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Everything posted by Dragonfly

  1. Dragonfly

    Doom Streams

    Eviternity mapping. :D
  2. I look forward to it. :D
  3. Dragonfly

    Things about Doom you just found out

    Why, embarrassed? Nothing here to worry about.
  4. Dragonfly

    Doom Eternal won't have Snapmap

    wow how entitled are YOU???????
  5. Dragonfly

    Things about Doom you just found out

    While I'm inclined to believe you - Here's something extra to consider: The FLAT version was done to convey less "3D depth", since it's on a flat floor. The depth perception of a texture is somewhat lost when it's not on the wall, and you wouldn't walk on a large & bumpy marble face in the first place. :)
  6. Dragonfly

    [RELEASE] Skulldash: Expanded Edition

    You're welcome! It was a decent chunk of work but @Remmirath helped me a lot with the porting; and it was certainly worth it in the end!
  7. DOWNLOAD NOW: https://www.joshuaosullivan.co.uk/skulldash/ WHAT'S NEW: SCORING SYSTEM - Gain score by collecting tokens and killing enemies - Score is multiplied by 2 if you get 100% tokens! - Play on higher difficulties for more multipliers 21 NEW LEVELS - 2 Bonus maps from original game have been replaced - 19 NEW maps in the Community tier - 2 of which are intense boss fights, good luck! - Including the hub map, there are 50 playable levels! MAJOR LEVEL RE-WORKS - Bosses have been improved - Frostbound has had a major make-over - General visual improvements on every level HUB MAP IMPROVED - Teleports to later tiers - Brand new Community Tier - 'Modern style' portals OPTIONS ROOM ADDED - Change your difficulty mid-game - Remove reflections (lag reduction) - View your high scores CONTINUE SCREEN ADDED - When you die you are given 5 seconds to re-try - Let the countdown hit 0 to return to the hub map PORTED AWAY FROM ZANDRONUM TO GZDOOM - Much more features, etc. HUNDREDS OF MINOR TWEAKS AND IMPROVEMENTS SKULLDASH OVERVIEW: Welcome to Skulldash, the fast-paced speedrun arcade mod For Doom II. The objective in skulldash is to collect the Skulltokens scattered around each level to unlock the exit. While collecting the Skulltokens you have to race against the clock, as there is a time limit to beat – all while defending yourself from the hordes of monsters from hell. FAST PACED GAMEPLAY: While on the hunt for the hundreds of Skulltokens scattered across the various realms, you’re having to race against the clock! Failure to beat the level in the permitted time will cause you, the player, to be splattered into many pieces. Fear not, however, hidden throughout most levels are many secret areas containing blue Skulltokens, which add a precious five seconds to the clock. LARGE LEVEL SELECTION: With twenty standard levels, four boss levels, five bonus levels, a giant level-hub, a tutorial and ninteen community maps, you’ve got plenty of hours of gameplay available! Skulldash takes you to many realms & locations, including but not limited to technical bases, aztec temples, icy caverns, in a submarine, on a series of treetops, in hell, a haunted mansion, a medieval castle, a jungle altar, high in the sky and even in space! BOSSES, SECRETS & BONUS MAPS: Every level has a plethora of secret areas, containing bonus equipment and Skulltokens – keep your eye out if you want to go for 100% completion – when you 100% a full tier of levels, you unlock a bonus level! At the end of each Tier (except the 1st) there is an action packed boss map. Each boss is found in an environment crafted around their strengths and weaknesses. Bosses are often accompanied by hordes of hellspawn to assist them in taking you out. Prepare yourself to face the Lava Golem, the Dark Inquisitor, the Gate Keeper & the Overlord! MAPPERS: @Dragonfly - ALL MAPS, Except the following: @Remmirath - Token Refinery - Mayan Mayhem - Outpost 25/A Foundry - Luminescence - The Nightmare Realm - The Skyhold @Dreadopp - World Devastation @Tormentor667 - Sekhmet's Fury @Bauul - Mournful Dawn @Jimmy - The Cauldron @Xyzzy01 - Abstract Zone @AtroNx - Molten Core @Poohlyash - Whiteout @Kyle2959 - Fight Club Capt. J3 - Water Facility Slyor 64 - 1st half of Frostbound SCRIPTERS: @Dragonfly @HexaDoken @Remmirath RESOURCES: @Blastfrog Realm667 Hexen II Gothic DM Scythe II Blood Skulltag @TheMisterCat @Scuba Steve CC4-Tex @Xyzzy01 @Dragonfly MUSIC RESOURCES: @Jimmy rock.freemidis.net VGMusic.com 1024.wad Scythe II @yakfak Aion Other WADs BETATESTERS: YellowTail Tux @Dreadopp @HexaDoken @Eonfge Parad0x @Blastfrog @antares031 @Phade102 @leodoom85 DOWNLOAD NOW: Skulldash Website: https://www.joshuaosullivan.co.uk/skulldash/ Mediafire Mirror: https://www.mediafire.com/file/jp6qvurzy2vwmdt/SkulldashExpandedEdition.zip
  8. Let's enlist the help of Gez, shall we? :)
  9. Dragonfly

