Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Mr.Unsmiley

Members
  • Content count

    25
  • Joined

  • Last visited

About Mr.Unsmiley

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    windows is always giving out false positives. just last night I downloaded a crispy to a new folder, and everything was fine. this morning, it tries to tell me the setup program in that folder is a virus. it's bogus
  2. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    I have a friend who's trying to get into Doom and I want her to use Crispy, but she's insisting on using a controller and the setup isnt detecting it. since GZDoom detects it just fine, she wants to use that. is there a solution for this?
  3. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    ahh, that'd explain why it wasnt happening with CQ2, since I had to run that with the -file command
  4. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    it's the same one from the idgames archive
  5. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    it shouldnt be any different than the config I used on my brother's computer but here ya go crispconfig.zip
  6. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    hmm... I just downloaded 5.9.1 on my brother's computer and his isnt having the issue either. but I dont have any reason to believe it's a problem with my copy of the wad since it still works correctly in 5.8. this is bizarre
  7. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    yes it's the IWAD. I just did a fresh install of 5.8 in its own folder and the bug wasnt happening there, then updated that folder to 5.9.1 and it was happening again. so, yeah, it started with 5.9.0
  8. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    I figure checking Chex Quest probably isnt the priority when updating Crispy, but I noticed today that it's having some weird texture bugs that Choco Doom isnt. the problem also doesnt seem to be happening in Chex Quest 2
  9. Mr.Unsmiley

    Do People Really Like Classic Doom For What It Is?

    I like project brutality but 90% of the time I still play Doom without mods (unless running crispy doom and cosmetic stuff like the sprite fixing project and music mods counts). I still mostly play the actual iwads too because the newer fanmade levels are too hard for me lol
  10. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    there's a wide variety of what constitutes "mods" in Doom but if you're asking about elaborate mods that change the entire behavior of the gameplay like Brutal Doom, stuff like that is usually specific to GZDoom because it has a lot of extra code not present in traditional Doom that those mods are based upon. but this port supports most standard mods like player-made levels, sprite swaps, music mods (I've made my own PSX/D64 soundtrack mods), color palette changes, etc
  11. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    yeah it doesnt play when I go in the intended way. I wasnt loading a save file, but I was using idclev to test some things. it's not an issue that I've noticed in other ports and I dont remember it being in previous versions of crispy
  12. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    I noticed that in Icon of Sin, the dsbossit.wav doesnt seem to play unless I idclip past the teleporter
  13. Mr.Unsmiley

    Chocolate Doom

    oh, I guess you're right. I thought I remembered them moving when I first played it, but that was years ago and probably on a source port that didn't use the correct behavior (zombies dropping ammo, etc). I just looked at zdoom and they don't move there either if you use chex.wad as the iwad, and they don't seem to in dosbox videos on youtube either. well, disregard then
  14. Mr.Unsmiley

    Chocolate Doom

    this isn't a chocolate-doom-specific issue but it concerns something I got from the chocolate doom wiki. I was playing Chex Quest 2 and realized the dehacked file that makes the Baron stay in place because that's how the encounter was meant to go in Chex Quest, also applies to CQ2, but the Barons at the end of CQ2 are supposed to be mobile. so I figure there needs to be a separate dehacked for CQ2 (I don't know how dehacked files work so I don't know if you could have the current one make an exception if chex2.wad is loaded). I'd make it myself since you'd only have to remove the part that affects the Baron and leave everything else the same, but, I don't know how
  15. Mr.Unsmiley

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    they were solid color in the previous version, the pink meat is a new feature (taken from Boom according to the patch notes) and yeah the colored marine corpses was an idea I suggested (not knowing if it was even doable, but apparently it was very easy). my only contribution to the Doom community as a total nobody!
×