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Dragonfly

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Everything posted by Dragonfly

  1. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    I'm putting this here in the hopes that all those looking to release the OST on our behalf might see this - no, please do NOT upload the soundtrack to YouTube or other platforms. We are not finished with it yet, and the musicians themselves will handle distribution of the music. Thanks for cooperating.
  2. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    @DarkQuill If I may ask - what are your computer's specs, what port are you playing in, and what rendering mode are you using within that port?
  3. Dragonfly

    Doom Pictures Thread 2023

    That was the first map I made for Eviternity II. :)
  4. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    Thanks for the compliments! :) Regarding the issues you posted, some are already fixed in RC2, but equally some hadn't been reported yet - the ones still outstanding we'll look to repair for RC3. Thanks! lmfao, that file name. As if impostor syndrome wasn't kicking in enough already.. πŸ˜… Thanks for the list and the precision with which you've listed the various issues, we will go through and make changes where appropriate! Good catch, this will be fixed in RC3 This is a good point; I'll see if there's anything we can do to mitigate the strength of the pulsing while retaining the ambience it presents. Thanks for your kind words!! I do have a PayPal link should you wish to donate, I'll forward it on to the rest of the team.
  5. Oh God imagine that, you want to test a section 40 mins into the midi, you sit, you wait and watch everything occur for 40 straight minutes only to realise that one lineef action missed the mark by a couple of tics... Hell nah. πŸ˜…
  6. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    RC2 has been uploaded! Please update your copy of Eviternity II. RC2 fixes a handful of critical bugs (most notably MAP26's "Silence" section being unplayable thanks to no "Pass Use Action" flags being set on lines that desperately needed it.) For information of all amends, see below list.
  7. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    Thanks! These have all been remedied and will be in RC2.
  8. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    Doom Retro is not (currently) a supported port. The only ports we've targetted are DSDA-Doom and GZDoom (and the latest versions of each, respectively - please ensure your ports are up to date!) I've yet to test for myself, but based on Altazimuth's post recently, Eternity Engine now supports Eviternity II as well - but again, I can't confirm this for myself.
  9. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    Truly the king of clutch compositions
  10. Awesome stuff; I wouldn't be against it's inclusion into Eviternity II! That said, I would prefer to wait until it's more widely tested / refined (I've not checked myself but Revenant100's post indicates how it's WIP atm), and to also wait until Evi2 is closer to a final build. :)
  11. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    We are looking arranging somewhere for people to get art prints at some point, though I imagine bugfixing comes first! The full image is 3x the scale linked here, so we should be able to get some good high quality prints! :D Out of curiosity, what sort of prints would be most interesting? Posters, t-shirts or something else?
  12. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    It was by Robert Sammelin. :)
  13. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    I've run out of likes to give you all again, oops! Anywho, here's the amended final key art for Eviternity II at 1080p - the colours have been improved upon. :)
  14. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    You better prepare yourself for disappointment, I'm taking a much needed break :p
  15. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    No surprises there, since PrBoom isn't a target port. ;) As per the website, this has been tested / designed for the latest version of DSDA-Doom or GZDoom only.
  16. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    It's partially implemented on a handful of maps and completely untested, please save your excitement for coop play for when we have prepared the maps for it πŸ˜‰
  17. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    I don't think that'd be possible anyways. Β―\_(ツ)_/Β―
  18. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    When it's doneβ„’
  19. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    I'm afraid I disagree. 😊
  20. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    It's been hard saying there will be no Eviternity II for five years. I've even had to try saying it with a straight face on podcasts!
  21. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    I've run out of likes to give today, uh oh. πŸ˜… I'd like to say a huge thank you to the overwhelming response thus far!! I hope you are all enjoying the WAD! If you do find bugs etc, please report them so that we can fix them for RC2. :) --- You're able to use either, though I've observed notably higher frame rates when running with OpenGL, so would recommend that personally. :) --- This is interesting - what compatability options are you playing with? If playing in GZDoom, I think you'll need to play with "default" in the compatability mode. As described in Tristan's above post, it seems GZDoom's MBF21 compat ignores new flags such as "Block Player" and "Block Land Monster". πŸ˜…
  22. Dragonfly

    [RC5] EVITERNITY II - RC5 Released!

    Thanks for the report - how this hasn't come up during testing is a mystery! Can you record a video of it occurring? We can't recreate it our end.
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