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Wugo Heaving

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Everything posted by Wugo Heaving

  1. Sorry if this is old news, I've searched, but come up with nothing... I've just been playing through Ultimate Simplicity and cannot for the life of me work out how to access the secret level. I IDCLEV'd level 32 to check it out, and noticed that the prologue text refers to you beating the final boss, so with that in mind, I explored the last level, (20) and noticed the teleport pillar has a fourth wall, marked with flaming texture and I clipped past it, and yes that's the secret exit, but that the barrier to it is always up. So, baring in mind the text about beating the game, I thought I'd cracked it. I beat the boss and instead of going into the regular exit I went back... but the barrier is still up! I've scoured the map for switches after beating the boss, but can't work it out! Is there perhaps a unique script that only opens it if you finish the level/beat the boss in a particular time frame? Or am I missing something stupidly obvious? One thing I'll add is that I just cannot beat the boss without using god mode, so maybe that's stopping the hypothetical script from working? I.e. if you enter any cheat codes it won't let you access it? Or maybe it only opens on the hardest difficulty level? With the unique scripts in the game it's difficult to tell if it's something out of the ordinary from what you expect from Doom.
  2. Wugo Heaving

    The Official 'Trying to Find a Specific WAD' Thread

    It's still coming up with a 404 error "To our regret, the page and/or file you requested could not be found " Must be a problem at my end?
  3. Wugo Heaving

    The Official 'Trying to Find a Specific WAD' Thread

    Can anyone point me to the Night Tomb WAD? My old computer exploded and took my Doom downloads with it, and now I can't find it online. Ta
  4. Wugo Heaving

    Awesome screenshots thread.

    Oh my fuck. I wasn't keen on the barren hellscape but the aesthetic is growing on me. I'm going to have to either vastly upgrade my PC or get an X-box soley to play this now.
  5. Wugo Heaving

    Post Your Doom Picture (Part 2)

    Wow, I really need to up my game after looking at some of these levels. Now I know what I'm doing (more or less) with Doombuilder, I'm working on a 9 level WAD. Here's the wireframe views of the first 3 tech-base levels. The overall flow of the gameplay is there, I just need to work on textures, the odd room here and there, and lighting. Speaking of lighting, how do you get coloured light sections? Level 2 is based on the map you can see on the screens of a couple of textures. I'm sure it's been done dozens of times before but I thought it was a neat idea.
  6. Wugo Heaving

    They Messed Up the "Classic Doom" Levels

    It's just a joke relating to the upsidedown textures :)
  7. Wugo Heaving

    DOOM easter eggs / references / injokes

    I'm waiting for the crackpot theories that Doom Guy and Link from the Legend of Zelda are versions of the same person in parallel dimensions.
  8. Wugo Heaving

    Disabling the vanishing corpses...

    I can understand the bodies vanishing, but is there absolutely no trace of a kill? Not even blood stains? It does seem weird that you could return to a room where there was a huge fire fight to find it sparkly clean.
  9. Wugo Heaving

    They Messed Up the "Classic Doom" Levels

    I'm hoping they flipped a few textures just to get people angry over things that don't matter. Surely it would take deliberate effort to flip an mis-align them? Or maybe it was a glitch that they deliberately left. They were probably sick of people ranting about how awful the game would be and made or left things like this just to get those people more angry and show them up for the narrow-sighted, egotistical people they are. How you can make the leap from "textures are upside-down" to "the whole game is awful, and totally not Doom." says more about you than the developers. I do think it looks odd, but if I want to play the original Doom levels, I'll play them, or make my own. Personally I'd have preferred it if these secret areas had identical layout to the original levels, but used the Doom4 engine so it would be a little while before you realised what it was. That would have been pretty neat. Especially if they just threw in the odd sprite ammo pack here and there. Still not a big deal though.
  10. Neat little article about the cultural impact of Doom in '93
  11. Wugo Heaving

    Former sergeants/Zombiemen

    That's interesting. So if they included the former-humans with hitscan weapons, they'd actually be MORE of a threat this time, even if they were still easy to kill.
  12. Wugo Heaving

    Does "Argent D'Nur" mean something?

