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Alekv

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About Alekv

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    Green Marine

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  1. Alekv

    The Forestale - OUT NOW! Buy on Steam!

    Hello! While creating the game, I tried to put a lot of secret into the levels. These secrets typically contain useful items. BUT! There is one secret that is unlike the rest! So, here it goes, I am declaring a contest! The first player to make a screenshot of the right button combination on the shop level will receive 20 Steam keys for the game and my thanks! https://steamcommunity.com/games/817220/announcements/detail/1629649952158518053
  2. The game is out! See the release thread where you can discuss the game!
  3. Hello everyone! I'll soon be able to announce the exact release date! But right now I want to ask you to add user-defined tags to the game on Steam. It's important that you add already existing user-defined tags on Steam (see pic), because the more people add them, the more likely the game shows up in search and related games! You can also add new tags, e.g "Doom", "GZDoom", etc. Image so that it's clear what I'm talking about: https://store.steampowered.com/app/817220/The_Forestale/
  4. Last level of the game. The four-year marathon is coming to an end.
  5. Alekv

    what are you working on? I wanna see your wads.

    No, it's "The Forestale" PLAYPAL lump in doom recolor levels :) Last level of the game. The four-year marathon is coming to an end.
  6. Alekv

    what are you working on? I wanna see your wads.

    Some test.. if hide doom weapons, it is very difficult to play, but for some reason interesting :)
  7. So suddenly I wanted to stir up Mario =) Mario level starts at 0:50. This bonus level was carefully calculated by brick in Mario and recreated in the Forestale. The music is honestly downloaded somewhere from internet, but it is only for video, in the game other music not related to Mario. :(
  8. New boss skill, this "laser" turn on when boss angry(if player hit boss). Soon i made sound for this boss. https://youtu.be/4a9Ysya_7RY
  9. New boss skills, this very hard to defeat :)
  10. You will show me your game? You also develop platformer?
  11. Thanks for the answers, this will help me. update I drew such an not intricate UI for the last boss .. He will have 7 lives (against a maximum of 5 in the main hero) The boss himself will be treated periodically, and in general it is quite complicated already now + the mechanics of the boss damage itself is not simple. In short, the nerves are lost =)
  12. Thanks. It's just that sometimes the development alone is too heavy, and in steam are so many games. I'm afraid at the time of the release the game will last only a couple of hours on the first pages, it's all in the way upsetting. Whatever it was, I was already rested from the development and did not make the game for about 2 months, worked as a 3d artist in another project. Now I'm starting to edit bugs. Not long ago I updated the collision with the help of one good programmer =) And I have a question about the price .. For example, for the countries of Russia and Ukraine, I know a comfortable price, which is not great, but not small. But for Europe and the US and other countries I have no idea = ( Some advised to put $ 9 arguing that games that cost $ 5 are mostly too cheap games are often not playable or too old. What do you think, is the price comfortable / good?
  13. I am in a rather depressed state because of the time spent on the development of the game and the result of which I wanted to achieve, on this I think if the game does not have prospects, then nothing should be added. I think I will be able to see the prospects a month after the release. The game either will be liked, or not .. cardinally there will not be anything to alter, but not large edits and bug fixes will of course still be. At the moment, the main problem is the low FPS, which is why my hands are falling.
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