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Game Configurations for Boom Format in GZdoom builder? (fixed)
riki2321 replied to riki2321's topic in Doom Editing
My cd had doom 1.666 :) -
lost my shit
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Game Configurations for Boom Format in GZdoom builder? (fixed)
riki2321 replied to riki2321's topic in Doom Editing
Fixed it, Guess my Doom 2 was modified on the CD, used my steam version and now everything is fine -
WOOO 3: Too Good For The Mappers That Made It
riki2321 replied to mrthejoshmon's topic in WAD Releases & Development
use this shit for extra crappyness http://www.ofoct.com/audio-converter/convert-wav-or-mp3-ogg-aac-wma-to-midi.html -
Game Configurations for Boom Format in GZdoom builder? (fixed)
riki2321 posted a topic in Doom Editing
When i try to start the PrBoom -
*** The "ask a miscellaneous editing question" thread ***
riki2321 replied to baja blast rd.'s topic in Doom Editing
Thanks. Other question, How to make invisible bridges in PrBoom? -
*** The "ask a miscellaneous editing question" thread ***
riki2321 replied to baja blast rd.'s topic in Doom Editing
does prboom can run MP3 files????? OFF TOPIC in SPOILERS! anyways i use slade3 totally recommend it -
I recommend mapinfo. dehacked would be way too hard.
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wheres worst wad??? on cacowards
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ALL BOW DOWN TO THE SWASTIKA
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1 B 2 A 3 C 4 A 5 A 6 huh why is there no fat option but A 7 a 8 c
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ablas espaƱol weon?? @Azuruish noice
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i wasnt thinking to sleep tonight anyways
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fucking bad textures that i made status bar stars sky random time may add these in my wad shading effect?
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in the mapinfo lump put this map map01 "hi this is my map NAME HURR DURR" { next = map02 music = "SONGYOULIKE" par = 1 cluster = 1 sky1 = rsky1 , 0.0 //go with rsky1 if you like } //and incase you want a text screen clusterdef 1 { music = "HURRDURR" flat = BRICK11 exittext = "hurr durr this is text", "ok" }