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Everything posted by Dragonfly

  1. Dragonfly

    An Avatar Conundrum

    Aw shit, I got fat :(
  2. Dragonfly

    Share a random fact about yourself

    Similarly, the town I work in is where J.M. Barrie was inspired to write Peter Pan. I don't think he fucked up a vending machine though.
  3. Dragonfly

    [FINAL RELEASE] Eviternity

    Please take that issue up with the developer of "Ultra Crispy", that's not an issue related to Eviternity. Strange it happens only on one specific map as the exits are done the same across all episode ending exits; but again, that would be an issue with the mod.
  4. Dragonfly

    [FINAL RELEASE] Eviternity

    Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternity's six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven". This project was created as a birthday gift to Doom, which is celebrating its 25th birthday on the day this was released. The texture pack used in this project, OTEX, was also released on the same day - so please do not use Eviternity as a base for your wads & mods. While mostly being a "Dragonfly project", with 24 maps being made or heavily worked on by myself, I present to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels. Since the initial release we've worked hard for an additional two months working on the now-final version of Eviternity! I hope you enjoy Eviternity, thanks for downloading & playing! Eviternity is primarily an MBF format project, intended to be played in the following ports: PrBoom+, GZDoom, Eternity & Doom Retro; and is supported in Zandronum when playing multiplayer. This was tested with the latest versions of each during the creation, so please ensure your copy of your respective source port of choice is up to date! /idgames: Download Now ModDB: Download Now DFDoom.com: Download Now Dropbox: Link removed - dropbox disabled link sharing on my account for excessive traffic. Thanks for downloading it so much!! MAP04, MAP09: James "Jimmy" Paddock (MAP04 is a collaboration with Dragonfly) MAP10: Derek "Afterglow" MacDonald (A Dragonfly map with a detail pass by Afterglow) MAP13, MAP18: James "an_mutt" Collins (MAP13 and MAP18 are collaborations with Dragonfly) MAP14: Seongbae "antares031" Park MAP15: AtroNx MAP19: StormCatcher.77 MAP24: Brett "Mechadon" Harrell MAP26: Xaser Acheron MAP29: Tristan "Eris Falling" Clark (MAP29 is a collaboration with Dragonfly) MAP31: Paul "skillsaw" DeBruyne MAP32: Ola "ukiro" Björling All other maps: Joshua "Dragonfly" O'Sullivan In the music department we have some talented members of the community. Some music is bespoke, and others are previously made pieces music that suited the maps perfectly. The music credits are as follows: MAP01: Midnight Call - Mark Klem MAP02: Octarine - Jimmy MAP03: Fluid Motion - Jimmy MAP04: Ancient Sovereigns - Jimmy MAP05: Sacred Light - Jimmy BESPOKE FOR EVITERNITY MAP06: Digital Bitchslap - Alfonzo MAP07: Pistons - Jimmy MAP08: Gutter Penny - Alfonzo MAP09: Wheezer - Alfonzo MAP10: Motion Machine - Jimmy MAP11: ice.mid - Dial Up For Murder BESPOKE FOR EVITERNITY MAP12: Gemstones - Jimmy BESPOKE FOR EVITERNITY MAP13: Polar Expedition - Stewboy BESPOKE FOR EVITERNITY MAP14: Frozen Wilderness - Tristan "Eris Falling" Clark MAP15: Restless Restless - Stewboy BESPOKE FOR EVITERNITY MAP16: All Systems Agogo - Alfonzo MAP17: Rotted Roots - Jimmy MAP18: Impermanence - Brayden "AD_79" Hart BESPOKE FOR EVITERNITY MAP19: Brutal Schism - Jimmy BESPOKE FOR EVITERNITY MAP20: Thanatos - Tristan "Eris Falling" Clark MAP21: Everything Explodes - Jimmy EXTENDED / IMPROVED FOR EVITERNITY MAP22: Waves of Intrigue (v2) - Kyle "Nabernizer" Dobson BESPOKE FOR EVITERNITY MAP23: Pearlescent - Jimmy MAP24: Ghostgrinder - Jimmy BESPOKE FOR EVITERNITY MAP25: Slave - Jimmy - MIDI Rendition of a song by Leprous BESPOKE FOR EVITERNITY MAP26: Gonzu - Kniggit MAP27: Imaginarium - Stewboy MAP28: Temporal Tower - Pokemon Mystery Dungeon MAP29: The Godhood Suite (Full) - Jimmy MAP30: Eviternity - Tristan "Eris Falling" Clark BESPOKE FOR EVITERNITY MAP31: Land of Able - Mark Klem MAP32: Epitome XIV - Yash Bhandari - MIDI Rendition of a song by Blut Aus Nord - Converted by Scotty CONVERTED FOR EVITERNITY Intermission / End Game Screens: Death's Toll - Stewboy Title Screen: Entering Eternity - Jimmy BESPOKE FOR EVITERNITY Lastly, what large-scale release is complete without some heavy testing? The following people have been testers and bugfixers throughout the project's life span: Joshua "Dragonfly" O'Sullivan Ola "ukiro" Björling James "Jimmy" Paddock Seongbae "antares031" Park Ben "Bauul" Mansell Tristan "Eris Falling" Clark James "an_mutt" Collins Derek "Afterglow" MacDonald AD_79 rdwpa KingDime AtroNx Brett "Mechadon" Harrell Scotty Paul "Skillsaw" DeBruyne Xaser Acheron StormCatcher.77 YugiBoy85 This project has had various assets made for it and/or borrowed from other works. Thanks to the extra support from the following people: Cage M_Doom & TITLEPIC graphics ukiro Multiple requests for OTEX, Tree Sprites, Archangelus sound effect voice "acting", various sprite edits CWolf Firestick replacements FuzzballFox Keycard Graphics Bauul & Jimmy general WAD management and double-checking antares031 DeHackEd / DECORATE wizardry and management Gutawer & josh771 snow scripts for Episode 3 in GZDoom Kristus BOSSBACK picture id Software, Raven Software, Wolfendoom Cyber Baron Sprites - Sourced from the Realm667 Bestiary: "Cybruiser" - Edited by Xaser id Software, Blizzard Entertainment, Vader Terminator Sprites - Sourced from the Realm667 Bestiary: "Terminator" - Chaingun sourced from here for the above edits by Xaser Raven Software, Antares031 Arachnotron / Elite Chaingunner Bullet Sprites SD EnterNET (edited by Antares031) Arachnotron / Elite Chaingunner Bullet Sound Amuscaria (Formerly Eriance) Nightmare Demon Sprites & Sounds - Sourced from Hellforged (Edited by Eris Falling) Amuscaria (Formerly Eriance) & Vader Astral Cacodemon Sprites - Sourced from the Realm667 Bestiary: "Poe" Raven Software & Midway Astral Cacodemon Sounds - Sourced from the Realm667 Bestiary: "Poe" Jimmy - The Font Based on the font 'Voice In My Head' by Chequered Ink Clay Archangelus Sprites Raven Software Archangelus Sounds - Sourced from Hexen Chandalier sprites Bauul GLDEFS Eric T Archangelus sound processing & mix Cyano Blugron & Bauul Teleporter particle effects Aquila Chrysaetos Knows his way around a nodebuilder and probably killed 1000+ slime trails! Viewers of Dragonfly's Stream I thank you all for providing me seemingly unlimited motivation! <3 Come hang out with the developers on Discord; we're a friendly bunch! :) https://discord.gg/D4Sv5px
  5. Dragonfly

