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Emmanuelexe

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About Emmanuelexe

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  1. Hands of Necromancy 2 is now available! You can buy it on steam, gog and more! Prepare to fight new monsters, play with an all new character, more items, a necromancy system and loads of new features, like destructibles and dangerous traps that lie in wait. https://store.steampowered.com/app/2706450/Hands_of_Necromancy_II/ https://www.gog.com/fr/game/hands_of_necromancy_ii
  2. Hands of Necromancy 2 OST is available for pre-order, you can get the CD here. Release date October 29! https://darkwoods.eu/webstore/en/asciimov-hands-of-necromancy-ii-oversized-digifile-cd There will be also a very limited cassette edition! Available for pre-order here: https://asciimov.bandcamp.com/album/hands-of-necromancy-2 about the limited cassette edition: "If we don’t meet the minimum required for production, the project will be canceled, and all payments will be fully refunded" (not for the CD)
  3. The OST of Hands of Necromancy 2 will be available physically, pre-order soon! https://www.youtube.com/watch?v=-mYh0CD_PbI Less than 2 weeks left for the release of the game!
  4. Yeah, there is some, like colors versions of the portals or some liquids, if you check the files, you can see it.
  5. Hands of Necromancy 2 has a release date! Its for September 16/2024, be ready soon! More informations: https://store.steampowered.com/news/app/1898610/view/4333110029254768023
  6. Hands of Necromancy new update is live, 3.0, QOL, better necromancy system, hp bars (optional) rebalance and stuff 🙂 Changelog: -Items now provide descriptions of their effects upon pickup. -Introduced a game launcher to resolve crash issues in HoN1 by allowing users to select a different video backend. -The font was modified and is more readable now. -HP bars and names can now be displayed for enemies, bosses, mini-bosses, and players. -Some ammo items were reworked and all the ammo items are now animated. -Renamed "Easy" hub mode to "Classic Hub: Action". -Renamed "The Classic Mapset" to "Classic Hub: Exploration". -Added support for new languages: French, German, Spanish, Portuguese and Russian. -Increased the damage of the primary fire for the Ring of Ice and the Scythe (excluding burning damage). -Altered the alt-fire of unholy grenades to now ignite on the ground, causing high damage. -Most player attacks, including the Wyvern fireball, no longer cause self-damage. -The Fireball Staff's ALT attack now costs 3 ammo. -Reduced the HP of the Undead Dragon and the final boss. -Revive system improvements: Monsters now follow the player and teleport to their location. -Players can now walk through minions, who no longer cause friendly fire. -Resolved various map issues. -Increased ammo availability in the first map of the main game and the expansion. -Modified player death sounds. -Implemented numerous engine updates, including many features from GZDoom 4.13, and added VkDoom's revamp to accelerate rendering as an option. -Implemented a "forced-perspective" system which is used to allow for projectiles to exist in the sky briefly instead of hitting it, and also renders monster's feet under -the ground without clipping them. > for the old saves of the previous versio, you have to go in the beta option and choose the "legacy_saves" version to continue your run.
  7. The mappers of Hands of Necromancy 2: @Death Bear @myolden @Lorenz0 @BluePineapple72 @ShadesMaster @Xindage @Egregor @TheHambourgeois @Peccatum Mihzamiz @Jark They really made good maps for the game!
  8. Newer posts: Hands of Necromancy has movement with some sliding, like in the classic doom engine. But you can turn it off in the options menu. It will also be in Hands of Necromancy 2. This video shows how: https://x.com/frechou_games/status/1794136441963839922 About traps, meet the boulder! https://x.com/frechou_games/status/1796713845139915208 In Hands of Necromancy 2, you can break vases to find items, and also open chests that can hide rare items! We also added a tutorial map to teach you the basics on playing the game! https://x.com/frechou_games/status/1799531126169465294 The ammo items are now animated! https://x.com/frechou_games/status/1802094606747672822 You'll have the option to toggle the HP bar and names for the player, minions, enemies and bosses! https://x.com/frechou_games/status/1804455955289027068 We implemented a "forced-perspective" system! https://x.com/frechou_games/status/1808799440460796391 More to come!
  9. Thanks! Next game wont have a hub system and no complicate puzzle/passages hard to find, the progression like be like in doom/heretic but the maps will be still mazed. :)
  10. Some new stuff were posted on the twitter of the game: More screenshots: Some of the new items: Some combo are possible: Our musician, Oscar Martin is making great stuff for the game!
  11. Thanks for the comments and advices, we will see what we can do with HoN1 stuff :)
  12. New minions system and HP bars: The Big Hand of Necromancy allow you to revive all the monsters around you. Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. You can also pass through them. HP bars added, they can be removed for the monsters in the options, same for the boss. Video: We got a different hp bar for the normal enemies, still WIP, may resize it to make it less big. The other hp bar is for mini boss and boss. More screenshots of the maps of Hands of Necromancy 2! The maps are made by talented mappers like Death Bear, Hambourgeois, Myolden, Lorenzo, Shadesmaster and others! Oscar Martin is our sound engineer but also our musician for Hands of Necromancy 2, he shared a teaser of one of the musics from the game, you can watch it here: https://www.instagram.com/reel/C2MzDgriubh/?igsh=MXNqMjUxaW9zczdzNA%3D%3D
  13. 4 screenshots of the maps: Hands of Necromancy 2 - Destructibles and Traps part 1: Part 2: Sound effects are placeholders.
  14. Hands of Necromancy 2 is now available! You can buy it on steam, gog and more! Prepare to fight new monsters, play with an all new character, more items, a necromancy system and loads of new features, like destructibles and dangerous traps that lie in wait. https://store.steampowered.com/app/2706450/Hands_of_Necromancy_II/ https://www.gog.com/fr/game/hands_of_necromancy_ii ______ Old post: “Hands of Necromancy 2” is the follow-up to the original “Hands of Necromancy” game. It’s a dark fantasy first-person shooter that shares similarities with games such as “Heretic” and “Doom”. As a player, you’ll come across a variety of weapons and unique transformation abilities to fight the monsters you meet. Trailer: Here are some of the new features we’ve included: - Interactive elements like flammable and destructible trees, hidden items in vases, explosive barrels of black powder, and breakable stained glass. - Traps such as spikes that emerge from the ground, and boulders that roll towards you. - A new character equipped with her own weapons and transformations, adding 7 new weapons and 4 new transformations with their own attacks. - New items to assist the player, including a bag that doubles your maximum ammo, new potions like the stamina potion, and the Amulet of Death that kills all surrounding monsters. - 10 new monsters, including 3 different bosses. - Over 20 planned maps. - Reworked Necromancy system: Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. - You can also pass through them. - Various changes and fixes. - Linear map progression replacing the hub system, but the maps will still have a maze-like structure similar to classic FPS games. - We’re aiming to launch the game towards the end of 2024 or early 2025. Wishlist the game today! https://store.steampowered.com/app/2706450/Hands_of_Necromancy_II/ Follow us on our other social media: Twitter: https://twitter.com/frechou_games Discord: https://discord.gg/qxHwTdDFdy Facebook: https://www.facebook.com/frechougames/
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