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Dragonfly

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About Dragonfly

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  1. Dragonfly

    BREAKING NEWS MICROSOFT BUYS ZENIMAX MEDIA FOR 7.5 BILLION

    I'm short of time so can't be spending what little spare I have writing mundane essays about this already drawn out debate - but this one part stood out to me. That's exactly my point, just flipped. You've taken the stance of being angry until given reason to be happy; just be apathetic towards it until either some good or some bad comes from the deal. No need to be all hot-headed on the interwebs just yet, eh?
  2. Dragonfly

    BREAKING NEWS MICROSOFT BUYS ZENIMAX MEDIA FOR 7.5 BILLION

    All this linux talk... might be worth it's own thread given how off of the OP topic it's gone. :P The point still stands, if your concern is a company being above id and stifling their creativity, you should have been angry since 2009 when Zenimax got their grubby hands on id. MS's history shows much less meddling than Zeni ever did. And no, the 20th Century Fox aquisition didn't bother me in the slightest because I don't care much for cinema. *shrugs* Dude it's early days, they've done what's necessary to imply that exclusivity won't happen. I don't get why you and an irritatingly vocal handful of people want it written out in the clearest definition. Why not save yourself the stress and only be angry once there's something to genuinely be angry about? Currently MS's aquisition has done absolutely nothing to negatively affect your ability to enjoy these games and services, and honestly it's quite unlikely it ever will.
  3. Dragonfly

    BREAKING NEWS MICROSOFT BUYS ZENIMAX MEDIA FOR 7.5 BILLION

    Genuinely surprised so many people are donning their tin foil hats and face-smashing the panic button over this. What is going to really be different to you as the consumer? Plausible outcomes from this aquisition: - You can get these games for much cheaper via the game pass now - The games may have larger financial backing - Some old and loved games may see future installations now that licensing may not be as much of an issue (Looking at all the prayers for fallout new vegas on twitter here) - etc. What actual negatives are there aside from bullshit "I don't like thing" responses? That means I'm ignoring crap like unfounded hatred for 'ol Billy G 'cause that was the cool thing to hate in 2001, or people who despise anything with more money than oneself. Arguments I've seen: Oh noes, megacorps r bad id Software were already under the grip of a so called "megacorporation", now that's owned by a bigger one, big whoop. They better not make doomguy befriend masterchief I personally don't like halo a great deal but I also wouldn't be offended like some people appear to be about the concept of a "Doom Chief" crossover game... Ugh they're just gonna make everything xbox exclusive No, they won't, this has reportedly been confirmed They better not 'consolise' my games, bleugh ...More than they already have with _extra_ features such as weapon wheels? Practically impossible. Anyone who can say with a straight face that the existence of consoles made Doom '16 / Eternal worse games is probably talking through their arse anyways. What else? 'cause I genuinely can't think of a single thing that will actually affect id Software and their games negatively. So far I've not seen a convincing reason to be upset about this, just the usual internet mob-mentality and a bunch of people screaming "I don't like thing", as usual. Full disclosure - This thread so far has probably been one of the most optimistic toned things I've read on this subject, which is somewhat refreshing.
  4. Dragonfly

    [FINAL RELEASE] Eviternity

    I think it's a bug; sorry about that.
  5. Dragonfly

    [WIP Standalone] Supplice

    Seconded; and honestly given how it doesn't look like it uses any stock doom assets at this point, it would be an incredible missed opportunity imho.
  6. Dragonfly

    Doom Pictures Thread 2020

    It's just reflection applied - You can do this in ZDoom maps using the UDMF sector property for reflectivity or with ACS's Sector_SetPlaneReflection();
  7. Dragonfly

    Do you guys even lift?

    I've done 82km in two 41km (26 mile) stints cycling to and from work before. Took a long time though, so I'll stick to catching the train. 😅
  8. Dragonfly

    Do you guys even lift?

    I used to think this, but over the course of the last year I've lost nearly 20kg (3 stone, or 42 lbs if you prefer) almost entirely from dietary changes. :)
  9. Dragonfly

    Share a random fact about yourself

    Sure. But all you're doing is restricting your potential audience because of personal preference. Having a functional phone with a working sim costs $10 at best, but you could probably get away with entering a fake number anyways (just accept that if your account was to be compromised they'll likely use this as the acocunt recovery method, heh). Also sure, people will expect responses, but how much effort is it really to check it? A couple of times a week would barely cost you 5 minutes. ¯\_(ツ)_/¯ As for sites working without JS, yeah, I get you, but the average user of the internet isn't a tech-savvy hipster who would disable JS as was more common in say, 1999. The common applications for wanting to block JS (such as wanting to prevent Cookies being made, stop advertising popups and the likes) all have alternative, more user-friendly solutions which maintain a website's functionality.
  10. Dragonfly

    Share a random fact about yourself

    hate this, don't like that, yadda yadda; heard it all a thousand times. :P I'm not keen on social networks as a general user, but as a promotional tool it's second to none - A reminder that you don't have to consume everyone else's crap, just post your own content. It's no different to posting your development process on a forum or blog. ¯\_(ツ)_/¯
  11. Dragonfly

    Share a random fact about yourself

    Social networking is the key here. Make a twitter account, make an instagram account, maybe faff with the other SN's, and regularly post development screenshots, fascinating experiments and other such stuff. You can also stream your development on twitch, and also slowly build up a discord server. If you release your games for free on platforms like itch.io more people will likely play, too. Gaining publicity can be a full time job in itself, and it's a very slow process unless you get immensely lucky.
  12. Dragonfly

    RAVEN MIDI Pack project - COMPLETE.

    I'm fine with it assuming Jimmy is also okay with it for the midi we collaborated on. Any possibility for Spotify, too?
  13. Dragonfly

    Progressive Rock Suggestions?

    Some of this leans more into metal than rock but I think most of this will be to your tastes. :)
  14. Dragonfly

    what are you working on? I wanna see your wads.

    Time well spent if you ask me, this looks absolutely wonderful! Gives me a slightly nostalgic feeling to how I felt seeing Agent Spork's Simplicity wads / Ultimate simplicity for the first time, with their altered palette and sky-roof techbases.
  15. Dragonfly

    Share a random fact about yourself

    Then why do you place yourself in that situation as your introduction to the community? Like we get it, you're miserable and hate almost everything, cool, nice edge you got there bro.
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