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Doomenator

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About Doomenator

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  1. Doomenator

    Warhammer 40k Astartes

    If this does not create any serious problems, then you can ignore it.
  2. Doomenator

    WADs that use default Doom 2 textures?

    The same stock texture only from Freedoom. It doesn't affect anything. There may be problems with other patches, but nothing critical.
  3. Doomenator

    WADs that use default Doom 2 textures?

    I'm sure, oblige map generator is a good fit for this too.
  4. Doomenator

    Collection of kid friendly mods?

    Archvile resurrects the invisible monsters.
  5. Doomenator

    Warhammer 40k Astartes

    Of course, triggers on maps don't work if you change monsters. Use other wads or adapted maps, such as D4Vmaps. Regarding HMKids midi, without lyrics, these are the most usual tracks in the power-metal style and they are not associated with the w40k universe, at last for me. However, if you like this, you can try DemonSteele-NowThatsWhatICallMIDI.
  6. Doomenator

    Wolfenstein 3D and Heretic levels in Doom II?

    For the video, I used these files: bigdoom-v1.3.0.pk3, wolfen_orig.pk3, Combined_Arms_Gaiden_V1.1.pk3, footstepsv4.pk3. https://www.dropbox.com/s/ws5xmhnncot3950/wolf4zdoom_v132.zip?dl=0
  7. Doomenator

    Wolfenstein 3D and Heretic levels in Doom II?

    I don't remember what release, it doesn't matter. I used the BigDoom mod by Josh771, so the levels are 2x in size. In addition, I made some changes for compatibility. In any case, this is just a trial version.
  8. Doomenator

    Wolfenstein 3D and Heretic levels in Doom II?

    As a result, we return to the beginning, WolfenDoom. :) There are a decent number of episodes: Original Missions, Nocturnal Missions, Spear of Destiny, Mission Packs.
  9. Doomenator

    Wolfenstein 3D and Heretic levels in Doom II?

    Even standard maps with texture packs are suitable for many thematic gameplay mods. You can also use the Oblige map generator.
  10. Doomenator

    Hexen weapons in Heretic, with Faithless support

    It will be expedient to make dynamic lighting for all of this.
  11. Doomenator

    Wolfenstein 3D and Heretic levels in Doom II?

    GMOTA and Combined Arms Gaiden are both mods by Combine_Kegan. What does Captain J have to do with this?
  12. Doomenator

    Wolfenstein 3D and Heretic levels in Doom II?

    Maybe you can try to do as I suggested. The levels are ready. You will need to work on the balance and some small things. Although the gameplay will still be very stale, the levels are too primitive. :)
  13. Doomenator

    Wolfenstein 3D and Heretic levels in Doom II?

    Need to remove everything that does not apply directly to the levels themselves. Any that has file original.wad. Specifically, it contains levels.
  14. Doomenator

    Wolfenstein 3D and Heretic levels in Doom II?

    Wolfenstein 3D levels are too simple and cramped for Doom's arsenal and monsters. And for Heretic, it's much easier to make a mod with weapons and monsters from Doom than to port levels or create a megawad. By the way, WolfenDOOM already contains everything you need. Just remove the excess and get the completed levels.
  15. Doomenator

    Fan Albums

    I see my idea is still being implemented, but apparently on the Zdoom forum is still backward and selective attitude to the credits of other people's works. I want to make it clear, original mod: DemonSteele-NowThatsWhatICallMIDI by TerminusEst13. And the first thing you had to do was specify all credits.
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