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About Dragonfly

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  1. Dragonfly

    How to lower volume for a single SFX in SNDINFO?

    $volume soundname <volume> Specifies a modifier to apply to this sound's volume whenever it is played. This value is multiplied by the volume specified in the script or actor definition triggering the sound to determine the final volume. The default and maximum value is 1.0. It is not possible to amplify a sound's volume with this instruction, only decrease it. The above is from the wiki - read more here. If SNDINFO fails you, it might be easier to slap the sound into Audacity and edit the sound effect directly.
  2. Dragonfly

    Doom Pictures Thread 2022

    You usually write what wad this is from so other people know where to get it when you're not posting a screenshot of your own work. :)
  3. Now that's what I call a good UDOOM experience! Thoroughly enjoyed this one. Noticed a couple of unusual texture or lighting inconsistencies which can be seen in the below YT playthrough, but absolutely none of them are major in any way. I found this to hit the sweet-spot for UDOOM style gameplay - between making the chaingun feel like a powerhouse of a weapon and a high density of secret areas, this felt like a lot of fun to play and explore. Thanks for the wad! https://www.youtube.com/watch?v=NGcl-kx98Og NOTE: at the time of posting the above youtube video is still in the processing stage, so you may need to come back later to watch it.
  4. As indicated in the OP, a link to the discord server will appear closer to the time. Generally, most if not all participants will be in a discord call - you're not required to do so but it makes it a faaaar more enjoyable session when you do. From here the rules of the session (which restrictions apply, which assets to use etc) will be announced and then you'll have 2 hours to crank out a lil map under the aforementioned conditions. 👍
  5. Dragonfly

    [FINAL RELEASE] Eviternity

    I can't even begin to imagine what you mean by this; but it sounds like you're using some unusual mod, perhaps multiple(?), that has compatability issues. Please play Eviternity without mods for the intended experience, using one of the ports listed in the OP. :)
  6. Dragonfly


    take shit more though because this is best contest ever with big many rules that everynobody will take not very but actually seriously OMG I AM THE WIN thank for time
  7. Dragonfly


    Woah slow down there buddy, you're overwhelming us with too much information
  8. Dragonfly

    Brimstone Institute

    Tested on three devices, multiple browsers, no VPN, connecting from UK. Including separate mobile networks. If you want a mirror, DM me the files via discord (Dragonfly#0001) and I can upload them for you to my site.
  9. Dragonfly

    Brimstone Institute

    Screenshots and download are both broken.
  10. Dragonfly

    Doomworld Musicians, serenade us with your beautiful music!

    Collaborated with @Emperor S P O O N on a nice little piece recently!
  11. Dragonfly

    [RC4 Out!] Ozonia Boom Megawad

    On sky transfers you can align it as you implied, but the more practical option is to edit the sky graphic or find a new one that's vertically seamless as well - it may look a little unusual, but less so than a harsh cutoff like there currently is. :)
  12. WOAH!! I LOVE this, great stuff @oliacym! Sorry to hear you burned out but the end result is absolutely phenomenal, at least from my (rather biased) perspective. If you don't mind me asking, how long did this take all-in-all to produce? And what tools / methods are you using to go about this, too?
  13. Dragonfly

    [1.4.1] v64 - Maps with only 64 Vertices

    Map31 seems to have a lot of stuck monsters.
  14. I would argue a counterpoint to this, they are custom content for specific map packs, sure, but these packs are usable in conjunction with any other WADs. If music packs aren't applicable then any pwad is essentially irrelevant over a vote for the iwads, as it could be argued that they are "only modifying doom".