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CeeJay

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About CeeJay

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  1. CeeJay

    what are you working on? I wanna see your wads.

    A collaborative EDGE project being developed by Lobo and myself. Still very early in development, and we are in dire need of additional mappers. You can find us on Discord or contact through PM.
  2. CeeJay

    Batman DOOM for EDGE

    I haven't uploaded a thing to the /idgames archives in decades, probably not since 1999. Thank you!
  3. CeeJay

    Batman DOOM for EDGE

    Link fixed.
  4. CeeJay

    Batman DOOM for EDGE

    Batman DOOM for EDGE ! This is the EDGE DDF version, painstakingly reverse-enginered from the original DeHacked file for use with EDGE's DDF language with lots of extra effects and scripted events added on top of it to further enhance and improve the experience, including the removal of some issues and quirks that can be found with the original TC. I began this project in 2015 and then shelved it, then picked it up again in 2017 only to abandon it again and then finally continue and finish it in 2020/2021. Does this make it the first EDGE mod of 2021 ? It should be fully playable from start to finish, with only minor issues not affecting level progression. Download: https://www.mediafire.com/file/3ug65a9ui2zmjab/BATDDF.WAD/file Works with EDGE 1.35 and 3DGE 2.x, you will also need the original BATMAN.WAD which you can find here: https://www.doomworld.com/idgames/themes/batman/batman
  5. CeeJay

    what are you working on? I wanna see your wads.

    Shield as in shielding. Shielding you from harm. You use a piece of cast-iron plating to cover your chest, acting as a shield of sorts.
  6. CeeJay

    Wolfenstein 3DGE (version 1.1 now available)

    Version 1.1 now available for download. https://www.moddb.com/mods/wolfenstein-3dge/downloads
  7. CeeJay

    Wolfenstein 3DGE (version 1.1 now available)

    New version coming soon... E1F1 E5F2 Featuring, among other things, Wolf3D-esque sliding doors
  8. CeeJay

    DoomBuilder.X: Lua script SOLVED

    SOLVED. Please remove thread.
  9. We would like to replace all normal doors in a map with a two-sided linedef that has a special Action/Type. We need a LUA script that: 1. Merge 2 lindefs (anything with "Action 1:dr door open wait close" which are in close proximity i.e 8 units between them), thus deleting the sector. 2. Move the merged single linedef 4 units to center it. 3. Change the linedef action to 546 (or another type). 4. Make the front and back sector index of the linedef match the current sector where the linedef is. 5. Apply texture "NZUD1" to front and "NZUD2" to back as middle textures or, more prefarably, make new front and back middle textures match that of previous 2 linedefs front textures (respectively) OR alternatively 1. Deletes a door sector(anything tagged "Action 1:dr door open wait close") 2. Move and merge the 2 orphan linedefs that are left. Preferably to a center point between both. 3. Change the linedef action to 546 (or another type). 4. Make the linedef 2-sided. 5. Make the front and back sector index of the linedef match the current sector where the linedef is. 6. Apply texture "NZUD1" to front and "NZUD2" to back as middle textures or, more prefarably, make new front and back middle textures match that of previous 2 linedefs front textures (respectively) Can it be done with LUA scripting in DB.X?
  10. CeeJay

    Wolfenstein 3DGE (version 1.1 now available)

    Updated for all interested parties https://www.moddb.com/mods/wolfenstein-3dge/downloads
  11. CeeJay

    what are you working on? I wanna see your wads.

    It's the HUD in an upcoming mod of mine.
  12. CeeJay

    [WIP] Last Rites weapon mod (mini-mod)

    EDGE's modding capabilities has always been its best quality (documentation, no so much). The DDF is a little limited by todays standard but very user friendly and easy for anyone to pick up. And if you dare to experiment a little you will often find that you can do a lot more than you would think at first glance. I know I've pushed the engine near the breaking point several times.
  13. CeeJay

    [WIP] Last Rites weapon mod (mini-mod)

    Slow and steady wins the race... New HUD. Not a 1:1 replica but rather "inspired" by. The one in LR took up a little too much space and was cetainly more complicated than it needed to be anyways. Snatched most of the gfx from old screenshots of the game.
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