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About Cartel

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    Green Marine

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  1. That's why I decided to make this a secret map since I already done something similar to this, just using a different color. Simple but cool looking. However, I've started working on map 29, which will be a snow castle theme map. I plan to spend a good bit of time on that map. I want a big finale map before moving onto the Icon of Sin. Definitely will be an eye-candy map.
  2. Plan to use this map as my secret map.
  3. Hey, thanks for the awesome feedback. Much appreciated.
  4. I did make the last few maps a bit difficult with the exception of map 25. I plan to take it easy on the slaughterfest type gameplay for map 28. Give the player/s a nice simple map before taking on map 29, which will be the final map before the Icon of Sin map (map 30). I don't plan to hold back on 29, it's going to be insane :) My wad has been compared to Hell Revealed a few times now, which is a big compliment. Thanks for the comment.
  5. Update: Beta 5 now out if anyone is interested. New map added, putting the wad at 27 completed maps. Other updates: ***Map 22 was changed up a good bit, specifically the gameplay. ***Changed out some of the maps MIDI's ***Added new textures (Maps 27-32 will be the one's where you'll see the new textures) ***Did a little bit of maintenance in a few maps. Just minor stuff, a bit more detailing, decorations, etc. So if anyone has some spare time or if they're interested in checking out a new wad, give this one a go. If anything, play maps 22 & 27 and let me your thoughts. You should probably play map 22 from beta 4 first and then play the newer version from beta 5. Tell me if the map is better or not. Thanks!
  6. Really appreciate you guys taking the time to look for mistakes in my wad. Crazy about the monsters not spawning in for some of the maps. They did in beta 3. Not sure what happened. Went ahead and fixed a lot of things and released beta 4.2. Gotta figure something out for map 22. I spent so much time on the design, I completely neglected the gameplay. I'll probably do the three key suggestion soon. I also took out all stimpacks, to give the player more of challenge with very limited health. Thanks again, guys.
  7. Been so long since I've just sat down and played a good slaughter map, and with 29,000 monsters, it looks like I'm in for a good challenge. Will try to record the gameplay, too.
  8. I'm going to "remaster" my first ever map I made soon and see if you can beat it. It's a slaughterfest maze map with about 4500 monsters.
  9. Thanks for the feedback. The map 19 error had to been extremely recent. Good find. All errors have been fixed.
  10. Beta 4 now out. 5 new maps putting the wad at 26 fully completed maps. Hope to be finished with the wad itself by the fall. I highly recommend you play map 22 with Complex Doom with LCA. The map is fairly boring in vanilla Doom. Give it a look and let me know what you think. It's still a beta so I'm open for suggestions on any changes towards the maps. Thanks! Beta 4 download link - http://www.mediafire.com/file/9brk1869fb42985/ER.zip
  11. An update. Haven't been mapping lately due to other things going on. However, I'm now getting back into it. Hoping to have maps 22/23 done in a month which will put me at 24 completed maps.