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Gustavo6046

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Everything posted by Gustavo6046

  1. I was preparing to pack up and leave, when I thought...

     

    ...what if I remade Zork in ZDoom?

  2. I just realized Kate's profile says 'deceased'.

     

    Damn, Linguica. Thanks for giving me the nostalgia.

     

    It's similar to how I am sad for the death of UT4, even though I wasn't born when UT99 was around... I kinda wish I had known her better. Now I'm sad.

  3. Hey Ling.

    When will you add Pascal syntax highlighting?!?!

     

    program KillYourself(output);
    uses Math;
    
    type t_weapons = array[0..9] of string;
    
    var
        weapons: t_weapons;
    
    begin
        Randomize;
    
        { "chainsaw", "Colt", "9mm", "Beretta", "shotgun", "AWP", "Luger", "Panzerfaust", "flamethrower", "AIDS gun" };
        weapons[0] := 'chainsaw';
        weapons[1] := 'Colt';
        weapons[2] := '9mm';
        weapons[3] := 'Beretta';
        weapons[4] := 'shotgun';
        weapons[5] := 'AWP';
        weapons[6] := 'Luger';
        weapons[7] := 'Panzerfaust';
        weapons[8] := 'flamethrower';
        weapons[9] := 'AIDS gun';
    
        write('The best weapon to kill yourself with is the ', weapons[Random(10)], '.'#13#10#13#10)
    end.

     

    Cheers,

    Gustavo.

  4. "Rip and tear"? More like "RIP, I'm in tears".

  5. Sentient Mushes has been officially abandoned October 15th, 2018. I didn't know the project would last so long; or its codebase, grow so big; or its assets, be so numerous.

     

    However, the cartoonish sprites had a severe mismatch with the realistic textures, and long deserved a total replacement. But I'm not a good Doom sprite artist (although I would certainly like to know tips for spriting for Doom using GIMP or some other Linux-compatible tool). Also, the music was old (and some were mediocre), with an outdated style. And don't get me started on the artistic conflicts, consequence of the long development period that this project suffered.

     

    I, however, thank these 4 or 5 people who were interested in the project, of which only one actively helped its development, beta tested things, and even offered to make one of the maps. But now, Sentient Mushes is just an unknown relic of the past. A secret few people will ever know about, let alone touch. It will remain in my mind as some warning... and the warning has to do with biting more than you can chew. I reallyshould have listened to gaspe back then, but instead I wound up spending so much time...

  6. wtf I set up the gzdoom server and the scripts and everything yet nobody can play with me :/

  7. Gustavo6046

    ZDCode 2.0: DECORATE on steroids, for Grandmadronum!

    @Gez The "to" is optional; it just helps make the line between the property's name and its value clearer. One can easily just do set Gravity = 8; The set keyword just helps the parser discern between properties, flags, etc., without using a symbol hell (+, -, etc). Also, thanks for the compliment!
  8. ZDCode II: The language that compiles to compatible DECORATE! Take this example: class RunZombie inherits ZombieMan replaces ZombieMan #2055 { set Gravity to 0.4; // high up... set Speed to 0; is NOBLOCKMONST; set Speed to 0; label See { POSS AB 5 A_Recoil(-0.7); TNT1 A 0 A_Chase; POSS A 0 A_FaceTarget(); POSS AB 4 A_Recoil(-0.7); TNT1 A 0 A_Chase; POSS A 0 A_FaceTarget(); POSS ABCD 3 A_Recoil(-0.7); TNT1 A 0 A_Chase; POSS A 0 A_FaceTarget(); goto RunLoop; }; function Jump { while ( z == floorz ) { POSS A 5 [Bright]; POSS A 11 ThrustThingZ(0, 30, 0, 1); }; POSS AB 2 A_Chase; }; label RunLoop { x3 { POSS ABCD 2 A_Recoil(-0.7); TNT1 A 0 A_Chase; POSS A 0 A_FaceTarget(); }; if ( health > 5 ) call Jump; loop; }; } This is what happens when that beauty goes through ZDCode II: Actor _Call0 : Inventory {Inventory.MaxAmount 1} Actor RunZombie : ZombieMan replaces ZombieMan 2055 { Gravity 0.4 Speed 0.0 +NOBLOCKMONST States { F_Jump: _WhileBlock0: TNT1 A 0 A_JumpIf(!(z == floorz), 4) POSS A 5 Bright POSS A 11 ThrustThingZ(0.0, 30.0, 0.0, 1.0) TNT1 A 0 A_Jump(255, "_WhileBlock0") TNT1 A 0 POSS A 2 A_Chase POSS B 2 A_Chase See: POSS A 5 A_Recoil(-0.7) POSS B 5 A_Recoil(-0.7) TNT1 A 0 A_Chase POSS A 0 A_FaceTarget POSS A 4 A_Recoil(-0.7) POSS B 4 A_Recoil(-0.7) TNT1 A 0 A_Chase POSS A 0 A_FaceTarget POSS A 3 A_Recoil(-0.7) POSS B 3 A_Recoil(-0.7) POSS C 3 A_Recoil(-0.7) POSS D 3 A_Recoil(-0.7) TNT1 A 0 A_Chase POSS A 0 A_FaceTarget goto RunLoop RunLoop: POSS A 2 A_Recoil(-0.7) POSS B 2 A_Recoil(-0.7) POSS C 2 A_Recoil(-0.7) POSS D 2 A_Recoil(-0.7) TNT1 A 0 A_Chase POSS A 0 A_FaceTarget POSS A 2 A_Recoil(-0.7) POSS B 2 A_Recoil(-0.7) POSS C 2 A_Recoil(-0.7) POSS D 2 A_Recoil(-0.7) TNT1 A 0 A_Chase POSS A 0 A_FaceTarget POSS A 2 A_Recoil(-0.7) POSS B 2 A_Recoil(-0.7) POSS C 2 A_Recoil(-0.7) POSS D 2 A_Recoil(-0.7) TNT1 A 0 A_Chase POSS A 0 A_FaceTarget TNT1 A 0 A_JumpIf(!(health > 5.0), 3) TNT1 A 0 A_GiveInventory("_Call0") Goto F_Jump _CLabel0: TNT1 A 0 A_TakeInventory("_Call0") TNT1 A 0 loop } } Yes, I know – the output code is quite cryptic, but you're not meant to touch that – just slap the output in your WAD and...look at what happens! Available on GitHub.
  9. Gustavo6046

