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XLightningStormL

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About XLightningStormL

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  1. XLightningStormL

    Share Your Sprites!

    Sorry I had to do this: Dr Pavel, I'm CIA.
  2. XLightningStormL

    Doomguy, Doom marine or Doomslayer?

    You can call him Susan if it makes you happy.
  3. XLightningStormL

    Share Your Sprites!

    JH-Type A Assault/Burst Rifle
  4. XLightningStormL

    Post your Doom textures!

    Fancy Marble Floors for UAC Executive and Admin stuff, based on FLOOR7_2 and DEMIwhateveritwascalled:
  5. XLightningStormL

    Share Your Sprites!

    Doom-style Blood Pack...since nobody else made a proper one yet. Original Size:
  6. XLightningStormL

    Sandy Petersen talking about the development of Doom

    I don't exactly believe Romero has a "clean mind" either tbh, so I'm taking both as "potentially true" Just because Romero is the "god" to the community (even though Doom was a team effort) doesn't mean every word to the letter is law or true.
  7. XLightningStormL

    Post your Doom textures!

    32x32, with touch ups and cleaned up to fit Doom more, and look more techy.
  8. XLightningStormL

    Share Your Sprites!

    Glock 17 Ready frame, and additional non-handed version. Credits: TorridGristle, Gothic, HawkwithGlock, Capcom, Superdave938, Unknown Hand Origin (not a user name lmao) and iD Software. I don't really have a use for a Glock (Berettas are cooler anyway) so I didn't really bother with firing/recoil animations.
  9. XLightningStormL

    How to make good looking techbases??

    If you're going for standard gameplay fare, of course. If your making quasi-realistic levels, or realistic levels, if you decided to do boxy levels, try to make sure there are "live in details" you'd expect, vents on walls, light switches, desks, chairs, bookshelfs, electronics, beds, tables, etc - Atmosphere and colour theory helps wonders as well, a good example of a popular but very boxy mapset would be Hellbound.
  10. XLightningStormL

    Post your Doom textures!

    A Doomified version of a certain Cobblestone texture used in a lot of Japanese games from the 90s Consoles Era (especially Super Mario 64) I had to do some touching up to make it properly Seamless, also converted it to Doom Palette with SLADE. Cheers to the Render96 boys for finding the original texture (especially Fluvian), you can find their GitHub (and the original texture) here: https://github.com/Render96/Render96Wiki/wiki Oh and here's the original touched up/seamless texture too
  11. XLightningStormL

    Share Your Sprites!

    THE GUN IS GOOD
  12. XLightningStormL

    What makes a map good or bad?

    Just a note, if you plan on making realistic, or "plausibly real" maps won't automatically stick you in the shit bin, providing your levels are interesting, and you have consistent custom textures to use with it, don't just jump in when making them either, plan them out like you are gardening on paper, make sure there is a flow, and coherent structure (i.e offices will not be wedged between two industrial run-off plants, because realistically the workers would hate it, and stylistically it would be inconsistent, offices would be put in the front where the entry for the facility is, and it'd be layered between grungy - less grungy, with a doorway or pedestrian traffic way separating the areas) Make sure that you playtest constantly, and use your instinct and gut, this is where you will prune or shape this plant into something that's better looking/feeling. Still these are tips that can fit to any style of project.
  13. XLightningStormL

    Post your Doom textures!

    Bit of Alien, but generally 1970s-ified white shell computers that have gone beige from oxidization and debris (essentially they're the whole parent design to the black shell computers we see in Doom, since the COMPx-textures were designed during the early 90s and 'Iphone design-computers' and LCD monitors weren't exactly existent in '93, it would make sense that computers 20 years before the events of doom would be Alien-esque in doom's universe)
  14. XLightningStormL

    Post your Doom textures!

    Sources (for SOME textures used parts of, or are based on): Cold as Hell, Area51.wad, DrDoctor, KDIZD, Phobos.WAD, Blood, Neodoom (and the person who made the reel to reel stuff originally, I forgot who they are though, but they should be in here somewhere)
  15. XLightningStormL

    Post your Doom textures!

    Retinal Scanner
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