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DracoNoir

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About DracoNoir

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    Warming Up
  1. I know it doesn't answer your question (which by the way, rebooting worked for me when using DB2), but unless there is any reason you shouldn't, you really ought to try GZDoomBuilder - basically DB but with more support for other formats and some handier editing tweaks =] I am a convert!
  2. DracoNoir

    Double Slope on a 3d Ceiling

    Thanks Gez, Yes I'm already using gzdoom and have had 3D slopes working via the old method of making sure the dummy sector is similar in geometry and aligned along a map axis with the affected sector and that worked ok - I've had the archway in the wall working fine in the game. It's only with the plug in and putting this second slope in that I'm now having problems, but none of the 3D slopes show at all. I'm just getting flat sectors. Could it be the way I'm making them? I'm setting up the 3D floor so that the floor is set to its lowest point then I'm sloping the floor UP from there. Should I try setting it to the top of the slope and sloping it DOWN? logically to me this shouldn't make a difference but it's still odd how some of my steeper slopes put the floor height higher than the ceiling. Although as I type that what you say below makes sense about that. This map is huge and the controls are indeed a long way away from the 3D floors... EDIT:: Wasn't using the latest GZDoom after all - earlier versions still need the alignment thing to work with 3d floors. Beware if your graphics hardware only supports OpenGL 2. Then use GZDoom 1.8.7 and the plugin will still work! Finally Solved! Thanks all
  3. DracoNoir

    Double Slope on a 3d Ceiling

    In fact, Boris.... ...is this normal? These are my control sectors. The ones tailing off to about -11000 are my 3d slopes whereas standard 3d floors' control sectors appear 'normal'
  4. DracoNoir

    Double Slope on a 3d Ceiling

    Thanks scifista, That explains a lot more about the mechanics of sloping via action lines and is definitely worth knowing, although standard slopes (ie not on 3D floating floors) in GZDoom (Builder) and in UDMF format appear to be much easier to control in the Edit Sector Dialog as the slope direction can be selected via a 360 degree control. I think Boris's plugin makes viewing and editing slopes en batch a lot lesstime consuming and click-intensive, especially if you have a lot of them (which the level I'm trying to create hopefully will have!) The other benefit here is with 3D slopes, previously the control (dummy) sector for the 3D sector which was to have a slope applied had to match dimensions along the axis of the intended slope (ie be as long as the sloped sector's slope) and also align with it on the map. I'm not sure is this a feature of the plugin, of UDMF or of GZDB as I am new to all 3 (as of last night =]) This way, all dummy sectors can be thrown together in a distant corner of your map, only to ever be seen by tenacious no-clippers =] EDIT: Having said that, none of my 3d slopes will actually render properly when I test the game. In fact they don't appear at all... Any ideas anyone? I have other slopes on standard floors which are ok - Is this possibly down to the issue above over which I was bragging - alignment of the dummy sector when using 3d slopes? My nodebuilder is ZDBSP if thats helpful?
  5. DracoNoir

    Double Slope on a 3d Ceiling

    Ok, figured it out (actually not that difficult), but hopefully this will save someone some time. Creating 2 slopes in the same sector of a 3D floor:: Requirements:: The problem (at least for me): The solution: Hope that ends up helpful to someone and wasn't too obvious to everyone =] Mods please mark thread as answered and thanks again to everyone who helped!
  6. DracoNoir

    Double Slope on a 3d Ceiling

    oh hi Boris, thanks for stopping by my puny little thread and thanks for your awesome work! If only I could get my head around it! I'm now in UDMF with 0.2.0 of your plugin and I can select the slopes option but can't do anything with it. If I right click in 3D slopes mode, I get a context menu which gives me the option to add/remove floor/ceiling slopes with both 'add' options greyed out. I also can't see the slope options you seem to have in your vids as mentioned in my last post - is that what I'm missing or is this handled another way in this latest release? Also, is what I'm originally trying to do (slopes in both x and y axes in the same sector) even possible? I saw in one of your posts on ZDoom forum that it wasn't in an earlier version but was just wondering. I've put the slopes data sector in the CSA already. Thanks! EDIT: Yeah OK im getting there slowly, answering my own dumb questions one by one! So Draw the vertices in draw slope mode and edit the slope in slope mode. Next question will be along shortly =] EDIT #2: Yeah, I have been extremely dumb. For those following, Boris's vids at the link above (in the post about his plugin) are VERY explanatory, if you just take the time to watch properly. Facepalm. So plugin is working (and beautifully) and I have working slopes on a 3d floor. Now I'm just trying to work out how to do 2 uniform slopes in the same sector. EDIT #3: The answer is yes! For the benefit of anyone following this with the same level (lack) of knowledge that I had at the start of this thread, Boris's plugin is an absolute MUST HAVE, as is using UDMF format! I will put pictures up if it is helpful, but basically is as follows: For 3D sloping floors in two directions:: - Assuming you have created your 3D floor, enter Sectors mode and select your control sector so it is highlighted. - Switch to Draw Slopes Mode. - Simply draw your first 2 vertices to create your initial slope. Instead of ending your drawing there, draw a third vertex (the line will connect to your first vertex to form a sort of 'L' shape) to create your second slope, say, perpendicular to your first slope. - After setting the heights of your vertices, your slope will be uniform in both directions. Thanks for those who gave help and I hope this helps others! -
  7. DracoNoir

