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sajbear

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Everything posted by sajbear

  1. Hello everyone! My Doom 2 map "7 Sins" is now complete and I would love for you guys to test it out! It's a HUGE map based on the seven sins of man! It does not require Brutal Doom, but its made with it in mind! (It just looks so much more badass! ;) ) Wad Only download: (1.4) https://drive.google.com/file/d/0B4yQASmFL0boVzR6OFRzY3V6dUE/view?usp=sharing Wad with brutal doom + gzdoom (Doom2.wad NOT included): (1.4) https://drive.google.com/file/d/0B4yQASmFL0boMzVmSnl2U1V1eVk/view?usp=sharing Screenshots can be found here: https://drive.google.com/folderview?id=0B4yQASmFL0bobXNNcHc5TjNubUU&usp=sharing Feedback and especially bug reports are more than welcome! Enjoy! 1.1 Changelog: * Moved two enemies * One secret was broken, now its fixed. v1.2 Changelog: * Made some sectors impassable * raised some plattforms * Added some enemies * Made more enemies deaf * Fixed some texture errors * Fixed some exploits * Tweaked difficulty v1.3 Changelog: * Fixed some doors being set to SR instead of DR >_< (thanks gaspe & rdwpa) * Fixed one mirror effect error. * Tweaked a door secret * Fixed (hopefully) unclosed sectors at bloodfall linedefs 5061 and 6551 to 6557. * Unstuck thing 875 * Fixed some bad texture alignments * Added a little more ammo on the last part of the map v1.4 Changelog: * Fixed 2x compatibility issues (thanks scifista42 & Caleb13) EDIT: It should work with anyport that have removed the linedef restrictions. EDIT2: It REQUIRES doom2.wad EDIT3: Version 1.3 released! EDIT4: Version 1.4 released!
  2. Version 1.4 has been released! Also Happy Halloween! :D I tested with Pr-Booom-plus with -complevel 2 and I fixed it! Super thanks! :) Hopefully this the last patch! Moddb, and /idgames next! ;) Super cool! ^^ This is fixed in 1.4! (Yay!)
  3. I'll probably get to it this weekend :) Hopefully it will be last update I have to do :)
  4. sajbear

    Cacowards 2015 Nomination Thread

    One day I'm gonna make a map good enough to be nominated to Cacowards! ^^
  5. Fixed for 1.3 Already tweaked this area in 1.2. its fine for now. I couldnt see them in doom builder or in gzdoom, I THINK if fixed them anyway. What port do you use? I would like to see them for myself Fixed for 1.3 Fixed for 1.3 Fixed for 1.3 No, you can't get them. Don't be greedy! ;)
  6. Gluttony = The first room with the mancubuses and the baron Greed = The room with the moving pillars Wrath = the third room with all the barons and hell knights Pride = The warzone room Envy = the city room Sloth = the room with the plasmagun Lust = the outside room
  7. ehh...it gave me an error on Chocolate Doom.
  8. It will be fixed for 1.3 :) It only shows up when you die right and the crusher slows down, right?
  9. Ok thanks! Yeah I saw that now >_< Such a n00b error :( Will be fixed in 1.3.
  10. Don't really want to since then you have to start with console. Updated the first post, and if I release a new version, the readme will be updated as well. Thank you! Glad you liked it! :) If you can supply screenshots of the misalignments, that would help me a lot! :) How do I fix these errors? The don't show up in doom builder :/
  11. I tested it with GzDoom and it worked great. It's in reality a vanilla map so it should work with anything except ports that doesn't have the linedef restrictions removed. (Since its huge) It requires doom2.wad.
  12. Thats just about 1/8 of the total map size ;) (that have sloppy2) :P Awesome! Post a link when your done and enjoy! :D
  13. It should work with anything. Its made with just the doom2.wad so it's not made specific for Brutal Doom. It just the way I prefer to play it. It needs a port that doesn't have limitations the scrolling line defs though.
  14. This is so cool! These where a huge part of my childhood <3
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