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CeeJay

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About CeeJay

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  1. CeeJay

    WADS based off of other games?

    Well, there is this https://forum.zdoom.org/viewtopic.php?f=19&t=4608 and this https://forum.zdoom.org/viewtopic.php?f=19&t=46801&hilit=Wolf3dge
  2. CeeJay

    Ultimate Western conversion (beta #3)

    Well, this project was abandoned like a hundred years ago. I have no interest in resuming work on it at this time. Besides, I never did anything with the levels themselves. They were pretty much untouched. This was meant as a gameplay mod to simply go along with the Bastardos TC.
  3. CeeJay

    Wolfenstein 3DGE (2018 update)

    Whew! Updated once again. Fixed a lot of slopy typos, errors and whatnot along with numerous changes and additions. All while also working on two seperate addon patches to go along with the base mod. These change things around to more accurately simulate the Atari Jaguar port and the Apple Macintosh port of Wolfenstein 3D, repectively. Atari Jaguar port patch preview Apple Macintosh port patch preview DOWNLOADS: http://www.moddb.com/mods/wolfenstein-3dge/downloads Still, no sliding doors and no actual pushwalls.
  4. CeeJay

    Wolfenstein 3DGE (2018 update)

    Updated (the other day). Now taking advantage of the newly supported archive format (EPK aka PK3 aka ZIP), which mean it'll require absolute latest version of 3DGE available at the moment. Along with this, there is also many changes, including fixes, throughout. I am quite pleased with how it turned out, even if it did take a little too long to convert and make work under the new format. Some technical stuff: Enemies do more damage up close and on higher skill levels while you do more damage from behind. A knife to the back usually results in insta-kill, while still also being silent. Making the knife actually more useful. Head on over and grab a copy: http://www.moddb.com/mods/wolfenstein-3dge/downloads Get Psyched!
  5. Some small additions, meant to get this out for christmas but things got in the way. Changes:
  6. CeeJay

    what are you working on? I wanna see your wads.

    So, this is just exclusivley for maps being made?
  7. CeeJay

    Doom: Aliens Mods

    There's been tons more over the years, many of which not half bad only hampered by the limited tech/resources of the time. I don't think there is any other media franchise thas has been adaptated as much into games and mods. And strangely, to this day there is still no real Terminator or Predator total conversion for DOOM. Only unfinished or partial works.
  8. CeeJay

    lilith.pk3 - /idgames release!

    WARNING: Do not play when under the influence of alcohol.
  9. CeeJay

    lilith.pk3 - /idgames release!

    So... Are the maps supposed to look like that or is it just my machine screwing up?
  10. CeeJay

    [3DGE] Doom Forever REDUX (updated)

    Recently made some updates to the mod. Check it out at the moddb page.
  11. Made some small updates to the mod. DW: http://www.mediafire.com/file/pdkn655015y0a52/arctic_revisited.zip
  12. Well, for what it's worth here is the full release: http://www.mediafire.com/file/pdkn655015y0a52/arctic_revisited.zip Enjoy! And remember, this requires 3DGE and will not work with (G)ZDoom.
  13. For 3DGE 2.0.4 Final or later. You can get the latest build here: https://devbuilds.drdteam.org/3dge/ An extensive update and improvement to Laz Rojas' legendary (and inspirational) WolfenDOOM scenario. Featues improved gameplay (bye bye OP enemy grunts), all new weapons, new mechanics, more interactivity, more immersion, scripting, updated textures, level fixes, etc. Screenshots: Full release (updated): http://www.mediafire.com/file/pdkn655015y0a52/arctic_revisited.zip You do not need the original to play this. You will, however, need 3DGE 2.0.4 Final or later and a DOOM II IWAD. Concerning the levels: Credits: (probably incomplete list)
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