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About CeeJay
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If I am understanding correctly, yes. You can use the REFIRE state special, see [PLASMA_RIFLE] as an example. While the attack button is being held down all frames above REFIRE will loop until you let go of the fire button in which case it will proceed to any frames after REFIRE and finish the STATE. EDIT: A crude example of powered-up Phoenix Rod: https://www.mediafire.com/file/yqmesv1yobqq8bu/tomed_phoenixrod.wad/file As far as DDFWEAP is concerned I believe it is mostly spot on, but obiviously needs a little spit and polish.
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We could do with a little more information to identify and solve the issue. What version of EDGE-Classic are you using and is it 32 or 64-bit? Are you loading anything else other than QDoom? Do you have anything in your autoload folder, and if so, what?
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Lakeside - An Egyptian Themed Map
CeeJay replied to ArchRevival's topic in WAD Releases & Development
That was refreshing, haven't played anything new in awhile. Really nice visuals and the gameplay side of things was okay. A bit too much ammo and I found rockets but no rocket launcher, what's up with that? Did I just miss it. EDIT: Spectres are best used when placed in dark lit areas. Having them out in the open just makes them too easy too see, which defeats the whole purpose of them. -
Operation: Arctic Wolf Revisited (v. 4.1)
CeeJay replied to CeeJay's topic in WAD Releases & Development
Thank you. Glad you enjoyed it. What about the minimalist IWAD? The mod was designed with a DOOM 2 IWAD in mind, if it happens to work with it anything else that would be what you call a happy accident. Any IWAD it would not work with is down to it not being designed for it and therefor not supported. -
Operation: Arctic Wolf Revisited (v. 4.1)
CeeJay replied to CeeJay's topic in WAD Releases & Development
Version 4.1 released. Hoping to be the final version. Features level fixes by hawkwind, see included changelog.txt for list of changes. DL: https://www.mediafire.com/file/17vx125ixtnkjxc/Arctre_41.zip/file -
Thank you very much. Can't really take all the credit though as it is based on a legacy mod, I just kind of updated it. With the 3d model it is blocking lines.
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what are you working on? I wanna see your wads.
CeeJay replied to everennui's topic in WAD Discussion
Be that as it may, it is source-accurate. -
what are you working on? I wanna see your wads.
CeeJay replied to everennui's topic in WAD Discussion
The mod formerly known as Wolfenstein 3DGE being re-worked for EDGE-Classic. Running at 70FPS, and running a little choppy due to my hardware being like 10 years out of date. Runs fine when not recording though. -
Damn, that is truly and honestly horrible. My ears hurt. If that is how it sounds for you, I sympathize.
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Operation: Arctic Wolf Revisited (v. 4.1)
CeeJay replied to CeeJay's topic in WAD Releases & Development
A potential feature suggestion for future versions of EC would be an AMBIENT special for DDFSFX and a new sound slider in the options dedicated to sounds with that special. Call it Ambient or Environmental Sounds. -
Operation: Arctic Wolf Revisited (v. 4.1)
CeeJay replied to CeeJay's topic in WAD Releases & Development
The enemies do have faster reaction time, I could edit it to be more like Doom enemies, if people are finding it to be too brutal. I am not the best player myself but I manage to get past pretty okay if I just take it a little slow and use cover in the beginning. It is worth mentioning that the enemies technically fire projectiles, so it is theoretically possible to dodge incoming attacks if you are fast enough. -
Operation: Arctic Wolf Revisited (v. 4.1)
CeeJay replied to CeeJay's topic in WAD Releases & Development
No, I never said crouching was an illusion. I said that the enemies crouching was an illusion. They do not really crouch, the sprites just make it look that way. -
Operation: Arctic Wolf Revisited (v. 4.1)
CeeJay replied to CeeJay's topic in WAD Releases & Development
The ambient sfx are indistinguishable from all the others, volume control should adjust all sound effects in-game. Are you saying they are still too loud? They do not really crouch, it is an illusion. The sprites merely make it look that way. And like I said, I disabled it because it could potentially break some maps. Crouching wouldn't really benefit the player very much anyways.