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Everything posted by Doomenator
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Really? What about the missing textures?
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You can use SLADE and remove the midi from D4V.wad.
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Is there any wad that uses glboom+'s detail textures?
Doomenator replied to marver0PS's topic in WADs & Mods
The only thing that is not fit for Doom (especially for Doom modding and Doom modmaking) is stereotypical thinking. ) -
Is there any wad that uses glboom+'s detail textures?
Doomenator replied to marver0PS's topic in WADs & Mods
I suppose even you need to explain such primitive things as the possibility to replace, add and redefine detailed textures, change their size and contrast. They also perfect compatible with any HD textures. This is just a unique possibility. And it exists independently of a short-sighted perception or a superficial impression. -
Is there any wad that uses glboom+'s detail textures?
Doomenator replied to marver0PS's topic in WADs & Mods
If it's look the same as in jDoom, then it's just a great thing. -
I load only iwads by default. Otherwise there are hundreds of different load options for a specific mods, levels or builds in my launcher.
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The Steppe of Terror - An Official GZDoom Compatibility 11-level Megawad
Doomenator replied to Affucado's topic in WADs & Mods
In fact, it boring is initially. But it is still better to localize such "trash" in one place. ) -
The Steppe of Terror - An Official GZDoom Compatibility 11-level Megawad
Doomenator replied to Affucado's topic in WADs & Mods
I like Oblige maps. But, I think posting something like this just foolishly. As an alternative, it would be possible create a separate common topic, like "Oblige Projects" and place all related to the Oblige maps in it, that would not clog the forum. -
I hope the entire set of weapons will be angled.
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If this does not create any serious problems, then you can ignore it.
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The same stock texture only from Freedoom. It doesn't affect anything. There may be problems with other patches, but nothing critical.
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I'm sure, oblige map generator is a good fit for this too.
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Archvile resurrects the invisible monsters.
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Of course, triggers on maps don't work if you change monsters. Use other wads or adapted maps, such as D4Vmaps. Regarding HMKids midi, without lyrics, these are the most usual tracks in the power-metal style and they are not associated with the w40k universe, at last for me. However, if you like this, you can try DemonSteele-NowThatsWhatICallMIDI.
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For the video, I used these files: bigdoom-v1.3.0.pk3, wolfen_orig.pk3, Combined_Arms_Gaiden_V1.1.pk3, footstepsv4.pk3. https://www.dropbox.com/s/ws5xmhnncot3950/wolf4zdoom_v132.zip?dl=0
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I don't remember what release, it doesn't matter. I used the BigDoom mod by Josh771, so the levels are 2x in size. In addition, I made some changes for compatibility. In any case, this is just a trial version.
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As a result, we return to the beginning, WolfenDoom. :) There are a decent number of episodes: Original Missions, Nocturnal Missions, Spear of Destiny, Mission Packs.
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Even standard maps with texture packs are suitable for many thematic gameplay mods. You can also use the Oblige map generator.
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It will be expedient to make dynamic lighting for all of this.
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GMOTA and Combined Arms Gaiden are both mods by Combine_Kegan. What does Captain J have to do with this?
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Maybe you can try to do as I suggested. The levels are ready. You will need to work on the balance and some small things. Although the gameplay will still be very stale, the levels are too primitive. :)
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Need to remove everything that does not apply directly to the levels themselves. Any that has file original.wad. Specifically, it contains levels.
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Wolfenstein 3D levels are too simple and cramped for Doom's arsenal and monsters. And for Heretic, it's much easier to make a mod with weapons and monsters from Doom than to port levels or create a megawad. By the way, WolfenDOOM already contains everything you need. Just remove the excess and get the completed levels.
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[Release] Halls of The Goat Child (GZDoom port now available)
Doomenator replied to Remilia Scarlet's topic in WADs & Mods
I started my acquaintance with Doom modding and making my own HD Texture Pack under the Doomsday, before switching to Zandronum and GZdoom. Doomsday a quite good engine.