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Gustavo6046

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About Gustavo6046

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  1. Guess what? I made my own language! It's called Netbyte!


    Β 

    #STDINCLUDE map
    
    SETVAR "mymap" map::map(1 2 3 4 5 6)
    PRINTV mymap
    PRINTV map::pop(mymap 3)
    PRINTV mymap
    PRINTV (FORALL mymap {RETURN (MULNUM %0 -1.0)})

    Β 

    Now you can send binary code around and save Python objects representing Netbyte code, and structure them however you want! Isn't that awesome?!

    1. really nice person πŸ˜‚πŸ‘Œ

      really nice person πŸ˜‚πŸ‘Œ

      Could you explain why is the binary sending thing an advantage? Idk much about h4x0ring lol

    2. Gustavo6046

      Gustavo6046

      Because then, you can send instructions to another VM connected to the Internet, be it another program in the same machine (IPC, Inter Proccess Communicating), be it in the other side of the world. Why? For many reasons.

      Β 

      Imagine you want to do a Doom server, where some actor functions are defined in Netbyte (this is

      a magic 2050 sourceport! Perhaps Python Doom). You can just compile these functions, and send them to the other side, via TCP, and the other side will somehow assign those to the actor class, and its function!

    3. really nice person πŸ˜‚πŸ‘Œ

      really nice person πŸ˜‚πŸ‘Œ

      I made my brain work reallyΒ hard and I kinda get it, badass stuff indeed!

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