    what are you working on? I wanna see your wads.

    Can confirm, all OTEX. :)
  6. Dragonfly

    The Band Name Game.

  7. Dragonfly

    The Band Name Game.

  8. Dragonfly

    Post Your Doom Picture (Part 2)

    Yet another duel map. This time in a fortified library! :D
  9. Dragonfly

    The Band Name Game.

  10. Dragonfly

    what are you working on? I wanna see your wads.

    @Kuleshoff getting some early Agent Spork vibes from those screenshots!
  11. Dragonfly

    The Band Name Game.

    So uh, this was the only "2" band I could think of.
  12. Dragonfly

    The Band Name Game.

  13. Dragonfly

    The Band Name Game.

  14. Dragonfly

    The Doom Confessional Booth

    They're one of the most versatile monsters in the entire bestiary. Then use GZDoom. :P
  15. Dragonfly

    The Band Name Game.

  16. Dragonfly

    [FINAL RELEASE] Eviternity

    The GZDoom changes are purely cosmetic - that is, weather effects in episodes 1 and 3, and particle effects on teleporters and warp portals. Nothing that alters the gameplay experience itself (ignoring GZDoom's own changes, of course.)
  17. Dragonfly

    [FINAL RELEASE] Eviternity

    Thanks for sharing your honest opinion, I appreciate it! Hopefully you'll continue further in the wad to see what else is on offer, as each episode is quite different from one another and offers different experiences and levels of difficulty. As per the above quote however, I feel like you're expecting more 'clever' or 'powerful' Archvile usage, which wouldn't befit the wad's progression that early on. There's definitely some encounters later in the wad which demonstrate more intelligent and vicious AV usage while still not being obnoxiously difficult to handle.
  18. Feel free to omit my map from your playthrough, I know it's not your style of level and won't push it on you! Plus I definitely won't be free this Saturday anyway. :)
  19. Dragonfly

    What's the best SNES game you've ever played?

    Chrono Trigger, no hesitation.
  20. Dragonfly

    The Band Name Game.

  21. Dragonfly

    Ani-Toonspiracy Doom (revisited)