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Everything posted by Prologue-9

  1. I started this as just a cute little story with the Doom Slayer and Samus interacting in the Fortress after Eternal, but since the response was good I decided to go further with the idea. 7 chapters in and there's some action, some fluff, some Quake stuff even. It's a work-in-progress, but I guess this is my tribute to two of my favorite game franchises. Check it out! https://www.fanfiction.net/s/13538725/1/Slayer-Hunter
  2. Prologue-9

    I make art sometimes.

    Love your use of color, and the OCs are cute. Good stuff~
  3. I'd like to see the Motherdemon come back as a boss. I'd also want to see the Vagary redesigned and repurposed into an enemy like the Vore from Quake, along with Trites, and a boss resembling the Maledict. Without the stupid Betreuger tongue, of course. I'd also like to see Hellhounds, and a boss version as a cerberus.
  4. Prologue-9

    What platform do you play on?

    Switch, my PC can't run it.
  5. Prologue-9

    What Video Game Are You Currently Playing?

    This little beauty. Doom as a 2D action-platformer, with ties and nods to the whole series and beyond. Really solid gameplay, full of upgrades and secrets. It's just a blast.
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    [v1.5] Doom 64: Retribution

    I'd like to get a look at that, haven't heard of anyone taking something like that on. Link? Been playing through the Absolution levels, a fascinating set - think I'm on the second-to-last map of it. Had a really interesting blend of Doom 1 action mixed with D64's style with the techbase maps - I liked it. Glad these mapsets are being preserved, it feels so good playing new Doom 64 stuff.
  7. I'm not big a fan of the font, either. Looks a little western to me.
  8. Prologue-9

    The Revenant Problem

    An amusing WAD, though the joke got a little old after the first 10 or so levels. Aside from that though, it's easy to play through, and has quite a few fun surprises up its sleeve. All in all, it's alright.
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    [v1.5] Doom 64: Retribution

    I'm a little out of the loop - where do the Redemption Denied levels come from?
  10. Prologue-9

    Flaws in Doom 16'

    Often times while reading the lore I felt like we were playing the aftermath of a much more interesting story. Everything with the Night Sentinels, the Wraiths, The Hell Priests, the Wretch, the huge battle against the Titan. Hell, using the Crucible, as I'm pretty sure it was implied the Slayer had used it before. All of that went on, and instead we're stuck doing cleanup duty cause some nerds were poking around in Hell. A prequel game would be pretty sweet.
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    [v1.5] Doom 64: Retribution

    Been loving this so far Nevander, you've done excellent work. It's great having an actual, more or less faithful way of playing Doom 64 on GZDoom, without tons of irrelevant monsters crammed into the levels (GZD64/BD64) or anything like that. The new episodes are looking nice, I only ever got a change to play one or two of the Absolution levels, so this oughtta be interesting. I'm most excited for that Retribution episode, but one thing at a time. ^^;
  12. Prologue-9

    DoomGuy Gets a Puppy

    Surprisingly neat and intricate level. There were some really nice setpieces, with unique encounters built around them. I specifically loved the dream sequence, as well as the Baron encounter in the cage. The battle for Imelda felt slightly grindy, though, and I think a few Hell Knights in place of Barons could of worked wonders for this encounter. Also felt the forest maze was a bit out of place and visually unappealing. Overall, great map, exceptional detail, and interesting gameplay!
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    [v1.5] Doom 64: Retribution

    I've been playing through this these past couple of days. Easily the best Doom 64 to GZDoom port yet. Been having a wonderful time. Any screenshots from the Absolution levels?
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    Why has no one made a fan made doom 64 sequel?

    @Nevander, you've got me hype for this. As interesting as BD64 was, it left a lot of the problems that GZDoom64 had intact (like its abysmal monster placement decisions.) I also love NRFTL and the ties between 64 and '16, so this is all kinds of up my alley.
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    Darkmoon [New maps added!]

    I've only managed to run through the first two maps so far, but I'm impressed with what I've played. Not too many are brave enough to go the Doom 3 approach and I think you guys nailed it. One big complaint I have though is I feel like even on UV map01's pacing is a tad too slow. It does start ramping up toward the end but in my run there was a lot more standing around pistoling scientist zombies than I would've liked. Maybe try introducing tougher baddies like shotgunners and machinegun zombies earlier in the map? That ought to keep the tension high enough and avoid the monotony. One other thing - don't be afraid to be a little evil with the enemy placement now and then. While map02 definitely picked up the pace and started getting into the groove, the encounters had a tendency to feel predictable. Try making more use of enemies behind corners, maybe even some monster closets to keep the player on edge.
  16. Prologue-9

    Favorite video game character(s)?

    Samus Aran (Metroid) Doomslayer (DOOM 2016) Gaige, Athena, Handsome Jack, Claptrap (Borderlands) Nightmare (Soul Calibur) Bowser (later Mario titles) Blaze, Knuckles, Shadow (Sonic) Mewtwo (Pokemon) Gordon, Alyx, Barney (Half-Life) Wheatley, GLaDOS (Portal) and plenty more I'm sure
  17. As a writer I don't read (books) nearly as often as I should (blame Doom), but in recent memory these stood out to me. Think I'll go ahead and copy the OP's template here, Bedlam Sci-fi where following a routine test the lead character wakes up in a universe of video games. A nice mix between adventure and world-building here, with plenty of twists and implications to keep you hooked. The author's a long-time gamer too, so expect a lot of nostalgia. Slow start, though. Pandaemonium Almost two stories in one until the last bit, half follows a group of teens on a field trip after the death of a classmate, the other a familiar story about scientists messing with portals and unfortunate consequences. Memorable characters and a real thrill after the climax, plus some science vs. religion study. Hal, Hannac Not usually my taste, but it's medieval realistic fiction/romance about a hard-headed duellist. Once I picked the first one up, I couldn't stop until I finished them both. Wonderful storytelling and pacing here.
  18. So, what source port do you use for multiplayer, and why? For me, I prefer ZDaemon for how easy it is to just set up a server and play with your friends, old-fashioned.
  19. Prologue-9

    The Doom Confessional Booth

    I've been playing Doom since '99 and I've only just now beaten E4, on HMP.
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    When did you first discover Doom?

    When I was a baby/toddler I'd sit on my dad's lap while he was playing Wolf3D or Doom on his laptop, shouting "shoot, shoot!" When I was about 4 if you wanted to find me, I'd be on the old Pentium 3 or 4 partaking in some ultra-violence.
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    Breach [1.0, now on idgames!]

    Pretty much. The level detail is of course gorgeous, and I definitely felt some of that Prime influence early on. As for the encounters, they were pretty by-the-books, but complimented the scenery well. Can't wait to see what else you have in store!
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    I liked the industrial-sounding drum&bass that picked up during the more intense fights. Here's to hoping for an OST?
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    Doomguy and Doomgal?

    I'm all for going half-and-half on this sort of thing. We don't really know whether or not our Guy is going to be doing any talking or anything like that, so if it's only to change pain/grunt noises and the model for reflections, I don't see any problem in having the option. More power to the player. It would actually be pretty sweet if they made it Crash from Quake 3, as a nod.
  24. Some of my favorite megawads are Scythe 1 and 2, Deus Vult II, Icarus, Vanguard, plenty of others I can't think of right now. Pirate Doom is breathtaking, as is uTnT.
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    I like Project Brutality with the Ult. Doom visor. The dynamic progression system really brings on a different kind of feel with the difficulty curve, and I can't express how much I love all the new enemy behaviors. Really like the Doom 4 inspired stuff. Makes for some refreshing gameplay every now and then, ya know?