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Dragonfly

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Everything posted by Dragonfly

  1. Hello everyone! Today I'm formally announcing Eviternity, a 32-map boom megawad. Eviternity is a megawad comprised of six 5-map episodes, and two secret maps; which exclusively makes use of OTEX, an up-and-coming texturepack in development by @ukiro! Eviternity's six episodes explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold it's own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / alien" and "Above the sky / Heaven". This project is currently a work in progress, sitting at approximately 1/3rd completion with just over 10 maps fully built already! The planned release date is 10th December, as that is when Ukiro is planning to release the texture pack to the public. While mostly being a "Dragonfly project", with 22 maps planned to be created by myself, I present you a mighty lineup of well-known guest mappers who will be crafting additional maps: @ukiro @Mechadon @Xaser @Jimmy (2 maps, one of which is a collaboration with Dragonfly) @antares031 @an_mutt (2 maps, both of which are collaborations with Dragonfly) @Eris Falling (1 map which is a collaboration with Dragonfly) @StormCatcher.77 @skillsaw @AtroNx @Afterglow (1 map which is a collaboration with Dragonfly) We also have a few bespoke midis (and a 'proper audio' piece for MAP30!) for this project, from the talented: @Jimmy (4 MIDIs) @stewboy (2 MIDIs) @Eris Falling (MAP30 Music) @AD_79 (1 MIDI) @Jimes (1 MIDI) @Nabernizer (1 MIDI) And what use would a project of this scale be without some testers: @ukiro @Jimmy @Eris Falling @AtroNx @an_mutt @Afterglow @AD_79 @rdwpa @Bauul @Dime These guest maps will be interspersed throughout the project, with both secret maps being made by guest mappers. I'll be posting updates to this thread on occasion, letting you know how the project is progressing. Thanks for checking out Eviternity! :) EVITERNITY DEV DIARIES: Part One - An Introduction Part Two - Level Overview (First 11 maps) Part Three - Level Overview (Texture complications & ) Part Four - Level Overview (Most remaining maps + guest maps) SCREENSHOTS:
  2. Dragonfly

    [WIP] Eviternity - A Boom Format Megawad

    I've only used it in 'low density areas' so to speak, and in notably sparing amounts, as you can see here, only a small doorway.
  3. Dragonfly

    [WIP] Eviternity - A Boom Format Megawad

    They aren't used very often, but yeah, a collection of 1px wide sectors:
  4. Dragonfly

    What are you listening to?

    Today I see The Prodigy live, should be fun!
  5. Dragonfly

    Iwads no longer found on new PC

    Perhaps it'll work if you go and manually collect the .wad file(s) from your steam installation and then copy them to the GZDoom folder. Source: https://doomwiki.org/wiki/Steam
  6. Dragonfly

    What wads are underrated?

    It was more a suggestion to perhaps make a meaningful contribution to an already existing discussion instead of starting it anew. :) The most recent ones are pretty dead though, with a handful of replies each. Regardless, don't let me stop you. :)
  7. Dragonfly

    What wads are underrated?

    We've had this discussion a few times. ;)
  8. Dragonfly

    Deathless - an Ultimate Doom megawad (RC3!)

    I think the MBF Sky transfer overwrites the MAPINFO's sky, actually. Another solution is to reapply the sky using one with baked-in offsets via LOADACS. https://zdoom.org/wiki/ChangeSky https://zdoom.org/wiki/LOADACS
  9. Dragonfly

    Doom Streams

    More Eviternity mapping. :)
  10. DOWNLOAD NOW: https://www.dfdoom.com/project/order-of-the-odonata/ This map was lovingly crafted in just over two weeks for the 2nd Vinesauce Mapping Contest, called "Vinesauce Doom Mapping Contest II: Hellectric Boogaloo". The map was partially created on stream with many useful ideas passed my way by viewers. I made heavy use of advanced mapping techniques that are supported in GZDoom & the UDMF Format, such as Stacked Sector Portals, Line Portals, 3D Models, DECORATE, Scaled textures etc. This map was built from the inside out, starting from the inner courtyard and 'spiralling outwards' in terms of how I created it, until I reached a point there were three distinct areas each with a skullkey to collect. I then implemented the large, enemy-less courtyard area with the massive portal, then constructed the boss arena. This project, while very intense to create, has been an absolute blast and I've enjoyed every moment of it. This map has received external helps - I'd like to that Gutawer for the Shader used during the portal animation, and I'd like to thank Zanieon for the 3D model support they gave me. If you want a full list of credits, please open the pk3 file in SLADE and check the text lumps contained within the credits folder. Lastly, I'd like to thank Joel (Vargskelethor) for hosting such a fantastic competition. It's moments like these that keep our niche hobby in the public eye and also brings new life into the community! For that I am thankful. SCREENSHOTS:
  11. Dragonfly

    Share a random fact about yourself

    Not at all, Facebook is about talking, not listening. If Facebook was a real location it would sound a lot like this:
  12. Dragonfly

    Post Your Doom Picture (Part 2)

    @an_mutt and I have collaborated on a couple of Eviternity maps, here's MAP13. :)
  13. Dragonfly

    [RELEASE] Order Of The Odonata - Vinesauce 2018 entry

    I decided to have a crack at speedrunning this map today. Not sure if the route is optimal or not but my performance certainly WASN'T optimal - which leaves room for one or more of you to come along and compete! ;) If you've not played the map yet, I'd suggest playing it before watching this video, as it reveals a few secret areas, etc. :)
  14. Dragonfly

    Deathless - an Ultimate Doom megawad (RC3!)

    Port used? Reproduction steps?
  15. Dragonfly

    Doom Streams

    LIVE NOW. Come watch some nerd make doom levels or whatever, yeah!
  16. Dragonfly

    Deathless - an Ultimate Doom megawad (RC3!)

    https://www.dfdoom.com/hosted/jimmy-deathless/ Here's a mirror of the above chat log which you can directly view in the browser, so you don't need to download the HTML file yourselves. Enjoy! :)
  17. Dragonfly

    [RELEASE] Order Of The Odonata - Vinesauce 2018 entry

    Not required but absolutely allowed. :)
  18. Dragonfly

    [RELEASE] Order Of The Odonata - Vinesauce 2018 entry

    I should probably mention this is unchanged from the release given to Joel! I had plans for certain parts being more difficult (such as the boss) but right now my focus is on other things. If there's interest in a "hard mode" I might make a future re-release. :D
  19. Dragonfly

    Deathless - an Ultimate Doom megawad (RC3!)

    You fucking champion Jimmy. Give this man a crown, he's earned it! Well done; the screenshots look great, and it's been great fun (albeit quick and surprisingly short-lived) keeping tabs on your progress on the NaNoWADMo discord server. I'll be sure to play these on stream some time once I'm done with developing Eviternity! Go get some well earned rest. :)
  20. Their question wasn't "Can you crouch" but "Can you change the height of the player while they's crouching". Unfortunately I don't know the answer to that; I imagine it'd be possible, perhaps with ZScript.
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