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About Dragonfly

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  1. Saturday stream time! Doing final touches and minigame balancing on the Joy Of Mapping 5's Hub Map. https://www.twitch.tv/dragonflyos
  2. Kappes covered it while I was asleep. If you still need help after that, let me know!
  3. Interesting to see you're still working on what was the first screenshot in this thread. :)
  4. You could trigger the sound with ACS instead of a custom actor. And again you can use ACS to spawn things and kill things etc, if you insist on using the actor. :) PlaySound: https://zdoom.org/wiki/PlaySound Damage Thing: https://zdoom.org/wiki/Thing_Damage Resurrect thing: https://zdoom.org/wiki/Thing_Raise
  5. Live again with more (possibly final?) JoM5 hub mapping. :D https://www.twitch.tv/dragonflyos
  7. Ever wanted to have a snowball fight in Doom? 'cause that's what I'm about to make happen. Come hang out: https://www.twitch.tv/dragonflyos
  8. If I didn't want GZDoom features such as mouselook to be allowed I'd have mapped for a different source port. ;) I at least limited the need for mouselook to a secret rather than core gameplay. If there's enough interest / requests to change it from RJ to something else from others I guess I'll consider it. :)
  9. I usually have my own music playing in the background and set in-game music to zero until I know what kind of music the map should have. Mapping without music is kinda dull, and having to pause it when I test hundreds of times per mapping session would get tedious! :)
  10. DOOM II - Testing Confinement Maps / JoM5 Hub Mapping After! https://www.twitch.tv/dragonflyos
  11. Doing a short stream, continuing work on the JoM5 hub map. :) https://www.twitch.tv/dragonflyos
  12. Helping @Jimmy with the JoM5 Hub Map, come hang out as we start to close off this project! :) https://www.twitch.tv/dragonflyos
  13. That was actually a really interesting page, thanks @scifista42.
  14. Just had that numerous times in a row. Always happens when I'm streaming, it seems! :P
  15. I checked it out, it's something to do with having 2 linedefs in close proximity - you try to 'press' the door but the line in front which I think was a WR Monster teleport 'eats up' the action I believe.