    If you live in the darkness of the underworld, then Earth would be a world of light. Silver presumably refers to weapons, technology etc. Neat name I guess.
  13. Wugo Heaving

    Theory for new DOOM Story

    Aw man, I had that idea when trying to add a little bit of story to my first WAD maps. The premise was that the marines go in to investigate something going on in a subway. Doomguy gets electrocuted, and was left behind in their entry vehicle to recover. He wakes up, goes through the game, and the ending is the reveal that he actually died and was possessed by an angel. Time get out my tin foil hat to stop them stealing my ideas!
  14. Wugo Heaving

    Why does everyone hate DOOM?

    "Everyone" inevitably always comes down to: Teenagers with anger management issues. They seem unable to articulate anything other than extremes. They see one or two details they don't like and assume the whole thing is garbage. You get it with everything. Just look at the responses to Marvel and DC movies. God help them when they grow up, if they ever do. I've gone from being a little disappointed to cautiously optimistic. The fact that Doom guy is portrayed almost like a human-demon who's been kept to be used as a weapon against Hell makes perfect sense as a twist on the original premise, and fits the simple gameplay mechanics and OTT action of Doom really well.
  15. Wugo Heaving

    Uninformed Opinions

    Some interesting, objective points there. Some context on my view: I loved Doom back in the day, and was about 12-13 I think. I'm in my early thirties now, and don't have time for anyone's "fan boy" or "hater" bullshit. It's infantile. People can have an opinion different from yours, and if it's objective and they can explain why they have that view, that's fine. That's good, and potentially educational. Incidentally, I've always found it odd how positive comments aren't seen as "uniformed opinions", because actually they are, just as much as negative ones. Anyfuckinway... last year I played Doom and some fan-made WADS, dipped into Doom Builder and am working on a series of levels, it's a hobby, I enjoy it, that's it. I like Doom. I found this forum and browse occasionally, and of course I'm interested to see what Doom 4 is going to be like, so... I've got to say, it's not setting me on fire. It looks pretty good, there are some elements that I think are genius, other elements less so. I think if it wasn't for it being "Doom", I'd simply not be interested. If you showed it to me with different enemies (say, aliens instead of demons) and different weapons, I'd pass. I wasn't all that smitten with Doom 3 either. It was just oddly forgettable apart from maybe the odd little set piece, and again I only played it because it was an official sequel/remake. C+ could try harder. But since it's Doom, which has cultural currency, iconography, it should be better. Personally I'd prefer to see something like Half Life, which I think is comparable in some ways with Doom. It starts out slow, and you don't get OTT weapons straight away. It sits nicely between simple retro FPS game play and the modern style of gaming that came with advances in technology. The exploration, environment interaction, puzzle-solving etc. In a modern context, I'd prefer to see a Doom game that's like Dead Space, or Alien: Isolation with some intense gun fights, unsettling Hell world levels and some ripping of huge guts thrown in. I want to feel scared hearing the distant bellow of a Baron of Hell, or of facing the Cyberdemon, even when reasonably well armed. To face a genuine and tense challenge, while at other times gibbing hordes of imps. Just a nice balance between a survival horror and a FPS I guess. My expectations are perhaps too specific, and I'm judging Doom 4 for something it's not, rather than what it seems to be, but I stand by my view and think it's rational and informed. I just think that incorporating a survival horror element would separate a modern Doom from all the other horror FPS' that have been released in the past decade. It should bring something new to the table, and I think that less is more. On the positive side, I was relieved to hear the developers comments while playing through the recent youtube demo, that there's no real story or cutscenes, that the game play is fairly straight forward, and that you wound (?) dismember, exploit weak spots on tough enemies, that's all great. The character seems a little to powerful, and the range of guns seems a little unnecessary but I'm assuming they put on the "all weapons" cheat to showcase them, so that might not be how the game unfolds at first. I do hope the Hell levels look better than what's been shown so far though. That's one thing I'm not budging on. They look so bland. :p I want Hell to feel like I'm dosed up on LSD walking bare foot through an open-air abattoir designed by Cenobites. Not plodding through the rejected artwork of a 1970's fantasy novel. TL;DR - I wish there was a survival horror element in Doom 4, as I think that's what it needs to separate it from similar FPS/horror games. It looks potentially forgettable but... I honestly hope not.
  16. Wugo Heaving

