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[Release 1.0] GZChaos - A random mutator mod with >200 effects!
Doomenator replied to kevansevans's topic in Mods & Resources
In GZChaos Options need to add default settings. -
A couple of patches from my "Star Wars" build. DFSecretSound.zip DarkForcesMusicX.zip
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Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Mods & Resources
Due to the fact that there are a lot of them, they do not become more visible. In addition, reduced or stretched pixels are very different from standard sprites. It spoils the aesthetics. -
Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Mods & Resources
well, maybe some of them -
Mythic Wayfinders - A Fantasy Action RPG mod [Update 1]
Doomenator replied to Brohnesorge's topic in Mods & Resources
At first sight an interesting mod. However, the potions and gems look too small, it is advisable to double their size. And the skull-keys is too large. -
Not sure for the original, but I have this: doom.7z
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DOOM.WAD DOOM2.WAD PLUTONIA.WAD TNT.WAD
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DooM PBR materials pack for episode one (available resolutions: 256, 512 and 1K)
Doomenator replied to Stealth Frag's topic in Mods & Resources
Is this a preliminary version? In the original, the metal has a different color. I advise you to use the original palette, so that there would be no inconsistencies between different textures. -
Nihal's Pallette Collection - [Update 6.2] CGA Palettes!
Doomenator replied to NihalRahman123's topic in Mods & Resources
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I will start to remake ost of classic wad. Get a recommendation Wad
Doomenator replied to d80power's topic in Mods & Resources
I would like to hear recognizable motifs of the original tracks, played on live instruments in gothic-folk style. Something like this: -
DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Mods & Resources
In reality, you look with your eyes, not a camera attached to a weapon, and your gaze is always directed at one point. It doesn't matter if you shoot or swing a stick. Any involuntary change in the direction of the view, contradicts realism and spoils the game perception. Recoil in the games and such things work only at small values, when the eyes can compensate for it. Otherwise, it does not look natural. -
DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Mods & Resources
It looks and feels completely unnatural. You need options to disable or tuning it. -
DAWN 3D - a Dusk mod for Doom [GZ, Zandro] v1.2
Doomenator replied to Craneo's topic in Mods & Resources
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DOOM Classic Redux (A Vanilla enhancement for Classic DOOM)
Doomenator replied to WorldMachine's topic in Mods & Resources
I think, using official names for mods is such cheap way to earn some popularity points. Or maybe just the result of ignorance. In consequence, somebody may get strike from copyright holders, but who cares, right? -
Tempered Arms: A gameplay mod for Hexen [v1.5.1]
Doomenator replied to Lippeth's topic in Mods & Resources
Quite a good attack. Just need to remove the jump, it feels superfluous. In addition, since you added the sword to the first slot, then swap the main-alt attacks. And add repulsion a small stunlock (since the repulsion is already on the shield, or you will have to remove it for the shield and just make protection) for a hand strike, like it's a kick.