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Really? What about the missing textures?
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You can use SLADE and remove the midi from D4V.wad.
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Is there any wad that uses glboom+'s detail textures?
Doomenator replied to marver0PS's topic in WADs & Mods
The only thing that is not fit for Doom (especially for Doom modding and Doom modmaking) is stereotypical thinking. ) -
Is there any wad that uses glboom+'s detail textures?
Doomenator replied to marver0PS's topic in WADs & Mods
I suppose even you need to explain such primitive things as the possibility to replace, add and redefine detailed textures, change their size and contrast. They also perfect compatible with any HD textures. This is just a unique possibility. And it exists independently of a short-sighted perception or a superficial impression. -
Is there any wad that uses glboom+'s detail textures?
Doomenator replied to marver0PS's topic in WADs & Mods
If it's look the same as in jDoom, then it's just a great thing. -
I load only iwads by default. Otherwise there are hundreds of different load options for a specific mods, levels or builds in my launcher.
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The Steppe of Terror - An Official GZDoom Compatibility 11-level Megawad
Doomenator replied to Affucado's topic in WADs & Mods
In fact, it boring is initially. But it is still better to localize such "trash" in one place. ) -
The Steppe of Terror - An Official GZDoom Compatibility 11-level Megawad
Doomenator replied to Affucado's topic in WADs & Mods
I like Oblige maps. But, I think posting something like this just foolishly. As an alternative, it would be possible create a separate common topic, like "Oblige Projects" and place all related to the Oblige maps in it, that would not clog the forum. -
I hope the entire set of weapons will be angled.
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If this does not create any serious problems, then you can ignore it.
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The same stock texture only from Freedoom. It doesn't affect anything. There may be problems with other patches, but nothing critical.
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I'm sure, oblige map generator is a good fit for this too.
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Archvile resurrects the invisible monsters.
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Of course, triggers on maps don't work if you change monsters. Use other wads or adapted maps, such as D4Vmaps. Regarding HMKids midi, without lyrics, these are the most usual tracks in the power-metal style and they are not associated with the w40k universe, at last for me. However, if you like this, you can try DemonSteele-NowThatsWhatICallMIDI.