    ZDCode 2.0: DECORATE on steroids, for Grandmadronum!

    Added sometimes statement, which makes a block (or single state) execute randomly, supplied a chance from 0 to 100%: label Death { sometimes 96 { TNT1 A 0 A_Log("RED ALERT: New high-level threat detected!"); TNT1 A 0 A_SpawnItemEx('MonSpawnR', 0, 0, floorz - z); }; x 5 sometimes 8 call Duplicate; x 20 call MakeParticle; TNT1 A 1; Stop; }; I now also have the else that goes along if statements.
  10. Gustavo6046

    what are you working on? I wanna see your wads.

    By the way, I'm not sure whether I keep working on my map.
    1. Show previous comments  1 more
    2. Gustavo6046

      Gustavo6046

      It's probably going to be down soon (temporary URLs, you know), but I'm working on making this Express website static (I'll probably use BitBalloon).

    3. bzzrak

      bzzrak

      Good night sweet prince. 

    4. Gustavo6046
  11. Gustavo6046

    How do you feel the vanilla game has aged?

    What I think
  12. I don't know why, but everytime I hear the name of the map "Dis", I think of one thing...

     

     

    OwO hours ago

     

  13. Gustavo6046

    ZDCode 2.0: DECORATE on steroids, for Grandmadronum!

    Indeed, I think another solution would be to create a GUI (or web page... Electron?) that allows graphical programming, something similar to (but more powerful than) Scratch. It would have to output ZDCode, which is probably not going to be a very easy task, but then again, if I went this far, what can't be done? Thank you all guys for the support you give for me to keep ZDCode running. You guys are awesome.
  14. Gustavo6046

    ZDCode 2.0: DECORATE on steroids, for Grandmadronum!

    I wanted a different syntax, to completely replace DECORATE. I'm not sure if that kind of confusion is common, but I wanted something easier than DECORATE; maybe eventually similar to what C is to Assembly (obviously not to the same extent - C was a complete revolution of programming, whereas this is just an utility language for when ZScript isn't available). Also, people need to learn how to program. My friend Madcat (from the SUN clan) refuses to learn programming things because no time is available to him. Really, it's all easy to learn the basics of programmer logic and structure otherwise. With just a bit of time, any one could try ZDCode, and with more timely investment, they could even fathom ZScript (and then Zandronum would not be supported).
  15. Gustavo6046

    ZDCode 2.0: DECORATE on steroids, for Grandmadronum!

    VS Code syntax highlighting! Get it now!
  16. Gustavo6046

    ZDCode 2.0: DECORATE on steroids, for Grandmadronum!

    Oh, and before someone asks me about ZScript, I have to clarify: this programming language targets older versions of ZDoom and ZDoom-derived source ports like Zandronum, most of which don't support ZScript. Thus, it is advised to use ZDCode only as a compatible alternative to DECORATE, not as a more flexible one (even though it is still more powerful).
  17. Sometimes I wish Doomworld members came together to create a comedy film...

    1. Memfis

      Memfis

      Sometimes I feel like Doomworld members are already doing it on a daily basis...

  18. I'm hosting a Telnet BBS.

     

    image.png.015e0701ab94fdbe27d519888f6a80da.png

     

    RB2Lkib.png

     

    image.png

  19. Gustavo6046

    what are you working on? I wanna see your wads.

    I only wish I was taught to judge automap picture quality at school. :/ They all look like cool line art, but I know it's not the point of the product!
  20. Let me embed Opus music, please!

  21. Gustavo6046

    ZDCode 2.0: DECORATE on steroids, for Grandmadronum!

    Exactly. You can also use the repeat keyword, if I recall correctly. I want it to seem intuitive, and adopted a syntax where you can choose your syntax better, to suit users' needs and preferences. As for properties, there is likely an alternate way, but the lexer I wrote is a bit messy, and the documentation is sub-optimal. Let me take a look.
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