    I need the vanilla list of DOOM sounds again

    If you followed the advice in the last thread you would have realised that it LITERALLY TAKES TWO SECONDS TO GOOGLE IT. Stop wasting your time on pointless threads with questions that a basic internet search would answer with absolute ease. Hell, you could even search on this website for an answer. Also while you're at it could you change your rancid cum-mouthed animavatar to something less putrid? Thanks.
  10. Dragonfly

    [RELEASE] Skulldash: Expanded Edition

    1) It doesn't work with Zandronum, uses tech that they still don't support as far as I can tell. 2) I don't like brutal doom so I've put a grand total of 0 hours making sure it works with it. 3) If it DOES work with BD, don't play it with BD. This is a mod where it's own mechanics are very tightly built around being a self-contained mod. I imagine BD will cause so much slowdown in terms of gameplay that some levels simply will not be possible in the time limits imposed on the player.
  11. Dragonfly

    MAYhem 2018 - Purple Version!

    Perfect. :)
  12. Dragonfly

    MAYhem 2018 - Purple Version!

    I'd be more strict on this to be honest. "Any map submissions not sent by <date> will be ignored". This project was for May, after all. :P
  13. Dragonfly

    Doom Streams

    Back at that streaming game - today's schedule is testing guest maps by @Jimmy AND @Mechadon which were made for Eviternity, followed by the usual mapping :D https://twitch.tv/dragonflyos
  14. Dragonfly

    Has PBR for Doom been a disappointment so far?

    That's Bridgeburner's contribution to Elementalism: We hope to release this next year.
  15. Dragonfly

    What are you listening to?

    Good lord you weren't joking, this is fucking abysmal.
  16. Dragonfly

    Has PBR for Doom been a disappointment so far?

    It has it's places, but the example you've given tells me you're mixing high definition textures with PBR. While yes, they will often be used together, no, HD textures are NOT anything to do with PBR, and HD stuff always has looked bad on old, outdated games like doom. PBR works really well on things that are supposed to look wet/moist, such as fleshy organic stuff, or reflective/shiny, such as polished marble or smooth chrome panels. Take the below screenshot, by @Bridgeburner56 - the alien-like goopy hole in the middle is the main "PBR'd" resource here. It's the same low resolution as all the other textures around, but it works really well to make it look like some kind of wet flesh.
  17. Dragonfly

    Post Your Doom Picture (Part 2)

    Looks pretty cool, but having the D logo in the actual game space feels really out of place to me.
  18. Dragonfly

    “Doom: The Fake Outrage”

    Don't provoke him. This is already a craphole.
  19. Dragonfly

    Does anyone have this?

    Sorta-not-relevant, since this isn't actuall doom and there's no ACS you can rip, but: This game was fun back in the day. The maps are in Doom (or Hexen?) format and was made by CodeImp: http://www.bloodmasters.com/ ALSO: Please title threads more relevantly.
  20. Dragonfly

    "It's too cartoony"

    Respect. Agree to disagree. :)
  21. Dragonfly

    "It's too cartoony"

    I see your point but, honestly, stylistically/artistically/whatever other word you want to use to explain it - the new assets feel very much in keeping with the established style in my honest opinion.
  22. Dragonfly

    "It's too cartoony"

    Excuse me but no. "Real animals" look incredibly varied from one another. Compare your average dog to a jellyfish? how about a beetle compared to a giraffe? These creatures are worlds apart in terms of visual appearance, and these aren't even extreme examples. The demons in DE are fare more alike to one another than animals on Earth are to one another.
  23. Dragonfly

    My Question 5.

    Please start titling your threads with something relevant. If you're going to spam more questions and number them in this format, do so in this thread instead.
  24. Honestly 1 is one of the themes that excite me the most! I find the way we'd be making challenging moments where your movement is of incredibly high-value. It could see interesting twists, too, such as an espionage type mission where being seen can easily result in death, or perhaps a puzzle or 'parkour' map as a way to not be affected by the 1hp limit. Regardless of the theme, I'm up for the challenge it puts forward. ^^
  25. Dragonfly

    My Question 4.

    I think you're going to need to be more specific about your request. What you've asked for is the default behaviour of every monster, but since you're asking it, I assume you mean something more complicated / scripted?