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Everything posted by Lutz

  1. Lutz

    Wardusted MOD 2023

    I see what you mean; it looks pretty darn good. Also, that level layout certainly seems familiar...
  2. Lutz

    Wardusted MOD 2023

    Lowly opinion: the new textures look amazing, but as a level designer, I love having some bright colors to add some (tasteful) "pop" to certain areas; as such, I kind of prefer the older nukage to the new one. Obviously it depends on what aesthetic you're attempting, and I am no expert in canonical Star Wars liquids, but I can definitely imagine that green adding some awesome contrast in the middle of a drab Imperial base.
  3. Lutz

    Doom performance on 93/94 hardware.

    I had a 386 and had some major issues with Doom II, specifically level 15 (Industrial Zone). I can definitely remember having to shrink the screen to the point at which it was tough to make out what was an enemy, and vividly remember pumping 100+ chaingun bullets into what turned out to be a torch.
  4. Lutz

    What would you get Doomguy for Christmas?

    How about an armor patch to cover his exposed stomach?
  5. Lutz

    Doom Pictures Thread 2022

    Two questions: - Are you using some sort of shader or new palette? - I swear I recognize that sky background -- is it from Castlevania or something?
  6. Lutz

    Show & tell us about your physical DOOM collection

    I have quite a bit more, but this is the only pic I have on my laptop ATM...
  7. Lutz

    Doom Dad Jokes

    Dad mode: ACTIVATED What do you call a big, fat demon chef? What do you call a big, fat demon season-ticket holder? What do you call a big, fat demon network technician? What do you call a big, fat demon grandma? What do you call a big, fat demon who has been out in the sun? What do you call a big, fat demon that runs a ride-sharing business?
  8. Lutz

    Known lost WADs of our history?

    Good question. Part of the answer is that my vision started to eclipse the technology; in addition, I started a new job (and I think I also just got a little bored...)
  9. Lutz

    Doom Pictures Thread 2022

    I don't know about the first screenshot, but the second makes me think of Scrooge McDuck's gold vault...
  10. "Corrupted Cistern" started as a sandbox for experiments with UDMF and Ultimate Doom Builder, and ended up morphing into an Unreal-inspired trek through ancient water-logged caverns Name: Corrupted Cistern Game: Doom 2 Ports Tested: GZDoom 4.7.1 Map: MAP01 Music: "They're Going to Get You" Gameplay: Single play only Difficulty Settings: Yes Multiplayer Placement: No Build Time: Six Months Requirements: Jumping/crouching/freelook all permitted. Credits: Ancient Aliens resources by @skillsaw & Company @Aurelius / @Biodegradable / @dew for testing @Jimmy for an awesome new music track Many, many others here on the Doomworld forums for answering beginner UDMF questions Screenshots: Download: https://doomshack.org/uploads/CIS-Lutz.zip ----------------------------------------------------- UPDATE: Final version now on /idgames (bug fixes and awesome new music by @Jimmy): https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cis-lutz ----------------------------------------------------- Enjoy!
  11. The final version of Doom II - Hellscape has been uploaded to /idgames (replacing the previous version). Grab it here: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dhs-lutz HUGE thanks to beta testers (notably @dew and @joe-ilya) who helped balance levels ("YES, DAMMIT, I ADDED MORE AMMO!") and fix some busted stuff.
  12. Lutz

    Doom Pictures Thread 2022

    It uses textures from Ancient Aliens:
  13. Final version now on /idgames (featuring bug fixes and awesome new music by @Jimmy): https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cis-lutz
  14. Thanks for the kind words and incredibly detailed error-checking (seriously) - I’m out of the country ATM, but will patch and place the final version on /idgames once I return.
  15. I really liked this idea (obviously) -- it's always a gamble to shoot rockets in tight quarters (particularly with auto-aim and sloped surfaces), but it is also *really* satisfying to obliterate a horde of hit-scanners with one trigger-squeeze.
  16. Wow, good catch; I will fix that. RELATED QUESTION FOR THE FORUM: Any idea how to update a file on doomshack.org?
  17. Lutz

    Top 5 Favorite 90s Authors?

    This answer is 95% correct; a perfect score requires a mention of Iikka Keranen (even though you would have had to ignore the stated instructions). But still: bravo.
  18. First of all: @dew better be available :) I'm in search of a few folks to run through a single Doom II GZDoom level. As my first foray into UDMF, this was very much a learning experience as I played around with slopes and dynamic lighting, so in addition to the normal error checking and game-play commentary, I am also looking for folks who might be willing to critique the actual construction of the level itself. I'm most interested learning ways I could optimize either the build process or the rendering (i.e. using Slope Things instead of vertex offsets in certain instances, should that matter), and would also like to learn what GZDoom options people use by default (or necessity) that may cause issues with the gameplay or visuals. Shoot me a PM and/or respond here if interested.
  19. Lutz

    Doom Pictures Thread 2022

    A) @esselfortium: so, it's actually supposed to be a rock spire covered with hanging vines (but I see where you're coming from); and B) ...sectors.
  20. Lutz

    The cyberdemon's death animation

    Preach -- that damn footfall sound haunts my nightmares.
  21. Lutz

    Doom Pictures Thread 2022

    Oh, hey, look -- more grey stone and teal water...
  22. Lutz

    Doom Pictures Thread 2022

    Nope, but you can make an offer...
  23. Lutz

    Doom Pictures Thread 2022

    Are those light-boxes 3D models, sprites, or textures? That's a great little detail that really adds atmosphere.