable assets from the attic, including espi's STARTAN textures, the old version of pinky etc. (much of this is found in the leftover WAD), and replace as many of the current art with older versions as possible, provided that these are of decent quality. This might also involve polishing as described above, but since the end result will not match any of the older IWADs, I think it is possible to make more radical changes, like re-purposing certain sprites. For example, the original version of the Revenant/Dark Soldier could be used as a Baron replacement.
  18. MrFlibble

    Conflicts with DEHACKED replacing the strings in ZDoom

    A while ago I reported the same issue for MBF 2.04, and Gerwin added a command line parameter to ignore embedded DEH/BEX lumps. However this only partially fixes the problem as the port will not load PWAD-specific DEH/BEX lumps if they're not supplied as separate files. I think I might have also posted about the same issue in the PrBoom+ thread but not sure. UPD: yep, here it is. As far as I can tell, the only true workaround is to have dedicated executables with Freed∞m-specific strings already in.
  19. Recently I discovered LairWare's shareware Macintosh port of Ultima III, and it runs fine in Executor, even in DOSBox: I've tested this with v1.3 available from the archived copy of Lairware's website. The port features high-resolution graphics, animation and sound effects, also optional music. The unregistered shareware version allows to play freely except you can't enter the land of Ambrosia.
  20. (This seems like the right place to post.) A while ago I became interested in Mac emulation, considering that a number of games for that platform have unique high-resolution graphics (e.g. Warcraft: Orcs & Humans). However, almost every emulator I could find requires the original Mac ROM as well as MacOS and other software to run, and I own neither. Of course these might be obtained from the Internet but I try to avoid this kind of practice. After some rather fruitless search I found a solution to this problem in the form of a piece of software called Executor. This is not an emulator but a compatibility layer like Wine, and it does not need any ROMs or the original MacOS. There are versions for DOS, Windows and Linux. Executor is long discontinued and the owners released it as freeware by making public a registration code for the shareware version (source code is also available). The only downside is that not all Mac programmes run smoothly or are supported at all, and Mac software that requires a version of MacOS higher than 7.0 will not work. Sometimes there are issues with sounds etc. That said, I checked out the Mac shareware version of Wolfenstein 3-D and it turns out to work quite well in Executor, with sounds, music and everything. Here's a screenshot from the game running at 640x480: (Actually I took that shot in DOSBox using the DOS version of Executor, although it works much slower compared to the native Windows version.) The E-Maculation Wiki has basic instructions on setting up and running Executor: http://emaculation.com/doku.php/executor_setup The shareware version of Mac Wolf3D can be downloaded here. The file is called wolfenstein-threed-101.hqx. You might need to right-click on it and then select Save File As... to download it.
  21. I couldn't find a game giveaways thread, so here: https://www.gog.com/game/eador_genesis Eador: Genesis is a very in-depth fantasy TBS/RPG mix taking the best from the classics of these genres. You have a great degree of freedom in shaping up your leader character and the heroes under your command, there is no fixed tech tree or classes, and the world is randomly generated every time you play.
  22. The sound issues are fixed in the updated version released by Hendriscks266 (one of developers of EDuke32): https://github.com/Hendricks266/SWP/wiki
  23. MrFlibble

    Eador: Genesis and other temporary game giveaways

    Don't wanna make a new thread for this, but Mount & Blade is currently free at GOG.com.
  24. MrFlibble

    Should Freedoom guy wear gloves?

    I just noticed that there's a set of digitized gloveless fists in the attic: https://github.com/freedoom/attic/tree/master/wildweasel/fist Perhaps, with some polishing, they could be used for consistency with the other weapons where there are no gloves?
  25. MrFlibble

    Background story proposal

    Bugs, I like that. A reference going back to Aliens as well. I've never given much though to Freed∞m's story but I've always kind of assumed that the chaingunners are AGM's security while zombies (and possibly the combat slug) some sort of failed experiments on humans and the rest obviously aliens. But for chaingunners there' still that design of either an anthropomorphic lizard or demon as replacement. On a side note, I think it's still a good idea to collect all the different stories that have been proposed here over the years and put them in the zip with the IWADs. Some are quite entertaining to read. This would also be a direct opposite to that infamous statement by John Carmack about Doom's plot :)