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Silrath

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About Silrath

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  1. Silrath

    My first snapmap

    Fair point, just will take a little time to get together for that. I'll get onto it now.
  2. Silrath

    My first snapmap

    I know, I know. "First maps always suck" Remember hearing that from the old days of Doom and Build editing. While back then we had to worry about the layout, it's not so much the case with snapmap, so my focus has been on trying to include and add some of the logic situations. Starting with a simple battle of 4 imps, a switch leading into a room with a scripted event and a wave of enemies which also starts an alternating laser trap lead from a teleporter. Co-op was designed in mind with areas that lock down, as such teleporters should appear for those that lag behind to get them one-way into locked rooms. Later rooms include mini-boss sessions, survival timed periods, wave generation, moving respawn points as progression continues and a rather demolished final room with a red-herring exit and a final script leading into a battle. Enemies drop resources while more powerful guns are found later in the map. code: UGL8DYP5
  3. Interesting, would have thought the status images would be sprites. Thank you very much for the information!
  4. Hello everyone, Just a quick (hopefully) question. How does one go about replacing the graphics for the punching and the face on the status bar? I'm using Slade if it helps.
  5. Silrath

    Titlepic problem

    Thank you very much for that, use of folders did the trick and playing around with the palette options solved the colourisation problem too! Thanks again!
  6. Silrath

    Titlepic problem

    Hi all, just pondering a little issue at the moment I'm having with making a pk3 for Doom 2 (zDoom) using Slade 3.1.0.5 Been trying for a few days to implement a custom image to replace the titlepic of the standard doom 2, I can't seem to get a gameinfo reference working nor does just importing an image and calling it TITLEPIC seem to be doing the trick. I can't seem to find a clear guide on the settings required for importing an image (format, colour pallette etc,) and importing this isn't entirely clear from what I've found so far, especially when it comes to getting it to register. I'm at the point where I can add an image but it seems to turn grey in the editor, only for the original Doom 2 title screen to appear instead. I'd greatly appreciate any points/hints/links to a guide I'm not currently able to locate/help on this matter.
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