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QuakedoomNukem Cz

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About QuakedoomNukem Cz

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  1. QuakedoomNukem Cz

    List of Doom engine standalone games?

    Some more stuff: Carnival Of Souls (Dynamite Duchess 3) I Am Sakuya: Touhou FPS Game
  2. QuakedoomNukem Cz

    [GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled

    For whatever reason, The Death Domain and Onslaught are unplayable on PSX Final Doom, because the map wads for those are labeled as Map89 and Map90 respectively. Changing the names to Map29 and Map30 fixes this, but this is quite an oversight.
  3. QuakedoomNukem Cz

    Bikini Bottom Massacre

    The mod is also archived on static.allfearthesentinel.net/wads/
  4. QuakedoomNukem Cz

    List of Doom engine standalone games?

    Here's some other freeware standalone games I found: Decadence Kid 4 $29.99 - TerminusEst13's 7DFPS Jam Entry, despite saying it needs Doom 2, it doesn't need it at all. Zombies Ate My Neighbors TC - Despite saying TC, it is actually standalone, using .ipk3, has been in development for almost 6 years. EDIT: I.M.Meen TC - Uses .iwad extension, basically a remake of that old edutainment game, but without the education part. EDIT 2: Nido Force - An action-platformer made in GLOOME engine for the same contest Nocturne In Yellow was in.
  5. QuakedoomNukem Cz

    Over 32-map megawads?

    Tarnsman's Projectile Hell
  6. The "It's Hip To Be Square" map is not in the file, only the name is present, but E1A10 is still the Arctic Lab from the original.
  7. QuakedoomNukem Cz

    Jazz Jackrabbit Doom (Updating)

    Regarding the graphics for the Title screen, intermission and such, those ones are on me, because I made these with 4:3 in mind (I used majority of OG assets, which are 320x200), because I didn't know about GZD getting proper 16:9 support for these graphics. The animated intermission shouldn't be hard to do, I think and I'll do the same for the new pic for the text screen after 'Battlefield', I think I could replace the small font used in the options with the small font from Jazz 1. I have the music files on my drive, including this one, but I also have plans to try and expand the ending, with proper credits for everyone involved and such. I also have some personal updates of my own in works for the projects, like making sure you don't sequence break most maps (Medivo & Crysilis for example), fixed offsets, return of the jump sprites with removal of color range (color range screws up Jazz's colors) and so on, but given the fact I am still busy with school (thank god my classification is getting closed off by the end of the month), I haven't had time to send these to him, but I will try, once I have more fixes ready.