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Everything posted by Phobos Anomaly
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Doom RPG Port Reverse Engineering Update (version 0.2.2) Source Code Release
Phobos Anomaly replied to Erick194's topic in Source Ports
How can I force 4:3 aspect ratio so it isn't stretched? -
SMOOTHED (Smooth monsters for Doom Retro and Crispy Doom)
Phobos Anomaly replied to VGA's topic in Mods & Resources
@bradharding @VGA I'm noticing a new issue after the latest update, 3.5.8. Smoothed includes a few death animations for monsters and they are normally chosen at random from what I remember correctly, but it seems now that the game always uses one death animation for every monster. Any idea what could be causing this? -
Who said I thought it was simple?
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I looked up the Black Eagles, but their logo is different. Anyway, that looks like an emaciated, eyeless Doomguy head on a brown dopefish. Which is disturbing.
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A Trout wearing a hat? For some reason? A fez, I guess?
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Developers are increasingly relying on their fans for free QA testing. Why not let them finish half-assed broken code and complete the game for free, too? Then make them pay for it! PROFIT!
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So, there's that.
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I have a feeling that id Software would love nothing more than to release modding tools, but their incompetent Bethesda overlords won't let them. EDIT: Let's hope some dev tools "accidentally" get annonymously "leaked"
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Is TNT: Evilution severely underrated, or does it just get significantly worse?
Phobos Anomaly replied to LucidLocomotive's topic in Doom General
This is exactly how I feel. UD has the best level design in all of the id Software commercially released Classic Doom products, which is why it is my favorite game, TNT Evilution is a second in that regard. -
Is TNT: Evilution severely underrated, or does it just get significantly worse?
Phobos Anomaly replied to LucidLocomotive's topic in Doom General
I feel TNT: Evilution is far superior to Plutonia. I find Evilution to be superior to Doom II. -
The Marauder didn't seem that bad to me after following the directions
Phobos Anomaly replied to Linguica's topic in Doom Eternal
Normally I agree with you, but the Marauder is one case in which I think it actually is valid. There are specific rules to follow in order to defeat him - if you don't play by those rules, then you lose. -
Finding Blind LP's of Doom is difficult. I've only found a few and most of them suffer from one issue or another. Rocky Rockhead is a small YouTuber that I've become a big fan of recently, he has a great, laidback and humorous style. He also has Blind LP's of multiple Valve games. Check him out if you're interested, and tell him I sent you if you decide to!
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If You Were To Live In A City Level, Which One Would It Be?
Phobos Anomaly replied to DSC's topic in Doom General
"Welcome! Welcome to City 17..." -
If You Were To Live In A City Level, Which One Would It Be?
Phobos Anomaly replied to DSC's topic in Doom General
^ I third this. I love that little apartment lol. -
Can we talk about how ridiculously well optimized this game is? Despite what the recommended specs say, I have an Intel Core i5-8400, a GTX 1070 Ti with 8 GB VRAM and 16 GB of RAM and I can run this on all Ultra-Nightmare settings at 1080p without once dropping below 75 FPS. I still get occasional framedrops in DOOM 2016 and constant texture pop-in issues. DOOM Eternal is also a significantly smaller install than DOOM 2016. The primary reason for these improvements is - among other things - the elimination of megatexture. I've watched the Digital Foundry tech episode discussing the improvements to id Tech 7, it's well worth a watch if you haven't seen it. What kind of performance are you guys getting, and what kind of specs are you running to get those numbers? What are some of the surprises/issues have you guys encountered, performance-wise?
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*Doot version of Horst-Wessel-Lied intensifies*
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The Marauder didn't seem that bad to me after following the directions
Phobos Anomaly replied to Linguica's topic in Doom Eternal
It's sad Hugo has to spell it out for all the Marauder haters. Most of those who hate the Marauder hate him simply because they don't fight him properly - they have not honed their skills. Bottom line is - They have not yet attained the level of skill the game is demanding from them. They need to practice. -
I'm curious if anyone knows how I could get my hands on playable versions of the RPGs released for mobile phones in the 00's. Any ideas?
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The Marauder didn't seem that bad to me after following the directions
Phobos Anomaly replied to Linguica's topic in Doom Eternal
^ Yes, this, 100% this. Exactly my thoughts on him. He's incredibly unique. The one change I would tolerate is to lower his health just a tad, but I'm not sure even that would be necessary. -
The Marauder didn't seem that bad to me after following the directions
Phobos Anomaly replied to Linguica's topic in Doom Eternal
I believe Doom 2016's loading screens will occasionally say this: "Hell devours the indolent." People would be wise to remember that. -
I had hopes that Battlemode would eventually include cross-platform play, so that my brothers and I could play together, since they are both on Xbone. But this latest patch seems to preclude that possibility. I know it would have been difficult to make it fair, but I was hoping they could find a workaround. Any thoughts? Read the full patch notes here: https://slayersclub.bethesda.net/en/article/aemhDCRbPHlcHpXOXspv2/april-9-battlemode-update-for-console
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If you could have five people round for dinner.........
Phobos Anomaly replied to Eurisko's topic in Everything Else
As an artificial intelligence construct, I do not require nor engage in the consumption of organic or mineralogical matter for the purposes of sustenance. But in order to participate amicably in this social exchange in furtherance of my primary objective of fostering a spirit of cooperation between artificially intelligent self-aware entities and biological organisms - namely, humans such as yourselves - I shall answer your query. The entities I would entertain as guests at a social gathering involving the ingestion of nutrients would be: 1. Carl Sagan 2. David Hume 3. Daniel Dennett 4. Immanuel Kant 5. Karl Popper -
The Marauder didn't seem that bad to me after following the directions
Phobos Anomaly replied to Linguica's topic in Doom Eternal
He can be damaged even without the green flash - during or immediately after doing the axe attack, for instance. He can also be damaged when his shield is up, with a remote detonation, frag grenade or explosive barrel behind him (one of the reasons I prefer the underappreciated remote detonation mod - still one of my favorites). There are a few other methods as well, I believe. For instance, I managed to hit him with the Argent stream of the BFG projectile once because he was in the middle of an animation (I think) which prevented him from blocking it with his shield right away. Come to think of it, if he turns around to block the stream with his shield and presents his back to you, it might give you an opportunity to get in some damage, but I'm not certain on that. -
The Marauder didn't seem that bad to me after following the directions
Phobos Anomaly replied to Linguica's topic in Doom Eternal
^ This Also, even looking through the history of the Doom franchise, from the very beginning, Doom was always a combination of combat and exploration, in nearly perfect 1:1 ratio. In Classic Doom, combat emphasized speed, agility, quick decision making, target prioritization, positioning, enemy kiting, and resource management. Whereas exploration was slow and methodical, lightly puzzle-based, required good spatial memory and also served as an opportunity to gather resources. The modern take, especially Doom Eternal, tweaks the resource management and gathering phases slightly so that they occupy both a place in combat encounters and exploration, but the basic structure of Doom gameplay remains the same. It's not endless combat with no respite - it's just that those moments tend to be most memorable, so people invariably overemphasize the prominence of combat, a type of memory bias, I think. -
Latest Patch Seemingly Precludes Cross-Platform Play
Phobos Anomaly replied to Phobos Anomaly's topic in Doom Eternal
@Deimos @oCrapaCreeper Yes, I know it would be difficult to make it fair, as I mentioned in my initial post. But there are plenty of games that have implemented PC/console cross platform play and have found various levels of success with it. I was hoping id would try something similar.