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FishyClockwork

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About FishyClockwork

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  1. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    This is now on idgames. Thanks to everyone who gave their feedback/opinion!
  2. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    I was wondering if anyone was gonna find it. :P
  3. FishyClockwork

    HUMP mini Community Project (Now on Idgames!)

    I might give this a try. More for the challenge of mapping in pure vanilla than anything else.
  4. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    A quick fix for GZDoom 3.4.0 The map used to compensate for a bug that's been fixed engine-side in 3.4.0 That compensation has been removed since leaving it in would result in certain sector sounds (mostly doors) being heard twice. (As a side note: I've also updated the ZScript version number, meaning you can't run this map on anything earlier than GZDoom 3.4.0)
  5. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    I suppose I should link the ZDoom thread for more context. https://forum.zdoom.org/viewtopic.php?f=42&t=60736 That is something I'm unwilling to do. Especially the SSG. There never was supposed to be a SSG in the first place but I added it as a early secret anyway after I got some feedback elsewhere. (Not here and not from ZDF.) I don't want to make the map easier than it already is.
  6. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    Thanks.
  7. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    Sorry about that. :P I don't have the older version anymore. I could try to run the demo anyway and see what happens just for the lulz.
  8. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    I hope you recorded that demo with the updated version I just posted. :P
  9. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    Did a little update. The plasma gun you can get early now counts as a secret but only on UV and lower. (Because that same plasma gun is the only one on Nightmare.) Added a few more items here and there. Updated link in OP.
  10. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    Bauul, I really, really enjoyed your map. Nice concept! :D
  11. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    Nightmare is for when you're done with UV and want to give it another go, but with more frustration. Or if you're a masochist. :P (Though I'm sure even Nightmare may be too easy for some folks. Heh.) I'm glad you liked it, btw.
  12. FishyClockwork

    The Quirky Domain (A GZDoom map for Doom 2)

    Thanks, though I'm not exactly a stranger to mapping. :)
  13. I made this map several months ago for a closed group project that recently was abandoned. And I decided to release it standalone rather than let it go to waste. What makes this one special is, well, it's hard to describe without spoiling it since it's pretty much this map's main gimmick, which will become apparent soon enough. :P It's a UDMF map that's been tested on GZDoom 3.4.0, and I recommend you use that (or a later official release). (It should, in theory, also work fine in the latest devbuilds. Use at your own risk) I strongly recommend you use the hardware renderer, as it was solely tested on it. (Please enable GL lights if you haven't already.) Intended IWAD is DOOM2.wad There's only one new map, MAP01. Besides the map the only new content are decorations, textures, music and some ambient sounds. Freelook is allowed. Jumping and crouching are allowed. (In fact, jumping is necessary for one platforming section near the end.) Designed for single player, no coop and no deathmatch starts. As for what the map is, well aside from the aforementioned gimmick (which can make navigation confusing), it is a map more focused on combat and exploration, visuals/details aren't the main focus, but I hope it still looks decent. Difficulty levels are supported, with ITYTD/HNTR being piss easy, HMP being moderate-to-a-little-difficult, UV is where the real challenge starts, and Nightmare for this map has its own monsters/items instead of sharing them with UV. As such, selecting Nightmare will not give you super-aggressive, respawning monsters and neither will ammo pickups have their amount doubled. Despite that, Nightmare is still on the bullshit-side of difficult by design. Having said all that, this is by no means a slaughtermap, not even on Nightmare. There is no story (excuse plot) to this map, just a little something I want to share with the world. Any feedback and criticism are appreciated. Have fun! DOWNLOAD Dropbox link: https://www.dropbox.com/s/zx60hfqa7b6f1zx/fcw-quirkydomain.pk3?dl=1 Idgames link: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/quirkdom Credits Please forgive me if I forgot some crucial detail as this is my very first time posting on Doomworld.
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