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QuakedoomNukem Cz

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About QuakedoomNukem Cz

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  1. The "It's Hip To Be Square" map is not in the file, only the name is present, but E1A10 is still the Arctic Lab from the original.
  2. QuakedoomNukem Cz

    Jazz Jackrabbit Doom (Updating)

    Regarding the graphics for the Title screen, intermission and such, those ones are on me, because I made these with 4:3 in mind (I used majority of OG assets, which are 320x200), because I didn't know about GZD getting proper 16:9 support for these graphics. The animated intermission shouldn't be hard to do, I think and I'll do the same for the new pic for the text screen after 'Battlefield', I think I could replace the small font used in the options with the small font from Jazz 1. I have the music files on my drive, including this one, but I also have plans to try and expand the ending, with proper credits for everyone involved and such. I also have some personal updates of my own in works for the projects, like making sure you don't sequence break most maps (Medivo & Crysilis for example), fixed offsets, return of the jump sprites with removal of color range (color range screws up Jazz's colors) and so on, but given the fact I am still busy with school (thank god my classification is getting closed off by the end of the month), I haven't had time to send these to him, but I will try, once I have more fixes ready.