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Gustavo6046

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About Gustavo6046

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  1. Gustavo6046

    React To The Profile Pic Above You

    That looks warm. May i join?
  2. Gustavo6046

    React To The Profile Pic Above You

    dorgs n' puffles
  3. Gustavo6046

    What do you consider to be the most annoying game mechanic?

    I just like fun situations that derive out of basic rules. I don't mind if they don't make that much sense when it comes to game design. Game design is very overthought nowadays, and it's nice to have a casual break from making sense sometimes. I am a silly person, I would be qualified to say! I mean, to be fair, recent game design also prevents some nasty kinds of bullshit, like stupid escort missions. So I think I meant more as in too much abstract thought. There's a difference between "this level is too draggy, maybe change it up a bit so it's less of an escort and more of a tower defense or something" and "the reward cycle is too tight, we cannot change boss monster #291's number of attacks or we may lose the interest of the player's ego and superego!" You still sound confusing, though, and probably kind of abstract. Do you mean as in the mechanics working together or something? The orchestration, the "behind-the-scenes" (of the gameplay 'feel', not of game technicalities)? I like taking my gameplay experience at face value.
  4. Gustavo6046

    React To The Profile Pic Above You

    _ _ o o --===== le quock
  5. Gustavo6046

    What do you consider to be the most annoying game mechanic?

    I am kind of the opposite - I am not a fan of elaborate story. I used to read books, but not that much. I would be fine with some quick crazy adventures, but no Lord of the Rings; I find established universes to be boring more often than not, and it is difficult to entice me with that kinda stuff. I guess that's why I like those more straight-forward games risen from eras gone by. Say for example, in Unreal Tournament, there's clearly all that stuff going on in the background, what with the advanced technology (depicted in a non-humanitarian way, although Deus Ex is more upfront about the human suffering lol), the flying cars, and each level having its own cute little backstory (DM-Morpheus was a bunch of mega tall towers, spacescrapers or something, and Liandri bought them to make a combat arena or something; DM-Stalwart was a bankrupt auto-parts workshop that they bought out; etc etc), but that makes little difference in the actual gameplay. Same for roguelikes, sort of. Sure, there are some mechanics that might have story behind them, like "why does engraving Elbereth repels monsters in NetHack?", but it tends to be fun. It is highly emergent gameplay, but I think that's what a roguelike is all about. And what newer roguelikes aren't all that much about, sadly. Newer games tend to have a more tightly controlled gameplay. *weep*
  6. Gustavo6046

    Why is Eternity not so popular?

    Neither mean anything in the case of multiplayer being added to Eternity; those kinds of pseudo-monopolies are irrelevant. After all, one way or the other, Eternity will still only get better with the addition of multiplayer at the end of the day.
  7. Gustavo6046

    Cringe

    I think it's less about which meme and more about using memes at all. Like, I assume you just posted a reaction image and that's about it? That's low effort psoting, man. Just use a reaction instead - there's four of them in the bottom right of every post. That's what they're for.
  8. Gustavo6046

    Cringe

    In Brazil the gesture used to be an euphemism for the rear entrance, you know which one. Nowadays it has lost its meaning. I don't think that would have anything to do with it, though. :P Ew, no. It isn't. If I recall correctly, it originated on 4chan, which doesn't help the story at all because basically 4chan is an anonymous board known for its you're-on-your-own nettiquette that has spawned very nasty people over time. It can be a decent place if used correctly (emphasis on the word can). Nonetheless, I wouldn't be surprised if that's part of the reason people think such things of Pepe the Frog. You mean Astley? Gosh, I sense today will be full of corrections left and right. ...be right back, I'll get my vomit bag.
  9. Oh! I don't think I've seen that thread, to be honest. But yeah, it's all about shake dem booties
  10. Gustavo6046

    Ask random questions, and they will be answered.

