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Mr.Unsmiley

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About Mr.Unsmiley

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  1. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    try the program Doom Launcher
  2. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    since I didnt get this solution until after she started her playthrough, I'm not sure what she'll think of it, but her current plan is to finish the game on 'hey not too rough' in GZDoom, and then switch to Crispy for 'hurt me plenty,' and I'm hoping she has no problem getting used to AntiMicro cos I gave it a test and I was actually really impressed with it, the control felt a lot more natural than I was expecting while I'm not entirely sure if I'd get much use out of this or if it's a change anyone else would want, I definitely appreciate the callback to the game's original setup. I think it's a cool idea for sure the closer accuracy to vanilla movement is definitely a selling point, but I could just use Chocolate for that. the thing that really keeps me loyal to Crispy (aside from support for Sigil and NRFTL) is the cosmetic stuff being done in such a tasteful way. the randomized multiplayer colors on the decorative marine corpses to give the special forces a more varied appearance, the colored monster blood (and I especially appreciated how the crushed corpses went from being all blue/green to having the chunks of meat stay pink when this feature was first being implemented), the brightmaps that simply use the brightest palette instead of adding an actual light source like GZDoom (seeing the bright green/red switches in a dark level looks sooo cool)... imo, combining Crispy with Marphy Black's sprite fix project makes for the best looking version of Doom there is.
  3. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    windows is always giving out false positives. just last night I downloaded a crispy to a new folder, and everything was fine. this morning, it tries to tell me the setup program in that folder is a virus. it's bogus
  4. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    I have a friend who's trying to get into Doom and I want her to use Crispy, but she's insisting on using a controller and the setup isnt detecting it. since GZDoom detects it just fine, she wants to use that. is there a solution for this?
  5. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    ahh, that'd explain why it wasnt happening with CQ2, since I had to run that with the -file command
  6. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    it's the same one from the idgames archive
  7. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    it shouldnt be any different than the config I used on my brother's computer but here ya go crispconfig.zip
  8. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    hmm... I just downloaded 5.9.1 on my brother's computer and his isnt having the issue either. but I dont have any reason to believe it's a problem with my copy of the wad since it still works correctly in 5.8. this is bizarre
  9. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    yes it's the IWAD. I just did a fresh install of 5.8 in its own folder and the bug wasnt happening there, then updated that folder to 5.9.1 and it was happening again. so, yeah, it started with 5.9.0
  10. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    I figure checking Chex Quest probably isnt the priority when updating Crispy, but I noticed today that it's having some weird texture bugs that Choco Doom isnt. the problem also doesnt seem to be happening in Chex Quest 2
  11. Mr.Unsmiley

    Do People Really Like Classic Doom For What It Is?

    I like project brutality but 90% of the time I still play Doom without mods (unless running crispy doom and cosmetic stuff like the sprite fixing project and music mods counts). I still mostly play the actual iwads too because the newer fanmade levels are too hard for me lol
  12. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    there's a wide variety of what constitutes "mods" in Doom but if you're asking about elaborate mods that change the entire behavior of the gameplay like Brutal Doom, stuff like that is usually specific to GZDoom because it has a lot of extra code not present in traditional Doom that those mods are based upon. but this port supports most standard mods like player-made levels, sprite swaps, music mods (I've made my own PSX/D64 soundtrack mods), color palette changes, etc
  13. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    yeah it doesnt play when I go in the intended way. I wasnt loading a save file, but I was using idclev to test some things. it's not an issue that I've noticed in other ports and I dont remember it being in previous versions of crispy
  14. Mr.Unsmiley

    Crispy Doom 5.10.3 (Update: Aug 17, 2021)

    I noticed that in Icon of Sin, the dsbossit.wav doesnt seem to play unless I idclip past the teleporter
  15. Mr.Unsmiley

    Chocolate Doom

    oh, I guess you're right. I thought I remembered them moving when I first played it, but that was years ago and probably on a source port that didn't use the correct behavior (zombies dropping ammo, etc). I just looked at zdoom and they don't move there either if you use chex.wad as the iwad, and they don't seem to in dosbox videos on youtube either. well, disregard then
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