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Koff3Katt

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About Koff3Katt

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    Green Marine

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  1. Koff3Katt

    Favorite bits of [REDACTED] Doom History?

    Non-Doom related; however, I did find it interesting that in vanilla/chocolate v1.3 of Heretic (SOTSR) during deathmatch, a tomed firemace ball CANNOT kill a player using the ring of invulnerability, even though this has been stated to be the case in Heretic in general. Maybe it was possible in earlier versions, the same way the Life Leech in Blood doesn't have its namesake ability in its latest patch due to Monolith fearing balance issues.
  2. Koff3Katt

    Best Final Doom OSTs?

    Stands for Original Poster. Basically, who made the thread.
  3. Koff3Katt

    2021 Goals & Intentions

    Since I'll have a lot more free time on my hands I actually want to start mapping for Doom! I look forward to publishing my works here later down the line. I've shot around ideas on graph paper through the years but it'd be nice to make them more than just fleeting thoughts.
  4. Koff3Katt

    Your Favorite Doom Armor?

    My personal favorite would be the Doom 64 armor
  5. Koff3Katt

    Things about Doom you just found out

    How to use the blockmap bug to your advantage! Never knew what caused weapons to miss shots like that.
  6. Koff3Katt

    The more I play Heretic, the more it frustrates me

    Ugly nasty bump, another thing I didn't notice come up here was the Morph Ovum. A handy item that turns all but the three boss enemies (including ghosts) into chickens that die in two wand shots max. Helpful if you want to clear a good portion of a room of "tanky" enemies.
  7. Koff3Katt

    Quick question about Tomed Firemace

    Pretty good idea, I'll most likely put some time aside for that.
  8. In the original vanilla heretic, a player under the effects of the invulnerability ring is immune to the instant death of the Tomed Firemace. Yet there are claims to be able to kill them. Is this a misconception brought on by newer source ports? I know they don't always emulate Heretic/Hexen faithfully.
  9. Yeah, it's a welcome change especially for us Mage mains! For that, though I was talking about in vanilla/chocolate does the Bloodscourge actually hit on contact only in DM. Weird Raven changed it to rip in singleplayer...
  10. Funnily enough, the Bloodscourge's fireballs explode on contact if playing deathmatch! This is a much-needed rebalancing of Hexen's flaws. Been using it for most of my Hexen plays now!
  11. Koff3Katt

    Post Your Controversial Opinions About Doom

    I think most Map 07 arena-only maps are effortless cop-outs on a mapper's part. Most, to me, all blend in monotony. I respect how some wads such as BTSX Ep.2 do their MAP 07, an arena at the end with a build-up to the final fight.
  12. Koff3Katt

    PsyDoom 0.6.1 - PSX Doom port (reverse engineered) for PC

    Thanks for the knowledge!
  13. Koff3Katt

    PsyDoom 0.6.1 - PSX Doom port (reverse engineered) for PC

    I did hear somewhere that the engine in PS1 Doom is actually polygon-based; it just doesn't feature 3D areas in the level geometry because they were never present in the original maps.
  14. I decided to put this here since it doesn't just pertain to Doom alone. Curious to know some of everyone's favorite tracks, and if you care to explain, understand why they are your favorites! Doom (1993): Deep into the code – Love the guitar in this song! Doom II (1994): Between Levels – Nice percussion song and lovely bass remind me of band class. Final Doom: TNT Evilution (1996): AimShootKill – As repetitive as it is, I love this song's guitar so much! ---------------------------------------------------------------------------------------- Heretic (1994): The Crypts – Very mysterious, like coming across a previously unknown underground civilization. Hexen (1995): "Level" (Bright Crucible) – Love the heroic feel of it, makes me think the three heroes just finished facing their first serious threat in their quest to stop Korax, but there's more to come... ---------------------------------------------------------------------------------------- Strife (1996): Tribal – Down' n' dirty, chaotic sounds for a chaotic cult! ---------------------------------------------------------------------------------------- Chex Quest 1, 2, and 3 (1996): United Cereals – Personally, this is Fred Chexter's theme to me, sounds like the song of a determined soldier! ---------------------------------------------------------------------------------------- Duke Nukem 3D (1996): Water World – Very relaxing song, absolutely love the harp part. Shadow Warrior (1997): Attention – It makes me think of an outnumbered samurai, whose burning spirit drives him to fight through the opposition. Blood (1997): Infuscomus (MIDI or CD version) – An eerie song that is undeniably Blood; it's what I hum every time I think of the game. The children singing in the CD version creeped me out when I first heard it years ago. ---------------------------------------------------------------------------------------- Wolf 3D (1992): Zero Hour – I honestly cannot understand why I love this short looped song so much! It's so darn catchy! Spear of Destiny (1992): Puttin' it to the Enemy – Gives a sense of nearing finality of the whole ordeal. Blake Stone AoG (1993): 2100 or S-2100 – Cool energetic song to me, nothin' like some sweet beats to blast aliens too! Blake Stone Planet Strike (1994): To Hell – Pretty funky song! Wish Planet Strike's music wasn't strictly FM. (FM synth could be better, seems the best PC FM synth in the 90s was in Japan PC games) Rise of the Triad (1995): I choose the stairs – This song feels like it should be in an action movie! High energy that mixes well with the crazy nature of RoTT! ---------------------------------------------------------------------------------------- <!EXTRA!> Not an FPS, but… Ultima Underworld (1992): Dark Abyss
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