    Double Slope on a 3d Ceiling

    Where is the facepalm emote?? thankyou sir! I have been messing around trying (whilst learning!) to convert the wad using a command line converter for the TEXTMAP, then realising that that won't open in an editor cos it aint a compete wad, then trying to compile in slade3 with a header and ENDMAP without success so thankyou very very much!! For those following and trying to do what I was trying to do, I got as far as exporting the TEXTMAP as a textfile, then putting it between an empty MAP01 marker and a ENDMAP marker so it looks like this in SLADE3: MAP01 TEXTMAP ENDMAP But I kept getting errors from GZDB saying there was an invalid character in line 1 trying to parse the UDMF map info. Thats as far as I got. Anywho, I personally don't need help with that aspect now and I'll be trying Boris's plugin to get my original problem sorted. EDIT: OK. Cannot get slopes working. in Boris's videos, when you edit a 3d secotr, theres options for performing the slope and drawing slopes (checkboxes with a slash (/) next to it for applying a slope) but these dont appear for me. Something I'm doing wrong?
  8. DracoNoir

    Double Slope on a 3d Ceiling

    EDIT... mmk, so r2409 behaves the same and heres why: also realised that sloped mode (in the configs window, modes tab) isn't supported by the plugin whilst in doom in Hexen format and only in UDMF. So, more questions I'm afraid: 1. Is it only in the plugin that slopes arent supported in DiH format - cos I've been able to use them fine (even on 3d floors) up to now. 2. Can I convert my current work to UDMF without any problems so I can get this working and if so, are there any things I should be aware of? Thanks yet again =]
  9. DracoNoir

    Double Slope on a 3d Ceiling

    thanks guys, I'll check that one out =] EDIT: OK I've sort of got it working - I can create 3d floors ok with it, but I can't seem to enter 3d slopes mode or draw any slope vertices etc. I have defined controls for them bfore you ask, but nothing happens =[ I am in GZDB r2419 though and over on zdoom forums people say that it doesnt work properly with anything above 2410. Does anyone know if this is still the case and could this be the cause of the problem? I can't find any notes in GZDM revision history to say it is now fully supported. The created level is in gzdoom Doom in Hexen format so I don't think that's the problem... Thanks again!
  10. DracoNoir

    Double Slope on a 3d Ceiling

    Dont be mean. Roll your eyes now and get it out of your system! I have looked and what I have read I don't fully understand or can't fully apply to my situation and so would appreciate a little noobguiding! I am relatively new to even ZDoom and GZDoom editing features, trying to make 'new' ideas in plain ol' vanilla Doom which most people think are just boring now! I used to create in DCK 2.2 on a Win 95 machine and only recently came back and found DB2 and GZDB. So. I'm wanting to really try something architecturally challenging (at least for me). The section I'm currently stuck on is trying to create a slope in a 3d ceiling that slopes from left to right and also from front to back at the same time, so, the right is higher than left and front is higher than back. I have a dummy sector set up to create the 3d floor, and also the left-right slope (working) but I cannot figure out how to get the front-back slope to work too. I have tried putting 2 sloping linedefs in my dummy sector or having 2 dummy sectors for the same 3d sector to handle a slope each but of course that doesnt work. I have also messed around with vertex and line slope things, but not sure I am using them correctly (do they go in the dummy sector as its a 3d floor, or in the proper sector? either way doesnt seem to work). Is this something that can be done this way, or must be done in ACS or UMDF or something, neither of which I currently have any understanding of? The level is designed for GZDoom and I an currently using GZDB. Many thanks
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