    Then again simplicity does not equate to non-replayability. Simple mechanisms and rules can together create beautiful emergent patterns and very funny interesting situations. I know this is a kind of very old example for this kind of stuff, but have you ever heard of Conway's Game of Life? People have been toying with the possibility of creating Turing complete patterns in it... and it's literally just a 2D grid, with a (infinite) bunch of on or off states, where whether a state is toggled depends on the number of neighbouring on states. That's all Conway's Game of Life is at the core. Also, I know this is kind of pedantic but you should have seen this coming after writing what you wrote, especially the way you did; I am afraid they didn't use PNG in Doom! Nonetheless. The thing is, tightly designed gameplay does tend to get boring, or at least a little repetitive or not as replayable, precisely because it is tightly designed. I don't know how versed you are in having fun while playing games, but it's the situational diversity that keeps a game fun. For instance, that's why Minecraft is so replayable, and why it's not uncommon to see quite average people having deposited a very large amount of time on it compared to other games, like Half-Life. Something definitely keeps me coming back to Unreal Tournament. I think it's the wild carnage that you can get in certain practice matches, often with certain 'mutators'; especially with the almost infinite number of combinations of situations you can get yourself into in larger maps. Even small differences -- e.g. a sniper being on the ground level like you, versus a high vantage point, while still in the exact spots with the same arsenal and same people next to you -- can equate to a very different situation; but one way or the other, chaos will find its way. Name a situation, and it'll end in a deliciously explosive chaos that I can't seem to get quite enough of. No matter how, it feels like no match is ever the same as the previous one. As for Doom, I think it's more to do with the maps. I'm kind of bored of D_RUNNIN on Entryway, but Doom feels more like a sandbox, because you can easily make gimmicky maps that do surprising things in interesting ways. Even more so after you tack in more advanced modding things like DECORATE or ZScript. Doom at this stage feels more like a canvas for your creativity, and the existing monsters and their stats mere metrics -- sometimes visually insignificant metrics, even, if we're talking about, say, Russian Overkill (and I think I don't need to say why). It's not a very emergent game all that much, as there is not a lot that happens differently, and randomization is a little lackluster, but there certainly is some random number generation involved, and it DEFINITELY can make for interesting moments sometimes. But there are lots of community maps, and I think there are exponentially more funny or awesome emergent situations, very few of which people actually know about. What if there is an arch-vile running around in the walls, but the "room" within the walls is also a crusher? Which of the baddies will he resurrect? Probably not from the rump, as the word would otherwise suggest.
  11. Gustavo6046

    Has This Game Become A Joke?

    insert edgy tough guy quote here plus something to do with medieval or shit or neck or something
  12. Lol, you think those are fecal material? You haven't listened to funk carioca yet. Funk carioca is so...so...bad. It's like porn for blind people. Eugh. It's the pinnacle of inane teenage edginess. And I say this as a frisky 17-year-old myself. There are ways to be edgy with style; funk carioca definitely is not one.
  13. What about the song of same name from Earthbound? The game had some pretty wacky tunes but overall I liked them. I have not heard Beatles much, but it does not remind of 60s rock, although I certainly have heard some of the music in the game was slightly inspired by, I think it was The Beatles? I might be wrong.
  14. Gustavo6046

    Ask random questions, and they will be answered.

    @AtticTelephone Your probably has probably already been answered but heck first world people are friggin noobs at real life smh my head haha keanu chungus wholesome 100 ...erm A hotdog is not a slice of bread, it's a roll of bread. Slices of bread are made by cutting a loaf of bread into... slices. A loaf of bread is when you bake bread dough by filling a (usually rectangular) cake pan. Rolls of bread, on the other hand, are chunks of dough that are rolled into a tube-like shape and setting them in a baking tray, which preserves the rolled shape (hence "bread roll"), rather than shoving it into a cake pan and getting a big loaf of bread (shaped like the tin) in return. I don't know about bread buns (the ones used in hamburgers). Apart from 'Merica! Fok yeh!
  15. Gustavo6046

    React To The Profile Pic Above You

    Definitely not late-1900s prismglasses.
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