    John Romero makes first new Doom map in 21 years

    It's a good challenge, and one or two of the secrets (especially the one that gets you access to the rocket launcher) were well thought out. I love the lava cracks too. They establish a certain degree of difficulty and 'threat' right from the start. I think it'd be less memorable without them.
  17. Wugo Heaving

    Consenus on NRFTL?

    Just been getting back into Doom over the past year, playing Doom 1 & 2, Plutonia, Evilution, and in the process of getting the hang of Doom Builder as a new hobby to work toward a decent, enjoyable and challenging WAD in the future. With that in mind, what's the consensus on No Rest For The Living? I just played through it again and forgot how well rounded it is, and while it's short it's got a certain something to the level design that I find doesn't get boring. So how do you guys feel it stacks up to the longer WADS like Plutonia? What do you like and not like about it, And how do you think it would have faired in the caco award nominations if it had just been recently made and you'd never played it before?
  18. Wugo Heaving

    Consenus on NRFTL?

    That's a great way of putting it actually. I agree with the statements about the last level, but I do like the atmosphere of it. That foreboding empty chamber then the descent into the dark section teeming with imps and a Cyberdemon. There's genuine tension there I think, but despite the challenge, yeah, it's kind of a little underwhelming. Feels like a penultimate level, or the first half of something bigger perhaps.
  19. The Super Nintendo version. Which you couldn't save on for some reason. I'd played Doom a little bit on a friend's PC I think, or at least I was aware of Doom and had always wanted to play it, but didn't have a computer.
  20. Wugo Heaving

    If you could add any fitting weapon to Doom what would it be?

    Not a new weapon, but I always thought it would be way better if the pistol was more hefty, and could shoot THROUGH a bad guy or two to make it a useful alternative to the chaingun, and to balance things out, maybe the chaingun could have an even faster fire rate. I like the OP's idea of simple "demonic"/flamethrower weapon that the Mancubus' (Mancubi?) could drop
  21. Wugo Heaving

    Consenus on NRFTL?

    I think what made me think it was way older was that it doesn't have any custom textures or features and it feels like a natural extension of Doom, like a fourth chapter with Doom 2's enemies. I've only had a quick look at most recent Doom games and assumed everyone would be playing uber-customised Brutal Doom WADS or something! Reassuring to know that classic designs and simple but challenging gameplay are still in favour with dedicated Doom gamers.
  22. Wugo Heaving

    Consenus on NRFTL?

    Urgh, typical noob error. I had no idea how recent it actually was!
  23. Wugo Heaving

    Which level editor would you recommend to me?

    Thanks for the insight. I'm not too tech-savvy so this is all useful.
  24. Wugo Heaving

    Which level editor would you recommend to me?

    Just wanted to add to this rather than creating a new thread. I got into playing Doom a couple of years ago after I bought a PC from a friend of mine, and he had it installed. I'd not played it since the Super Nintendo version back in the early-mid ninties, but it all came back to me. Went a little further down the rabbit hole and played the most well known WADS, Evilution, Plutonia and NRFL then found out about Doom Builder and now I'm posting here! I downloaded it from the main site -http://www.doombuilder.com/ but is it worth adding the most recent version from that list on the drdteam.org website?
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