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About RetroNuva10

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    Warming Up

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  1. RetroNuva10

    Doom 64: Ethereal Breakdown Discussion Thread

    Count me in!
  2. RetroNuva10

    Level Design Tips for Newbies?

    Hello Doomworld users. I've been using Doom Builder 2 for a few years now but have never gotten very far to completion on any level-creating endevours (the closest I've gotten is completing 2 maps for a planned 9-map episode). Although I'm fluent in the program, I still feel my level design and experience with demon encounters, flow, and general quality hasn't gone up very much. Having played some amazing WADs (particularly BTSX-E1), I realized how many creators there are out there who are able to create such amazing levels. So, I ask you, what are some level design tips for Doom that you you have for me and others who want to improve their work? It can be anywhere from 1 sentence to a multi-paragraph guide; thanks!
  3. RetroNuva10

    Post your Doom textures!

    ...And a simple "Crusher" monitor for my map.
  4. RetroNuva10

    Post your Doom textures!

    Lovely 48x48 CRATE textures I did.
  5. RetroNuva10

    Post Your Mapping Tips

    I never even thought of this! I'll definitely be keeping this in mind - I'm sure it'll also "accidentally" make my maps more vertically varied (more steps and such). I'll post another: All secrets should (in most cases) have some kind of cue showing that it's a secret, such as: Different texture (such as cracked or covered in dirt/sludge) Different lighting Flickering/strobing Switch/demon face
  6. RetroNuva10

    Post Your Mapping Tips

    Give one (or more) useful tip for DOOM mapping! This can be relating to level design, common mistakes, workspace improvements, etc. This is intended to help newcomers as well as experienced mappers who can maybe learn something new. I'll start! Playtest your map frequently.
  7. RetroNuva10

    DOOM: Siege on Hell (EARLY DEMO)

    Hey there! This is a WIP DOOM 2 episode titled Siege on Hell. This project was started ~2 years ago, although I haven't worked on it in a while. I wanted to know what people thought of it so far, so I decided to release an early demo of it! It contains the first two maps, Wretched Warehouse and Tormental Toxicity. I tried hard to maintain DOOM 1/2's aesthetic and limitations while adding new textures and music (tell me if you recognize them!), as DOOM 2 did to DOOM 1. There is an additional gun named the Burstshot, a rapid-fire triple-shot explosive projectile launcher. Here is how it was created: I recommend that SOH is played using DOOM 2 with GZDoom, although ZDoom, Brutal Doom, etc. will also work. Please give any and all feedback that you can! Oh, and watch out for secrets 😉. https://www.dropbox.com/s/iml8efw7ng4zj4q/DOOM%2C The Siege on Hell (EARLY DEMO).zip?dl=0
  8. RetroNuva10

    Doom 2 WAD Recommendations

    Could someone recommend some Doom 2 WADs that are classic style? Meaning, no overly detailed maps, no slopes, no high-quality textures, no NPC's, no "novelty" maps. I want some really well made, designed, and thought-out WADs that use the classic textures, weapons, and monsters (give or take a few).
  9. RetroNuva10

    *** The "ask a miscellaneous editing question" thread ***

    How would I use scripting to make a floor lower 8 units upon walk once? And when I do that, how do I assign it to a linedef?
  10. RetroNuva10

    *** The "ask a miscellaneous editing question" thread ***

    Try repeating the process again. You may have made some mistake. Make sure the TAGs are all well and the Teleport things are located properly.
  11. RetroNuva10

    *** The "ask a miscellaneous editing question" thread ***

    Thank you! This was the solution that I expected.
  12. RetroNuva10

    *** The "ask a miscellaneous editing question" thread ***

    How could I change the music at the title screen?
  13. RetroNuva10

    *** The "ask a miscellaneous editing question" thread ***

    Hmmm... doesn't seem to work. Isn't there a zDoom way? That's what I'm using.
  14. RetroNuva10

    *** The "ask a miscellaneous editing question" thread ***

    I'm trying to make a normal animated texture with 6 frames but I can't seem to get it to work. Could someone tell me how to do it? I've tried multiple ways.
  15. RetroNuva10

    *** The "ask a miscellaneous editing question" thread ***

    How can I set up a custom Text Screen? (the one here: http://doom.wikia.com/wiki/Text_screen) I want to be able to edit the image behind it, the text shown, and the music playing. And between what maps it's displayed. And, can I have multiple?