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About Dragonfly

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  1. Dragonfly

    Post Your Doom Picture (Part 2)

    Took me over twelve years of frequent mapping to reach this pace! I do have moments of uninspiration, though I'm currently sitting in a fortunate position of having a new texture pack to use, which offers enough thematic inspiration that I can "just get on with it". :)
  2. 42PercentModerator, heh. As for 42's comment, here's a link to the thread in question, as it isn't a bad suggestion, just put forth badly.
  3. Dragonfly

    Post Your Doom Picture (Part 2)

    A productive week for sure! I started this map 6-7 days ago. TO-DO: Playtest, implement difficulties, balance ammo, automap cleanup, try to break things, and when I can muster up the courage, I'll try and beige-up the black bits, though I'm not very excited to do this task. :P
  4. Dragonfly

    Tweaking Freedoom guy's face

    So far I feel this one is the best, by a long margin.
  5. Dragonfly

    Post your Doom textures!

    I don't think I'd assume that was a door. It looks very similar to a typical wall decoration; but it depends how it's done in game. If you 'force' the player to have to use this as a door then they'd understand it's a door.
  6. Dragonfly

    [RELEASE] Skulldash: Expanded Edition

    Some of you spotted that the website was inaccessible and PMed me about it. Thank you for your continued interest in Skulldash! The website was down due to a subsite on the same server having been compromised - I forgot I ever made this site which was mostly empty, but that didn't stop it becoming hacked and having 550 malicious PHP files dropped all over my websites - these files were what had taken down the Skulldash site. Knowing how boring it is to fix it, I put off the task... Oops! I finally got around to fixing this. I spent a few hours today and have cleaned up my sites in a very methodical and meticulous process, and have removed the website that was hacked from my server entirely. As such, the Skulldash website is now back up and running. Thank you to each and every one of you who contacted me about this issue, and for anyone left trying to download the mod, I thank you for your patience. :) https://www.joshuaosullivan.co.uk/skulldash/
  7. Dragonfly

    Doom 64 for Doom II - Released!

    Congrats on the release!! I'll be sure to stream this at some point in the future. :)
  8. Dragonfly

    Post Your Doom Picture (Part 2)

    1) Correct me if I'm wrong (I really hope I'm wrong) but PrBoom+ doesn't listen to MAPINFO, right? 2) The sector count is already quite high thanks to this 3d effect, I'd rather not double it on such an open map from fear of making it unplayable on some people's hardware. Also this would help create even more slime trails. :( 3) this is what I tried and you can somewhat tell. The structure just "feels wobbly" in shape. I'll still look into it further as the black is bothering me. Option 4: use light transfers on the floor so it doesn't seem different and set the light level to 255, eliminating the fake contrast.
  9. Dragonfly

    Post Your Doom Picture (Part 2)

    They look awful because of doom's fake contrast. The only real solution to that problem would be to make the whole structure look 'wonky and misshapen' or rotate the entirety of the structure. A shame, really.
  10. Dragonfly

    Post Your Doom Picture (Part 2)

    Making steady progress. :)
  11. Dragonfly

    What are you listening to?

    That's because it is very different. It's essentially a 'remix'.
  12. Dragonfly

    What are you listening to?

    They made a fucking music video to this and it DOES NOT DISAPPOINT Holy shit
  13. Blazing speed. Heh. I'll watch the demo(s) later on when I get a chance. Thanks a bunch! :)
  14. Dragonfly

    Post Your Doom Picture (Part 2)

    Debatably doesn't count imo :P 1) It's a secret 2) It's a logo 3) It's an abbreviation, as opposed to actual words advising the player to consider their actions.
  15. Dragonfly

    Post Your Doom Picture (Part 2)

    While you're not entirely wrong about it being quite unusual, I find it quirky and appealing in it's own way. Did Doom have english sector text? No. Do pwads do it anyway? Yes. Aside from a bland "?" with arrows, what other 'elegant' ways could there be? :)