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DeepCore (Shatter Earth) - Beta (Gameplay mod) v0.5
Doomenator replied to Cascade's topic in Gameplay Mods
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[03 APR 2024] GZChaos 1.3 - A chaos mod with >200 effects!
Doomenator replied to kevansevans's topic in Gameplay Mods
In GZChaos Options need to add default settings. -
A couple of patches from my "Star Wars" build. DFSecretSound.zip DarkForcesMusicX.zip
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Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Gameplay Mods
Due to the fact that there are a lot of them, they do not become more visible. In addition, reduced or stretched pixels are very different from standard sprites. It spoils the aesthetics. -
Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Gameplay Mods
well, maybe some of them -
Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Gameplay Mods
At first sight an interesting mod. However, the potions and gems look too small, it is advisable to double their size. And the skull-keys is too large. -
Not sure for the original, but I have this: doom.7z
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DOOM.WAD DOOM2.WAD PLUTONIA.WAD TNT.WAD
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DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Doomenator replied to Stealth Frag's topic in Resources
Is this a preliminary version? In the original, the metal has a different color. I advise you to use the original palette, so that there would be no inconsistencies between different textures. -
Nihal's Pallette Collection - [Update 6.2] CGA Palettes!
Doomenator replied to NihalRahman123's topic in Resources
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I will start to remake ost of classic wad. Get a recommendation Wad
Doomenator replied to d80power's topic in Resources
I would like to hear recognizable motifs of the original tracks, played on live instruments in gothic-folk style. Something like this: -
DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Gameplay Mods
In reality, you look with your eyes, not a camera attached to a weapon, and your gaze is always directed at one point. It doesn't matter if you shoot or swing a stick. Any involuntary change in the direction of the view, contradicts realism and spoils the game perception. Recoil in the games and such things work only at small values, when the eyes can compensate for it. Otherwise, it does not look natural. -
DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Gameplay Mods
It looks and feels completely unnatural. You need options to disable or tuning it. -
DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Gameplay Mods