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Koff3Katt

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About Koff3Katt

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    Heretic/Hexen Apologist

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  1. Koff3Katt

    Doom Accomplishments Thread!

    Little sorry for the bump. I've been sitting on this one for a fat minute... I beat E4M2 Perfect Hatred on International-Doom's Ultra-Nightmare! mode. The main reason why I didn't want to upload it was because I didn't think to record a flippin' .lmp file at the time because it wouldn't be vanilla compatible, but I know how things can seem (I've watched the Jobst videos). Damnit tho, I'm proud of this so I'm posting it now! I haven't attempted this again since the video (10 months ago) so I'm hella rusty but I do want to get a .lmp of another completion for it one day. (Edit. So I knocked this out real quick. Too rusty to do the whole level again so I took some safer approaches and skipped a lot. https://www.dropbox.com/s/0mdlkxo4jxa8zo4/hate.lmp?dl=0) (Sorry for the constant global enemy audio, this was a bug with International-Doom at the time, it can be found fixed at the changelog history https://github.com/JNechaevsky/inter-doom/wiki/Changelog-(previous-versions)#international-doom-521-2022-03-08)
  2. Koff3Katt

    Uploading all GMDANC midis!

    It's been a long time coming. I started this about a year or so ago, but... I forgot. I've made a playlist of the GMDANC midis that @Revenant found about two years ago. I'll also add the ones found in DWANGO later and update the zip. All MIDIs will be recorded twice, one for SC-55 and another on SC-88Pro (88 map). I'll drop a zip file of all the midis and link the playlist. (edit: I'll be forgoing the "GMDANCE" versions; I find them interesting, but I'm sure most wouldn't care for them. They are in the zip file, and you can hear they're a mess. To compensate, I'll post two bonus videos in the playlist. They'll be of an unrelated midi titled "DANCE.") GMDANC.zip
  3. Yeah, I came across this problem with the Woof! source port as well. It was on default complevel settings.
  4. Very nice! My favorite part is the second map's green door area! Really nice set pieces, engaging battles, and a secret hunt for sure. I've only encountered two bugs while playing though. 1. Music doesn't play for the two replaced maps naturally. 2.
  5. Hoo boy, was this map a wild ride! I need to find more like this short but with heart pounding action!
  6. I mean to be fair, most FPS' at that time were going to be similar, I feel that's more of system constraints than a lack of drive.
  7. Koff3Katt

    Why is Doom more fun than Heretic?

    If you haven't played Sold Soul yet I think you'll love it! Edit: Well, nevermind for you lol. Anyone else interested in challenging Heretic maps should try it out!
  8. Koff3Katt

    Which of The Following Weapons do You Use The Least?

    I'm in the same boat for saving cells for BFG when I have it so the poor plasma gun gets little love. I however do use my shotgun for weak enemies, mainly zombies and imps.
  9. Koff3Katt

    Why is Doom more fun than Heretic?

    (Quick 'n' Dirty post & some uncategorized ramblings) Hate to come by and be that guy™, but I feel that most people are going about playing/viewing Heretic the wrong way. For starters, I feel looking back at Raven's older title ShadowCaster is a good point for what they were going for. Heretic feels more like an evolutionary step over ShadowCaster than it does trying to be the next step for Doom, but of course, using the same engine muddles that IMO. Almost the same way Battleborn was unjustly compared to Overwatch, even though Battleborn was going for something different. Another point is how I've seen some go about Heretic's weapons and inventory. Most are holding onto the belief that the crossbow doesn't feel like a worthy Shotgun replacement. I honestly think of all the weapon similarities in Heretic; both the Firemace and Crossbow were not trying to replicate the BFG and Shotgun. Also, for those that hold onto excess inventory, please don't. You'll lose all but one anyway, so if you have excess Ovums, Tomes, and the like, then have at it. It'll make your encounters with enemies feel less like they're sponges and more like they're wet paper towels. Going into Heretic comparing it to Doom or expecting it to be very close to Doom will damper one's time enjoying it. I wasn't fond of Heretic many years ago before I figured out: I'm playing Heretic, not Doom. I think they both prove to be fun in their own ways, and if you like Doom's fun over Heretic, to that, I say RIP AND TEAR UNTIL IT IS DONE!
  10. Is this a place to talk about any crashes?
  11. Koff3Katt

    Thoughts On Hexen?

    A thought I've had is wondering why Raven felt the need to change the Bloodscourge for single-player. I don't know about modern source ports, but on the OG DOS version, the Bloodscourge fireballs explode on contact during DM against human opponents; this carries over slightly in single player as the fireballs explode on contact with the 3 class bosses and Menelkir's explode on contact with you. Of course for every other enemy they do minimal ripping damage and usually explode harmlessly on a wall. I often wonder if it was for balancing purposes but then the Wraithverge exists :/
  12. Fantastic music, excellent atmosphere, adrenaline-pumping action! I'm not one for slaughter, but I'm glad there are scaled-back endeavors like this for us not so slaughter-inclined players. Edit: I want to add, absolutely love the changes to the enemy and item placement between UV and HMP. It still keeps a healthy challenge and doesn't turn HMP into a bore like many tend to make HMP. A testament to the team's mapping prowess for sure!
  13. Koff3Katt

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    Went all the way back to version 0.6.0 as well as the option change to no avail. I might just rip my own PS1 Doom copy when I find it. Thanks for the help! I'll continue to look around the options ini. (Edit: Version 0.6.0 was the last version that I played that gave me no problems on my last PC. I'm also starting to suspect my new laptop might be interfering with Psydoom's launch but I'm not sure.)
  14. Koff3Katt

    PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC

    I'm having a weird problem with PsyDoom, wonder if anyone else has came across this as well. The application correctly reads the cue file and boots but is forever stuck on the first loading screen. Maybe a bad dump?
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